forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			101 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
/*
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 * Copyright (C)2005-2019 Haxe Foundation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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// This file is generated from mozilla\DOMMatrix.webidl. Do not edit!
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package js.html;
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/**
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	The `DOMMatrix` interface represents 4x4 matrices, suitable for 2D and 3D operations.
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	Documentation [DOMMatrix](https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrix) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrix$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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	@see <https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrix>
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**/
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@:native("DOMMatrix")
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extern class DOMMatrix extends DOMMatrixReadOnly {
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	/** @throws DOMError */
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	@:overload( function() : Void {} )
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	@:overload( function( transformList : String ) : Void {} )
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	@:overload( function( other : DOMMatrixReadOnly ) : Void {} )
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	@:overload( function( array32 : js.lib.Float32Array ) : Void {} )
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	@:overload( function( array64 : js.lib.Float64Array ) : Void {} )
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	function new( numberSequence : Array<Float> ) : Void;
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	function multiplySelf( other : DOMMatrix ) : DOMMatrix;
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	function preMultiplySelf( other : DOMMatrix ) : DOMMatrix;
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	/**
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		Returns itself, a `DOMMatrix`, with its new content being the result of the matrix being translated by the given vector.
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	**/
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	function translateSelf( tx : Float, ty : Float, tz : Float = 0.0 ) : DOMMatrix;
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	/**
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		Returns itself, a `DOMMatrix`, with its new content being the result of the matrix x and y dimensions being scaled by the given factor, centered on the origin given.
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	**/
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	function scaleSelf( scale : Float, originX : Float = 0.0, originY : Float = 0.0 ) : DOMMatrix;
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	/**
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		Returns itself, a `DOMMatrix`, with its new content being the result of the matrix x, y and z dimension being scaled by the given factor, centered on the origin given.
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	**/
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	function scale3dSelf( scale : Float, originX : Float = 0.0, originY : Float = 0.0, originZ : Float = 0.0 ) : DOMMatrix;
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	/**
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		Returns itself, a `DOMMatrix`, with its new content being the result of the matrix x, y and z dimension being scaled by the given factor for each dimension, centered on the origin given.
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	**/
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	function scaleNonUniformSelf( scaleX : Float, scaleY : Float = 1.0, scaleZ : Float = 1.0, originX : Float = 0.0, originY : Float = 0.0, originZ : Float = 0.0 ) : DOMMatrix;
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	/**
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		Returns itself, a `DOMMatrix`, with its new content being the result of the original matrix being rotated by the given angle, with the rotation centered on the origin given.
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	**/
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	function rotateSelf( angle : Float, originX : Float = 0.0, originY : Float = 0.0 ) : DOMMatrix;
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	/**
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		Returns itself, a `DOMMatrix`, with its new content being the result of the original matrix being rotated by the angle between the given vector and (1,0), centered on the origin given.
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	**/
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	function rotateFromVectorSelf( x : Float, y : Float ) : DOMMatrix;
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	/**
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		Returns itself, a `DOMMatrix`, with its new content being the result of the original matrix being rotated by the given angle and the give vector.
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	**/
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	function rotateAxisAngleSelf( x : Float, y : Float, z : Float, angle : Float ) : DOMMatrix;
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	/**
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		Returns itself, a `DOMMatrix`, with its new content being the result of the original matrix being skewed along the x-axis by the given factor.
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	**/
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	function skewXSelf( sx : Float ) : DOMMatrix;
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	/**
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		Returns itself, a `DOMMatrix`, with its new content being the result of the original matrix being skewed along the y-axis by the given factor.
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	**/
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	function skewYSelf( sy : Float ) : DOMMatrix;
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	/**
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		Returns itself,  a `DOMMatrix`, with its new content being the result of the original matrix being inverted. If the matrix cannot be inverted, all its components are set to `NaN` and `is2D()` returns `false`.
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	**/
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	function invertSelf() : DOMMatrix;
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	/**
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		Returns itself, a `DOMMatrix`, with its describing the matrix representing the same transformation as the CSS `transform` functions given in parameter.
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		@throws DOMError
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	**/
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	function setMatrixValue( transformList : String ) : DOMMatrix;
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} |