forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			459 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			459 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ShaderCompiler = exports.CompiledShader = void 0;
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const child_process = require("child_process");
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const fs = require("fs-extra");
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const os = require("os");
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const path = require("path");
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const chokidar = require("chokidar");
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const Throttle = require("promise-parallel-throttle");
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const GraphicsApi_1 = require("./GraphicsApi");
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const Platform_1 = require("./Platform");
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const AssetConverter_1 = require("./AssetConverter");
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const log = require("./log");
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class CompiledShader {
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    constructor() {
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        this.files = [];
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        this.inputs = [];
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        this.outputs = [];
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        this.uniforms = [];
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        this.types = [];
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        this.noembed = false;
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    }
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}
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exports.CompiledShader = CompiledShader;
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class ShaderCompiler {
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    constructor(exporter, platform, compiler, to, temp, builddir, options, shaderMatchers) {
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        this.exporter = exporter;
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        if (platform.endsWith('-native'))
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            platform = platform.substr(0, platform.length - '-native'.length);
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        if (platform.endsWith('-hl'))
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            platform = platform.substr(0, platform.length - '-hl'.length);
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        this.platform = platform;
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        this.compiler = compiler;
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        this.type = ShaderCompiler.findType(platform, options);
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        this.options = options;
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        this.to = to;
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        this.temp = temp;
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        this.builddir = builddir;
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        this.shaderMatchers = shaderMatchers;
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    }
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    close() {
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        if (this.watcher)
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            this.watcher.close();
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    }
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    static findType(platform, options) {
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        switch (platform) {
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            case Platform_1.Platform.Empty:
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            case Platform_1.Platform.Node:
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                return 'glsl';
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            case Platform_1.Platform.Flash:
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                return 'agal';
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            case Platform_1.Platform.Android:
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                if (options.graphics === GraphicsApi_1.GraphicsApi.Vulkan || options.graphics === GraphicsApi_1.GraphicsApi.Default) {
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                    return 'spirv';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
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                    return 'essl';
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                }
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                else {
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                    throw new Error('Unsupported shader language.');
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                }
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            case Platform_1.Platform.HTML5:
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            case Platform_1.Platform.DebugHTML5:
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            case Platform_1.Platform.HTML5Worker:
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            case Platform_1.Platform.Pi:
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                return 'essl';
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            case Platform_1.Platform.tvOS:
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            case Platform_1.Platform.iOS:
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                if (options.graphics === GraphicsApi_1.GraphicsApi.Metal || options.graphics === GraphicsApi_1.GraphicsApi.Default) {
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                    return 'metal';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
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                    return 'essl';
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                }
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                else {
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                    throw new Error('Unsupported shader language.');
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                }
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            case Platform_1.Platform.Windows:
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                if (options.graphics === GraphicsApi_1.GraphicsApi.Vulkan) {
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                    return 'spirv';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
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                    return 'glsl';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.Direct3D11 || options.graphics === GraphicsApi_1.GraphicsApi.Direct3D12 || options.graphics === GraphicsApi_1.GraphicsApi.Default) {
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                    return 'd3d11';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.Direct3D9) {
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                    return 'd3d9';
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                }
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                else {
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                    throw new Error('Unsupported shader language.');
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                }
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            case Platform_1.Platform.WindowsApp:
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                return 'd3d11';
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            case Platform_1.Platform.Xbox360:
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            case Platform_1.Platform.PlayStation3:
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                return 'd3d9';
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            case Platform_1.Platform.Linux:
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                if (options.graphics === GraphicsApi_1.GraphicsApi.Vulkan || options.graphics === GraphicsApi_1.GraphicsApi.Default) {
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                    return 'spirv';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
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                    return 'glsl';
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                }
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                else {
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                    throw new Error('Unsupported shader language.');
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                }
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            case Platform_1.Platform.OSX:
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                if (options.graphics === GraphicsApi_1.GraphicsApi.Metal || options.graphics === GraphicsApi_1.GraphicsApi.Default) {
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                    return 'metal';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
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                    return 'glsl';
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                }
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                else {
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                    throw new Error('Unsupported shader language.');
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                }
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            case Platform_1.Platform.Krom:
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                if (options.graphics === GraphicsApi_1.GraphicsApi.Default) {
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                    if (process.platform === 'win32') {
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                        return 'd3d11';
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                    }
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                    else if (process.platform === 'darwin') {
