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LNXSDK/leenkx/blender/lnx/logicnode/physics/LN_get_rb_data.py

29 lines
1.2 KiB
Python

from lnx.logicnode.lnx_nodes import *
class GetRigidBodyDataNode(LnxLogicTreeNode):
"""Returns the data of the given rigid body."""
bl_idname = 'LNGetRigidBodyDataNode'
bl_label = 'Get RB Data'
lnx_section = 'props'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxNodeSocketObject', 'RB')
self.add_output('LnxBoolSocket', 'Is RB')
self.add_output('LnxIntSocket', 'Collision Group')
self.add_output('LnxIntSocket', 'Collision Mask')
self.add_output('LnxBoolSocket', 'Is Animated')
self.add_output('LnxBoolSocket', 'Is Static')
self.add_output('LnxFloatSocket', 'Linear Damping')
self.add_output('LnxFloatSocket', 'Angular Damping')
self.add_output('LnxFloatSocket', 'Friction')
self.add_output('LnxFloatSocket', 'Angular Friction')
self.add_output('LnxFloatSocket', 'Mass')
self.add_output('LnxBoolSocket', 'Is Trigger')
self.add_output('LnxFloatSocket', 'Bounciness')
self.add_output('LnxBoolSocket', 'Gravity Enabled')
self.add_output('LnxVectorSocket', 'Gravity')
self.add_output('LnxVectorSocket', 'Linear Factor')
self.add_output('LnxVectorSocket', 'Angular Factor')