forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			277 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			277 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import bpy
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from bpy.props import *
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class LnxTilesheetActionListItem(bpy.types.PropertyGroup):
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    name: StringProperty(
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        name="Name",
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        description="A name for this item",
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        default="Untitled")
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    start_prop: IntProperty(
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        name="Start",
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        description="A name for this item",
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        default=0)
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    end_prop: IntProperty(
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        name="End",
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        description="A name for this item",
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        default=0)
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    loop_prop: BoolProperty(
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        name="Loop",
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        description="A name for this item",
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        default=True)
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class LNX_UL_TilesheetActionList(bpy.types.UIList):
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    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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        # We could write some code to decide which icon to use here...
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        custom_icon = 'OBJECT_DATAMODE'
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        # Make sure your code supports all 3 layout types
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        if self.layout_type in {'DEFAULT', 'COMPACT'}:
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            layout.prop(item, "name", text="", emboss=False, icon=custom_icon)
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        elif self.layout_type in {'GRID'}:
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            layout.alignment = 'CENTER'
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            layout.label(text="", icon = custom_icon)
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class LnxTilesheetActionListNewItem(bpy.types.Operator):
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    # Add a new item to the list
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    bl_idname = "lnx_tilesheetactionlist.new_item"
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    bl_label = "Add a new item"
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    def execute(self, context):
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        wrd = bpy.data.worlds['Lnx']
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        trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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        trait.lnx_tilesheetactionlist.add()
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        trait.lnx_tilesheetactionlist_index = len(trait.lnx_tilesheetactionlist) - 1
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        return{'FINISHED'}
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class LnxTilesheetActionListDeleteItem(bpy.types.Operator):
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    """Delete the selected item from the list"""
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    bl_idname = "lnx_tilesheetactionlist.delete_item"
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    bl_label = "Deletes an item"
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    @classmethod
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    def poll(self, context):
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        """Enable if there's something in the list"""
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        wrd = bpy.data.worlds['Lnx']
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        if len(wrd.lnx_tilesheetlist) == 0:
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            return False
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        trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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        return len(trait.lnx_tilesheetactionlist) > 0
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    def execute(self, context):
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        wrd = bpy.data.worlds['Lnx']
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        trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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        list = trait.lnx_tilesheetactionlist
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        index = trait.lnx_tilesheetactionlist_index
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        list.remove(index)
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        if index > 0:
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            index = index - 1
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        trait.lnx_tilesheetactionlist_index = index
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        return{'FINISHED'}
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class LnxTilesheetActionListMoveItem(bpy.types.Operator):
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    """Move an item in the list"""
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    bl_idname = "lnx_tilesheetactionlist.move_item"
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    bl_label = "Move an item in the list"
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    bl_options = {'INTERNAL'}
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    direction: EnumProperty(
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        items=(
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            ('UP', 'Up', ""),
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            ('DOWN', 'Down', "")
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        ))
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    @classmethod
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    def poll(self, context):
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        """Enable if there's something in the list"""
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        wrd = bpy.data.worlds['Lnx']
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        if len(wrd.lnx_tilesheetlist) == 0:
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            return False
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        trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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        return len(trait.lnx_tilesheetactionlist) > 0
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    def move_index(self):
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        # Move index of an item render queue while clamping it
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        wrd = bpy.data.worlds['Lnx']
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        trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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        index = trait.lnx_tilesheetactionlist_index
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        list_length = len(trait.lnx_tilesheetactionlist) - 1
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        new_index = 0
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        if self.direction == 'UP':
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            new_index = index - 1
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        elif self.direction == 'DOWN':
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            new_index = index + 1
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        new_index = max(0, min(new_index, list_length))
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        trait.lnx_tilesheetactionlist.move(index, new_index)
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        trait.lnx_tilesheetactionlist_index = new_index
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    def execute(self, context):
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        wrd = bpy.data.worlds['Lnx']
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        trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
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        list = trait.lnx_tilesheetactionlist
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        index = trait.lnx_tilesheetactionlist_index
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        if self.direction == 'DOWN':
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            neighbor = index + 1
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            self.move_index()
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        elif self.direction == 'UP':
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            neighbor = index - 1
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            self.move_index()
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        else:
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            return{'CANCELLED'}
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        return{'FINISHED'}
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class LnxTilesheetListItem(bpy.types.PropertyGroup):
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    name: StringProperty(
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        name="Name",
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        description="A name for this item",
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        default="Untitled")
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    tilesx_prop: IntProperty(
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        name="Tiles X",
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        description="A name for this item",
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        default=0)
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    tilesy_prop: IntProperty(
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        name="Tiles Y",
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        description="A name for this item",
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        default=0)
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    framerate_prop: FloatProperty(
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        name="Frame Rate",
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        description="A name for this item",
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        default=4.0)
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    lnx_tilesheetactionlist: CollectionProperty(type=LnxTilesheetActionListItem)
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    lnx_tilesheetactionlist_index: IntProperty(name="Index for lnx_tilesheetactionlist", default=0)
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class LNX_UL_TilesheetList(bpy.types.UIList):
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    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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        # We could write some code to decide which icon to use here...
