forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from lnx.logicnode.lnx_nodes import *
 | |
| 
 | |
| 
 | |
| class DrawCameraTextureNode(LnxLogicTreeNode):
 | |
|     """Renders the scene from the view of a specified camera and draws
 | |
|     its render target to the diffuse texture of the given material.
 | |
| 
 | |
|     @input Start: Evaluate the inputs and start drawing the camera render target.
 | |
|     @input Stop: Stops the rendering and drawing of the camera render target.
 | |
|     @input Camera: The camera from which to render.
 | |
|     @input Object: Object of which to choose the material in the `Material Slot` input.
 | |
|     @input Material Slot: Index of the material slot of which the diffuse
 | |
|         texture is replaced with the camera's render target.
 | |
|     @input Node: Node name of the Image Texture Node.
 | |
|     
 | |
|     @output On Start: Activated after the `Start` input has been activated.
 | |
|     @output On Stop: Activated after the `Stop` input has been activated.
 | |
|     """
 | |
|     bl_idname = 'LNDrawCameraTextureNode'
 | |
|     bl_label = 'Draw Camera to Texture'
 | |
|     lnx_section = 'draw'
 | |
|     lnx_version = 2
 | |
| 
 | |
|     def lnx_init(self, context):
 | |
|         self.add_input('LnxNodeSocketAction', 'Start')
 | |
|         self.add_input('LnxNodeSocketAction', 'Stop')
 | |
|         self.add_input('LnxNodeSocketObject', 'Camera')
 | |
|         self.add_input('LnxNodeSocketObject', 'Object')
 | |
|         self.add_input('LnxIntSocket', 'Material Slot')
 | |
|         self.add_input('LnxStringSocket', 'Node')
 | |
|         
 | |
|         self.add_output('LnxNodeSocketAction', 'On Start')
 | |
|         self.add_output('LnxNodeSocketAction', 'On Stop')
 | |
| 
 | |
|     def get_replacement_node(self, node_tree: bpy.types.NodeTree):
 | |
|         if self.lnx_version not in (0, 1):
 | |
|             raise LookupError()
 | |
| 
 | |
|         return NodeReplacement.Identity(self) |