forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			198 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
/*
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 * Copyright (C)2005-2019 Haxe Foundation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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package sys.thread;
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#if (!target.threaded)
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#error "This class is not available on this target"
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#end
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import haxe.Exception;
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/**
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	Thread pool with a varying amount of threads.
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	A new thread is spawned every time a task is submitted while all existing
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	threads are busy.
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**/
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@:coreApi
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class ElasticThreadPool implements IThreadPool {
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	/* Amount of alive threads in this pool. */
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	public var threadsCount(get,null):Int;
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	/* Maximum amount of threads in this pool. */
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	public var maxThreadsCount:Int;
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	/** Indicates if `shutdown` method of this pool has been called. */
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	public var isShutdown(get,never):Bool;
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	var _isShutdown = false;
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	function get_isShutdown():Bool return _isShutdown;
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	final pool:Array<Worker> = [];
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	final queue = new Deque<()->Void>();
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	final mutex = new Mutex();
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	final threadTimeout:Float;
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	/**
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		Create a new thread pool with `threadsCount` threads.
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		If a worker thread does not receive a task for `threadTimeout` seconds it
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		is terminated.
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	**/
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	public function new(maxThreadsCount:Int, threadTimeout:Float = 60):Void {
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		if(maxThreadsCount < 1)
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			throw new ThreadPoolException('ElasticThreadPool needs maxThreadsCount to be at least 1.');
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		this.maxThreadsCount = maxThreadsCount;
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		this.threadTimeout = threadTimeout;
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	}
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	/**
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		Submit a task to run in a thread.
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		Throws an exception if the pool is shut down.
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	**/
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	public function run(task:()->Void):Void {
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		if(_isShutdown)
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			throw new ThreadPoolException('Task is rejected. Thread pool is shut down.');
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		if(task == null)
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			throw new ThreadPoolException('Task to run must not be null.');
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		mutex.acquire();
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		var submitted = false;
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		var deadWorker = null;
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		for(worker in pool) {
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			if(deadWorker == null && worker.dead) {
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				deadWorker = worker;
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			}
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			if(worker.task == null) {
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				submitted = true;
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				worker.wakeup(task);
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				break;
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			}
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		}
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		if(!submitted) {
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			if(deadWorker != null) {
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				deadWorker.wakeup(task);
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			} else if(pool.length < maxThreadsCount) {
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				var worker = new Worker(queue, threadTimeout);
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				pool.push(worker);
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				worker.wakeup(task);
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			} else {
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				queue.add(task);
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			}
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		}
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		mutex.release();
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	}
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	/**
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		Initiates a shutdown.
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		All previousely submitted tasks will be executed, but no new tasks will
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		be accepted.
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		Multiple calls to this method have no effect.
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	**/
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	public function shutdown():Void {
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		if(_isShutdown) return;
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		mutex.acquire();
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		_isShutdown = true;
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		for(worker in pool) {
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			worker.shutdown();
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		}
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		mutex.release();
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	}
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	function get_threadsCount():Int {
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		var result = 0;
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		for(worker in pool)
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			if(!worker.dead)
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				++result;
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		return result;
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	}
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}
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private class Worker {
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	public var task(default,null):Null<()->Void>;
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	public var dead(default,null) = false;
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	final deathMutex = new Mutex();
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	final waiter = new Lock();
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	final queue:Deque<()->Void>;
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	final timeout:Float;
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	var thread:Thread;
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	var isShutdown = false;
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	public function new(queue:Deque<()->Void>, timeout:Float) {
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		this.queue = queue;
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		this.timeout = timeout;
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		start();
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	}
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	public function wakeup(task:()->Void) {
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		deathMutex.acquire();
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		if(dead)
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			start();
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		this.task = task;
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		waiter.release();
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		deathMutex.release();
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	}
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	public function shutdown() {
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		isShutdown = true;
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		waiter.release();
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	}
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	function start() {
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		dead = false;
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		thread = Thread.create(loop);
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	}
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	function loop() {
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		try {
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			while(waiter.wait(timeout)) {
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				switch task {
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					case null:
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						if(isShutdown)
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							break;
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					case fn:
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						fn();
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						//if more tasks were added while all threads were busy
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						while(true) {
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							switch queue.pop(false) {
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								case null: break;
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								case fn: fn();
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							}
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						}
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						task = null;
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				}
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			}
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			deathMutex.acquire();
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			//in case a task was submitted right after the lock timed out
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			if(task != null)
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				start()
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			else
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				dead = true;
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			deathMutex.release();
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		} catch(e) {
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			task = null;
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			start();
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			throw e;
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		}
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	}
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} |