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                        return 'metal';
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                    }
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                    else {
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                        return 'glsl';
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                    }
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.Vulkan) {
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                    return 'spirv';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.Metal) {
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                    return 'metal';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.OpenGL) {
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                    return 'glsl';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.Direct3D11 || options.graphics === GraphicsApi_1.GraphicsApi.Direct3D12) {
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                    return 'd3d11';
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                }
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                else if (options.graphics === GraphicsApi_1.GraphicsApi.Direct3D9) {
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                    return 'd3d9';
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                }
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                else {
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                    throw new Error('Unsupported shader language.');
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                }
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            case Platform_1.Platform.FreeBSD:
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                return 'glsl';
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            default:
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                return platform;
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        }
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    }
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    watch(watch, match, options, recompileAll) {
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        return new Promise((resolve, reject) => {
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            let shaders = [];
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            let ready = false;
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            this.watcher = chokidar.watch(match, { ignored: /[\/\\]\.(git|DS_Store)/, persistent: watch });
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            this.watcher.on('add', (filepath) => {
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                let file = path.parse(filepath);
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                if (ready) {
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                    switch (file.ext) {
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                        case '.glsl':
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                            if (!file.name.endsWith('.inc') && this.isSupported(file.name)) {
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                                log.info('Compiling ' + file.name);
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                                this.compileShader(filepath, options, recompileAll);
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                            }
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                            break;
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                    }
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                }
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                else {
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                    switch (file.ext) {
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                        case '.glsl':
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                            if (!file.name.endsWith('.inc')) {
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                                shaders.push(filepath);
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                            }
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                            break;
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                    }
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                }
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            });
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            if (watch) {
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                this.watcher.on('change', (filepath) => {
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                    let file = path.parse(filepath);
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                    switch (file.ext) {
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                        case '.glsl':
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                            if (!file.name.endsWith('.inc') && this.isSupported(file.name)) {
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                                log.info('Recompiling ' + file.name);
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                                this.compileShader(filepath, options, recompileAll);
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                            }
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                            break;
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                    }
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                });
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            }
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            this.watcher.on('unlink', (file) => {
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            });
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            this.watcher.on('ready', async () => {
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                ready = true;
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                let compiledShaders = [];
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                const self = this;
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                async function compile(shader, index) {
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                    let parsed = path.parse(shader);
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                    if (self.isSupported(shader)) {
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                        log.info('Compiling shader ' + (index + 1) + ' of ' + shaders.length + ' (' + parsed.base + ').');
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                        let compiledShader = null;
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                        try {
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                            compiledShader = await self.compileShader(shader, options, recompileAll);
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                        }
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                        catch (error) {
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                            log.error('Compiling shader ' + (index + 1) + ' of ' + shaders.length + ' (' + parsed.base + ') failed:');
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                            log.error(error);
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                            return Promise.reject(error);
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                        }
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                        if (compiledShader === null) {
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                            compiledShader = new CompiledShader();
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                            compiledShader.noembed = options.noembed;
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                            // mark variables as invalid, so they are loaded from previous compilation
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                            compiledShader.files = null;
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                            compiledShader.inputs = null;
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                            compiledShader.outputs = null;
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                            compiledShader.uniforms = null;
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                            compiledShader.types = null;
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                        }
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                        if (compiledShader.files != null && compiledShader.files.length === 0) {
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                            // TODO: Remove when krafix has been recompiled everywhere
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                            compiledShader.files.push(parsed.name + '.' + self.type);
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                        }
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                        compiledShader.name = AssetConverter_1.AssetConverter.createExportInfo(parsed, false, options, self.exporter.options.from).name;
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                        compiledShaders.push(compiledShader);
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                    }
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                    else {
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                        log.info('Skipping shader ' + (index + 1) + ' of ' + shaders.length + ' (' + parsed.base + ').');
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                    }
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                    ++index;
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                    return Promise.resolve();
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                }
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                if (this.options.parallelAssetConversion !== 0) {
