2025-01-22 16:18:30 +01:00

167 lines
4.6 KiB
C

#include <kinc/graphics4/graphics.h>
#include <kinc/graphics4/indexbuffer.h>
#include <kinc/graphics4/pipeline.h>
#include <kinc/graphics4/shader.h>
#include <kinc/graphics4/vertexbuffer.h>
#include <kinc/input/mouse.h>
#include <kinc/io/filereader.h>
#include <kinc/log.h>
#include <kinc/system.h>
#include <kinc/window.h>
#include <assert.h>
#include <stdlib.h>
static kinc_g4_shader_t vertex_shader;
static kinc_g4_shader_t fragment_shader;
static kinc_g4_pipeline_t pipeline;
static kinc_g4_vertex_buffer_t vertices;
static kinc_g4_index_buffer_t indices;
#define WINDOW_COUNT 2
static struct window {
int index;
bool open;
bool mouse_down;
} windows[WINDOW_COUNT] = {0};
#define HEAP_SIZE 1024 * 1024
static uint8_t *heap = NULL;
static size_t heap_top = 0;
static void *allocate(size_t size) {
size_t old_top = heap_top;
heap_top += size;
assert(heap_top <= HEAP_SIZE);
return &heap[old_top];
}
static void update(void *data) {
for (int window = 0; window < WINDOW_COUNT; window++) {
if (windows[window].open) {
kinc_g4_begin(window);
kinc_g4_clear(KINC_G4_CLEAR_COLOR, windows[window].mouse_down ? 0xff0000ff : 0, 0.0f, 0);
kinc_g4_set_pipeline(&pipeline);
kinc_g4_set_vertex_buffer(&vertices);
kinc_g4_set_index_buffer(&indices);
kinc_g4_draw_indexed_vertices();
kinc_g4_end(window);
}
}
kinc_g4_swap_buffers();
}
static void load_shader(const char *filename, kinc_g4_shader_t *shader, kinc_g4_shader_type_t shader_type) {
kinc_file_reader_t file;
kinc_file_reader_open(&file, filename, KINC_FILE_TYPE_ASSET);
size_t data_size = kinc_file_reader_size(&file);
uint8_t *data = allocate(data_size);
kinc_file_reader_read(&file, data, data_size);
kinc_file_reader_close(&file);
kinc_g4_shader_init(shader, data, data_size, shader_type);
}
static void mouse_down(int window, int button, int x, int y) {
windows[window].mouse_down = true;
}
static void mouse_up(int window, int button, int x, int y) {
windows[window].mouse_down = false;
}
static bool window_close(void *data) {
struct window *window = data;
window->open = false;
return true;
}
static char *copy_callback(void *data) {
return "Hello World!";
}
static void paste_callback(char *text, void *data) {
kinc_log(KINC_LOG_LEVEL_INFO, "Pasted: %s", text);
}
static void drop_files_callback(wchar_t *text, void *data) {
char dest[1024];
wcstombs(dest, text, sizeof(dest));
kinc_log(KINC_LOG_LEVEL_INFO, "Dropped: %s", dest);
}
int kickstart(int argc, char **argv) {
kinc_window_options_t first_window_options;
kinc_window_options_set_defaults(&first_window_options);
// first_window_options.mode = KINC_WINDOW_MODE_FULLSCREEN;
int first_window = kinc_init("MultiWindow", 1024, 768, &first_window_options, NULL);
// return 0;
kinc_set_update_callback(update, NULL);
heap = (uint8_t *)malloc(HEAP_SIZE);
assert(heap != NULL);
load_shader("shader.vert", &vertex_shader, KINC_G4_SHADER_TYPE_VERTEX);
load_shader("shader.frag", &fragment_shader, KINC_G4_SHADER_TYPE_FRAGMENT);
kinc_g4_vertex_structure_t structure;
kinc_g4_vertex_structure_init(&structure);
kinc_g4_vertex_structure_add(&structure, "pos", KINC_G4_VERTEX_DATA_FLOAT3);
kinc_g4_pipeline_init(&pipeline);
pipeline.vertex_shader = &vertex_shader;
pipeline.fragment_shader = &fragment_shader;
pipeline.input_layout[0] = &structure;
pipeline.input_layout[1] = NULL;
kinc_g4_pipeline_compile(&pipeline);
kinc_g4_vertex_buffer_init(&vertices, 3, &structure, KINC_G4_USAGE_STATIC, 0);
{
float *v = kinc_g4_vertex_buffer_lock_all(&vertices);
int i = 0;
v[i++] = -1;
v[i++] = -1;
v[i++] = 0.5;
v[i++] = 1;
v[i++] = -1;
v[i++] = 0.5;
v[i++] = -1;
v[i++] = 1;
v[i++] = 0.5;
kinc_g4_vertex_buffer_unlock_all(&vertices);
}
kinc_g4_index_buffer_init(&indices, 3, KINC_G4_INDEX_BUFFER_FORMAT_32BIT, KINC_G4_USAGE_STATIC);
{
uint32_t *i = (uint32_t *)kinc_g4_index_buffer_lock_all(&indices);
i[0] = 0;
i[1] = 1;
i[2] = 2;
kinc_g4_index_buffer_unlock_all(&indices);
}
kinc_window_options_t options;
kinc_framebuffer_options_t frame_options;
kinc_window_options_set_defaults(&options);
kinc_framebuffer_options_set_defaults(&frame_options);
int window_two = kinc_window_create(&options, &frame_options);
windows[0].index = 0;
windows[0].open = true;
windows[1].index = 1;
windows[1].open = true;
kinc_window_set_close_callback(first_window, window_close, &windows[0]);
kinc_window_set_close_callback(window_two, window_close, &windows[1]);
kinc_mouse_set_press_callback(mouse_down);
kinc_mouse_set_release_callback(mouse_up);
kinc_set_copy_callback(copy_callback, NULL);
kinc_set_paste_callback(paste_callback, NULL);
kinc_set_drop_files_callback(drop_files_callback, NULL);
kinc_start();
return 0;
}