forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
package kha.math;
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@:structInit
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class Vector4 {
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	public inline function new(x: Float = 0, y: Float = 0, z: Float = 0, w: Float = 1): Void {
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		this.x = x;
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		this.y = y;
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		this.z = z;
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		this.w = w;
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	}
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	public var x: Float;
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	public var y: Float;
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	public var z: Float;
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	public var w: Float;
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	public var length(get, set): Float;
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	extern public inline function setFrom(v: Vector4): Void {
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		this.x = v.x;
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		this.y = v.y;
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		this.z = v.z;
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		this.w = v.w;
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	}
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	inline function get_length(): Float {
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		return Math.sqrt(x * x + y * y + z * z + w * w);
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	}
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	function set_length(length: Float): Float {
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		var currentLength = get_length();
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		if (currentLength == 0)
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			return 0;
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		var mul = length / currentLength;
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		x *= mul;
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		y *= mul;
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		z *= mul;
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		w *= mul;
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		return length;
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	}
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	extern public inline function add(vec: Vector4): Vector4 {
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		return new Vector4(x + vec.x, y + vec.y, z + vec.z, w + vec.w);
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	}
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	extern public inline function sub(vec: Vector4): Vector4 {
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		return new Vector4(x - vec.x, y - vec.y, z - vec.z, w - vec.w);
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	}
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	extern public inline function mult(value: Float): Vector4 {
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		return new Vector4(x * value, y * value, z * value, w * value);
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	}
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	@:deprecated("Use the immutable normalized() instead")
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	extern public inline function normalize(): Void {
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		#if haxe4 inline #end set_length(1);
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	}
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	extern public inline function normalized(): Vector4 {
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		var v = new Vector4(x, y, z, w);
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		#if haxe4 inline #end v.set_length(1);
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		return v;
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	}
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	extern public inline function fast(): FastVector4 {
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		return new FastVector4(x, y, z, w);
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	}
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}
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