forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			13 lines
		
	
	
		
			219 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			219 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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uniform sampler2D tex0;
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uniform sampler2D tex1;
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in vec2 texCoord;
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out vec4 fragColor[2];
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void main() {
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	fragColor[0] = textureLod(tex0, texCoord, 0.0);
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	fragColor[1] = textureLod(tex1, texCoord, 0.0);
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}
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