forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			15 lines
		
	
	
		
			279 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			279 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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in vec3 vertexPosition;
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in vec2 vertexUV;
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in vec4 vertexColor;
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uniform mat4 projectionMatrix;
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out vec2 texCoord;
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out vec4 color;
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void main() {
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	gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
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	texCoord = vertexUV;
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	color = vertexColor;
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}
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