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        custom_icon = 'OBJECT_DATAMODE'
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        # Make sure your code supports all 3 layout types
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        if self.layout_type in {'DEFAULT', 'COMPACT'}:
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            layout.prop(item, "name", text="", emboss=False, icon=custom_icon)
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        elif self.layout_type in {'GRID'}:
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            layout.alignment = 'CENTER'
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            layout.label(text="", icon=custom_icon)
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class LnxTilesheetListNewItem(bpy.types.Operator):
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    """Add a new item to the list"""
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    bl_idname = "lnx_tilesheetlist.new_item"
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    bl_label = "Add a new item"
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    def execute(self, context):
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        wrd = bpy.data.worlds['Lnx']
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        wrd.lnx_tilesheetlist.add()
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        wrd.lnx_tilesheetlist_index = len(wrd.lnx_tilesheetlist) - 1
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        return{'FINISHED'}
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class LnxTilesheetListDeleteItem(bpy.types.Operator):
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    """Delete the selected item from the list"""
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    bl_idname = "lnx_tilesheetlist.delete_item"
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    bl_label = "Deletes an item"
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    @classmethod
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    def poll(self, context):
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        """ Enable if there's something in the list """
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        wrd = bpy.data.worlds['Lnx']
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        return len(wrd.lnx_tilesheetlist) > 0
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    def execute(self, context):
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        wrd = bpy.data.worlds['Lnx']
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        list = wrd.lnx_tilesheetlist
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        index = wrd.lnx_tilesheetlist_index
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        list.remove(index)
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        if index > 0:
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            index = index - 1
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        wrd.lnx_tilesheetlist_index = index
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        return{'FINISHED'}
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class LnxTilesheetListMoveItem(bpy.types.Operator):
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    """Move an item in the list"""
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    bl_idname = "lnx_tilesheetlist.move_item"
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    bl_label = "Move an item in the list"
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    bl_options = {'INTERNAL'}
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    direction: EnumProperty(
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        items=(
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            ('UP', 'Up', ""),
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            ('DOWN', 'Down', "")
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        ))
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    @classmethod
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    def poll(self, context):
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        """ Enable if there's something in the list. """
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        wrd = bpy.data.worlds['Lnx']
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        return len(wrd.lnx_tilesheetlist) > 0
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    def move_index(self):
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        # Move index of an item render queue while clamping it
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        wrd = bpy.data.worlds['Lnx']
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        index = wrd.lnx_tilesheetlist_index
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        list_length = len(wrd.lnx_tilesheetlist) - 1
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        new_index = 0
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        if self.direction == 'UP':
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            new_index = index - 1
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        elif self.direction == 'DOWN':
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            new_index = index + 1
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        new_index = max(0, min(new_index, list_length))
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        wrd.lnx_tilesheetlist.move(index, new_index)
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        wrd.lnx_tilesheetlist_index = new_index
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    def execute(self, context):
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        wrd = bpy.data.worlds['Lnx']
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        list = wrd.lnx_tilesheetlist
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        index = wrd.lnx_tilesheetlist_index
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        if self.direction == 'DOWN':
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            neighbor = index + 1
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            self.move_index()
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        elif self.direction == 'UP':
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            neighbor = index - 1
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            self.move_index()
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        else:
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            return{'CANCELLED'}
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        return{'FINISHED'}
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__REG_CLASSES = (
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    LnxTilesheetActionListItem,
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    LNX_UL_TilesheetActionList,
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    LnxTilesheetActionListNewItem,
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    LnxTilesheetActionListDeleteItem,
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    LnxTilesheetActionListMoveItem,
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    LnxTilesheetListItem,
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    LNX_UL_TilesheetList,
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    LnxTilesheetListNewItem,
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    LnxTilesheetListDeleteItem,
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    LnxTilesheetListMoveItem,
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)
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__reg_classes, unregister = bpy.utils.register_classes_factory(__REG_CLASSES)
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def register():
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    __reg_classes()
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    bpy.types.World.lnx_tilesheetlist = CollectionProperty(type=LnxTilesheetListItem)
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    bpy.types.World.lnx_tilesheetlist_index = IntProperty(name="Index for lnx_tilesheetlist", default=0)
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