forked from LeenkxTeam/LNXSDK
13 lines
136 B
GLSL
13 lines
136 B
GLSL
#version 330
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uniform sampler2D texy;
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out vec4 FragColor;
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in vec2 texCoord;
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void main()
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{
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FragColor = texture(texy, texCoord);
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}
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