forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			125 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
/*
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 * Copyright (C)2014-2020 Haxe Foundation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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package js.node.cluster;
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import js.node.Cluster.ListeningEventAddress;
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import js.node.child_process.ChildProcess;
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import js.node.events.EventEmitter;
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#if haxe4
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import js.lib.Error;
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#else
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import js.Error;
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#end
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@:enum abstract WorkerEvent<T:haxe.Constraints.Function>(Event<T>) to Event<T> {
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	var Message:WorkerEvent<Dynamic->Dynamic->Void> = "message";
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	var Online:WorkerEvent<Void->Void> = "online";
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	var Listening:WorkerEvent<ListeningEventAddress->Void> = "listening";
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	var Disconnect:WorkerEvent<Void->Void> = "disconnect";
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	var Exit:WorkerEvent<Int->String->Void> = "exit";
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	var Error:WorkerEvent<Error->Void> = "error";
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}
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/**
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	A Worker object contains all public information and method about a worker.
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	In the master it can be obtained using `Cluster.workers`.
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	In a worker it can be obtained using `Cluster.worker`.
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**/
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extern class Worker extends EventEmitter<Worker> {
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	/**
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		Each new worker is given its own unique id, this id is stored in the `id`.
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		While a worker is alive, this is the key that indexes it in `Cluster.workers`
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	**/
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	var id(default, null):String;
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	/**
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		All workers are created using `ChildProcess.fork`, the returned object from this function is stored as `process`.
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		In a worker, the global process is stored.
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		Note that workers will call `process.exit(0)` if the 'disconnect' event occurs on process
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		and `suicide` is not true. This protects against accidental disconnection.
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	**/
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	var process:ChildProcess;
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	/**
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		Set by calling `kill` or `disconnect`, until then it is undefined.
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		Lets you distinguish between voluntary and accidental exit, the master may choose
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		not to respawn a worker based on this value.
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		(an alias to `exitedAfterDisconnect` in newer node.js versions)
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	**/
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	var suicide:Null<Bool>;
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	/**
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		Set by calling `kill` or `disconnect`. Until then, it is undefined.
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		Lets you distinguish between voluntary and accidental exit, the master may choose
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		not to respawn a worker based on this value.
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	**/
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	var exitedAfterDisconnect:Null<Bool>;
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	/**
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		This function is equal to the `send` methods provided by `ChildProcess.fork`.
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		In the master you should use this function to send a `message` to a specific worker.
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		In a worker you can also use `process.send`, it is the same function.
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	**/
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	@:overload(function(message:Dynamic, sendHandle:Dynamic, ?callback:Error->Void):Bool {})
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	function send(message:Dynamic, ?callback:Error->Void):Bool;
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	/**
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		This function will kill the worker. In the master, it does this by disconnecting the `worker.process`,
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		and once disconnected, killing with `signal`. In the worker, it does it by disconnecting the channel,
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		and then exiting with code 0.
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		Causes `suicide` to be set.
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	**/
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	function kill(?signal:String):Void;
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	/**
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		In a worker, this function will close all servers, wait for the 'close' event on those servers,
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		and then disconnect the IPC channel.
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		In the master, an internal message is sent to the worker causing it to call `disconnect` on itself.
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		Causes `suicide` to be set.
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	**/
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	function disconnect():Void;
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	/**
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		This function returns true if the worker is connected to its master via its IPC channel, false otherwise
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		A worker is connected to its master after it's been created.
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		It is disconnected after the 'disconnect' event is emitted.
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	**/
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	function isConnected():Bool;
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	/**
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		This function returns true if the worker's process has terminated (either because of exiting or being signaled).
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		Otherwise, it returns false.
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	**/
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	function isDead():Bool;
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}
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