forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			11 lines
		
	
	
		
			138 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			138 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| uniform sampler2D tex;
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| 
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| in vec2 texCoord;
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| out vec4 fragColor;
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| 
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| void main() {
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| 	fragColor = textureLod(tex, texCoord, 0.0);
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| }
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