forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <kinc/global.h>
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#include <kinc/audio2/audio.h>
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#include <stdint.h>
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/*! \file sound.h
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    \brief Sounds are pre-decoded on load and therefore primarily useful for playing sound-effects.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct kinc_a1_sound {
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	uint8_t channel_count;
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	uint8_t bits_per_sample;
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	uint32_t samples_per_second;
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	int16_t *left;
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	int16_t *right;
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	int size;
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	float sample_rate_pos;
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	float volume;
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	bool in_use;
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} kinc_a1_sound_t;
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/// <summary>
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/// Create a sound from a wav file.
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/// </summary>
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/// <param name="filename">Path to a wav file</param>
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/// <returns>The newly created sound</returns>
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KINC_FUNC kinc_a1_sound_t *kinc_a1_sound_create(const char *filename);
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/// <summary>
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/// Destroy a sound.
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/// </summary>
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/// <param name="sound">The sound to destroy.</param>
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KINC_FUNC void kinc_a1_sound_destroy(kinc_a1_sound_t *sound);
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/// <summary>
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/// Gets the current volume-multiplicator that's used when playing the sound.
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/// </summary>
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/// <param name="sound">The sound to query</param>
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/// <returns>The volume-multiplicator</returns>
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KINC_FUNC float kinc_a1_sound_volume(kinc_a1_sound_t *sound);
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/// <summary>
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/// Sets the volume-multiplicator that's used when playing the sound.
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/// </summary>
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/// <param name="sound">The sound to modify</param>
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/// <param name="value">The volume-multiplicator to set</param>
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KINC_FUNC void kinc_a1_sound_set_volume(kinc_a1_sound_t *sound, float value);
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#ifdef __cplusplus
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}
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#endif
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