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                    let todo = shaders.map((shader, index) => {
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                        return async () => {
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                            await compile(shader, index);
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                        };
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                    });
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                    let processes = this.options.parallelAssetConversion === -1
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                        ? require('os').cpus().length - 1
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                        : this.options.parallelAssetConversion;
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                    await Throttle.all(todo, {
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                        maxInProgress: processes,
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                    });
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                }
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                else {
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                    let index = 0;
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                    for (let shader of shaders) {
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                        try {
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                            await compile(shader, index);
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                        }
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                        catch (err) {
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                            reject();
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                            return;
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                        }
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                        index += 1;
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                    }
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                }
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                resolve(compiledShaders);
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                return;
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            });
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        });
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    }
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    async run(watch, recompileAll) {
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        let shaders = [];
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        for (let matcher of this.shaderMatchers) {
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            shaders = shaders.concat(await this.watch(watch, matcher.match, matcher.options, recompileAll));
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        }
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        return shaders;
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    }
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    isSupported(file) {
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        if (file.endsWith('.frag.glsl') || file.endsWith('.vert.glsl')) {
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            return true;
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        }
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        return this.type !== 'essl' && this.type !== 'agal';
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    }
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    compileShader(file, options, recompile) {
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        return new Promise((resolve, reject) => {
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            if (!this.compiler)
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                reject('No shader compiler found.');
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            if (this.type === 'none') {
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                resolve(new CompiledShader());
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                return;
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            }
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            let fileinfo = path.parse(file);
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            let from = file;
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            let to = path.join(this.to, fileinfo.name + '.' + this.type);
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            let temp = to + '.temp';
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            fs.stat(from, (fromErr, fromStats) => {
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                fs.stat(to, (toErr, toStats) => {
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                    if (options.noprocessing) {
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                        if (!toStats || toStats.mtime.getTime() < fromStats.mtime.getTime()) {
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                            fs.copySync(from, to, { overwrite: true });
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                        }
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                        let compiledShader = new CompiledShader();
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                        compiledShader.noembed = options.noembed;
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                        resolve(compiledShader);
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                        return;
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                    }
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                    fs.stat(this.compiler, (compErr, compStats) => {
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                        if (!recompile && (fromErr || (!toErr && toStats.mtime.getTime() > fromStats.mtime.getTime() && toStats.mtime.getTime() > compStats.mtime.getTime()))) {
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                            if (fromErr)
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                                log.error('Shader compiler error: ' + fromErr);
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                            resolve(null);
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                        }
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                        else {
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                            if (this.type === 'metal' && this.platform !== Platform_1.Platform.Krom) {
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                                fs.ensureDirSync(path.join(this.builddir, 'Sources'));
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                                let funcname = fileinfo.name;
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                                funcname = funcname.replace(/-/g, '_');
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                                funcname = funcname.replace(/\./g, '_');
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                                funcname += '_main';
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                                fs.writeFileSync(to, '>' + funcname, 'utf8');
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                                to = path.join(this.builddir, 'Sources', fileinfo.name + '.' + this.type);
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                                temp = to;
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                            }
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                            let parameters = [this.type === 'hlsl' ? 'd3d9' : this.type, from, temp, this.temp, this.platform];
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                            if (this.options.shaderversion) {
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                                parameters.push('--version');
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                                parameters.push(this.options.shaderversion);
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                            }
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                            else if (this.platform === Platform_1.Platform.Krom && os.platform() === 'linux') {
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                                parameters.push('--version');
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                                parameters.push('110');
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                            }
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                            if (this.options.glsl2) {
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                                parameters.push('--glsl2');
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                            }
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                            if (this.options.debug) {
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                                parameters.push('--debug');
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                            }
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                            if (options.defines) {
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                                for (let define of options.defines) {
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                                    parameters.push('-D' + define);
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                                }
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                            }
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                            if (this.platform === Platform_1.Platform.HTML5 || this.platform === Platform_1.Platform.HTML5Worker || this.platform === Platform_1.Platform.Android) {
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                                parameters.push('--relax');
