forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			73 lines
		
	
	
		
			1010 B
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1010 B
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
#import "GLView.h"
 | 
						|
#import "GLViewController.h"
 | 
						|
 | 
						|
#import <Foundation/Foundation.h>
 | 
						|
 | 
						|
#include <kinc/graphics5/rendertarget.h>
 | 
						|
#include <kinc/math/core.h>
 | 
						|
 | 
						|
#include <objc/runtime.h>
 | 
						|
 | 
						|
static GLView *glView;
 | 
						|
 | 
						|
static bool visible;
 | 
						|
 | 
						|
void beginGL(void) {
 | 
						|
#ifdef KINC_METAL
 | 
						|
	if (!visible) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	[glView begin];
 | 
						|
}
 | 
						|
 | 
						|
void endGL(void) {
 | 
						|
#ifdef KINC_METAL
 | 
						|
	if (!visible) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	[glView end];
 | 
						|
}
 | 
						|
 | 
						|
void showKeyboard(void) {
 | 
						|
	[glView showKeyboard];
 | 
						|
}
 | 
						|
 | 
						|
void hideKeyboard(void) {
 | 
						|
	[glView hideKeyboard];
 | 
						|
}
 | 
						|
 | 
						|
#ifdef KINC_METAL
 | 
						|
 | 
						|
CAMetalLayer *getMetalLayer(void) {
 | 
						|
	return [glView metalLayer];
 | 
						|
}
 | 
						|
 | 
						|
id getMetalDevice(void) {
 | 
						|
	return [glView metalDevice];
 | 
						|
}
 | 
						|
 | 
						|
id getMetalLibrary(void) {
 | 
						|
	return [glView metalLibrary];
 | 
						|
}
 | 
						|
 | 
						|
id getMetalQueue(void) {
 | 
						|
	return [glView metalQueue];
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
@implementation GLViewController
 | 
						|
 | 
						|
- (void)loadView {
 | 
						|
	visible = true;
 | 
						|
	self.view = glView = [[GLView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
 | 
						|
}
 | 
						|
 | 
						|
- (void)setVisible:(BOOL)value {
 | 
						|
	visible = value;
 | 
						|
}
 | 
						|
 | 
						|
@end
 |