forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			34 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from lnx.logicnode.lnx_nodes import *
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class AnimationStateNode(LnxLogicTreeNode):
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    """Returns the information about the current action of the given object."""
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    bl_idname = 'LNAnimationStateNode'
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    bl_label = 'Get Action State'
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    lnx_version = 2
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    property0: HaxeStringProperty('property0', name='', default='')
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    def lnx_init(self, context):
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        self.add_input('LnxNodeSocketObject', 'Object')
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        self.add_output('LnxNodeSocketAction', 'On Complete')
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        self.add_output('LnxBoolSocket', 'Initialized')
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        self.add_output('LnxStringSocket', 'Action Name')
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        self.add_output('LnxIntSocket', 'Current Frame')
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        self.add_output('LnxBoolSocket', 'Is Paused')
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        self.add_output('LnxFloatSocket', 'Speed')
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        self.add_output('LnxIntSocket', 'Total Frames')
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    def draw_buttons(self, context, layout):
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        layout.label(text='Action ID:')
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        layout.prop(self, 'property0')
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    def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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        if self.lnx_version not in (0, 1):
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            raise LookupError()
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        return NodeReplacement(
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            'LNAnimationStateNode', self.lnx_version, 'LNAnimationStateNode', 2,
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            in_socket_mapping={}, out_socket_mapping={}
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        )
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