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                            }
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                            parameters[1] = path.resolve(parameters[1]);
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                            parameters[2] = path.resolve(parameters[2]);
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                            parameters[3] = path.resolve(parameters[3]);
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                            let child = child_process.spawn(this.compiler, parameters);
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                            let errorLine = '';
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                            let newErrorLine = true;
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                            let errorData = false;
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                            let compiledShader = new CompiledShader();
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                            compiledShader.noembed = options.noembed;
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                            function parseData(data) {
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                                data = data.replace(':\\', '#\\'); // Filter out absolute paths on Windows
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                                let parts = data.split(':');
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                                if (parts.length >= 3) {
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                                    if (parts[0] === 'uniform') {
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                                        compiledShader.uniforms.push({ name: parts[1], type: parts[2] });
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                                    }
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                                    else if (parts[0] === 'input') {
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                                        compiledShader.inputs.push({ name: parts[1], type: parts[2] });
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                                    }
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                                    else if (parts[0] === 'output') {
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                                        compiledShader.outputs.push({ name: parts[1], type: parts[2] });
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                                    }
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                                    else if (parts[0] === 'type') {
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                                        let type = data.substring(data.indexOf(':') + 1);
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                                        let name = type.substring(0, type.indexOf(':'));
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                                        let typedata = type.substring(type.indexOf(':') + 2);
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                                        typedata = typedata.substr(0, typedata.length - 1);
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                                        let members = typedata.split(',');
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                                        let memberdecls = [];
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                                        for (let member of members) {
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                                            let memberparts = member.split(':');
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                                            memberdecls.push({ type: memberparts[1], name: memberparts[0] });
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                                        }
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                                        compiledShader.types.push({ name: name, members: memberdecls });
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                                    }
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                                }
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                                else if (parts.length >= 2) {
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                                    if (parts[0] === 'file') {
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                                        const parsed = path.parse(parts[1].replace('#\\', ':\\'));
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                                        let name = parsed.name;
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                                        if (parsed.ext !== '.temp')
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                                            name += parsed.ext;
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                                        compiledShader.files.push(name);
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                                    }
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                                }
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                            }
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                            let stdOutString = '';
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                            child.stdout.on('data', (data) => {
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                                stdOutString += data.toString();
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                            });
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                            child.stderr.on('data', (data) => {
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                                let str = data.toString();
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                                for (let char of str) {
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                                    if (char === '\n') {
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                                        if (errorData) {
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                                            parseData(errorLine.trim());
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                                        }
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                                        else {
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                                            log.error(errorLine.trim());
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                                        }
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                                        errorLine = '';
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                                        newErrorLine = true;
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                                        errorData = false;
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                                    }
 | 
						|
                                    else if (newErrorLine && char === '#') {
 | 
						|
                                        errorData = true;
 | 
						|
                                        newErrorLine = false;
 | 
						|
                                    }
 | 
						|
                                    else {
 | 
						|
                                        errorLine += char;
 | 
						|
                                        newErrorLine = false;
 | 
						|
                                    }
 | 
						|
                                }
 | 
						|
                            });
 | 
						|
                            child.on('close', (code) => {
 | 
						|
                                if (stdOutString) {
 | 
						|
                                    if (code === 0) {
 | 
						|
                                        log.info(stdOutString);
 | 
						|
                                    }
 | 
						|
                                    else {
 | 
						|
                                        log.error(stdOutString);
 | 
						|
                                    }
 | 
						|
                                }
 | 
						|
                                if (errorLine.trim().length > 0) {
 | 
						|
                                    if (errorData) {
 | 
						|
                                        parseData(errorLine.trim());
 | 
						|
                                    }
 | 
						|
                                    else {
 | 
						|
                                        log.error(errorLine.trim());
 | 
						|
                                    }
 | 
						|
                                }
 | 
						|
                                if (code === 0) {
 | 
						|
                                    if (this.type !== 'metal' || this.platform === Platform_1.Platform.Krom) {
 | 
						|
                                        if (compiledShader.files === null || compiledShader.files.length === 0) {
 | 
						|
                                            fs.renameSync(temp, to);
 | 
						|
                                        }
 | 
						|
                                        for (let file of compiledShader.files) {
 | 
						|
                                            fs.renameSync(path.join(this.to, file + '.temp'), path.join(this.to, file));
 | 
						|
                                        }
 | 
						|
                                    }
 | 
						|
                                    resolve(compiledShader);
 | 
						|
                                }
 | 
						|
                                else {
 | 
						|
                                    process.exitCode = 1;
 | 
						|
                                    reject('Shader compiler error.');
 | 
						|
                                }
 | 
						|
                            });
 | 
						|
                        }
 | 
						|
                    });
 | 
						|
                });
 | 
						|
            });
 | 
						|
        });
 | 
						|
    }
 | 
						|
}
 | 
						|
exports.ShaderCompiler = ShaderCompiler;
 | 
						|
//# sourceMappingURL=ShaderCompiler.js.map
 |