forked from LeenkxTeam/LNXSDK
129 lines
4.6 KiB
Python
129 lines
4.6 KiB
Python
try:
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from bpy.types import NodeSocketInterfaceInt
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except:
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from bpy.types import NodeTreeInterfaceSocketInt
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from lnx.logicnode.lnx_nodes import *
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class SelectNode(LnxLogicTreeNode):
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"""Selects one of multiple values (of arbitrary types) based on some
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input state. The exact behaviour of this node is specified by the
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`Execution Mode` option (see below).
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@output Out: [*Available if Execution Mode is set to From Input*]
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Activated after the node was executed.
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@output Value: The last selected value. This value is not reset
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until the next execution of this node.
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@option Execution Mode: Specifies the condition that determines
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what value to choose.
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- `From Index`: Select the value at the given index. If there is
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no value at that index, the value plugged in to the
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`Default` input is used instead (`null` if unconnected).
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- `From Input`: This mode uses input pairs of one action socket
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and one value socket. Depending on which action socket is
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activated, the associated value socket (the value with the
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same index as the activated action input) is forwarded to
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the `Value` output.
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@option New: Add a new value to the list of values.
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@option X Button: Remove the value with the highest index."""
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bl_idname = 'LNSelectNode'
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bl_label = 'Select'
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lnx_version = 2
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min_inputs = 2
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def update_exec_mode(self, context):
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self.set_mode()
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property0: HaxeEnumProperty(
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'property0',
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name='Execution Mode',
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description="The node's behaviour.",
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items=[
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('from_index', 'From Index', 'Choose the value from the given index'),
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('from_input', 'From Input', 'Choose the value with the same position as the active input')],
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default='from_index',
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update=update_exec_mode,
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)
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# The number of choices, NOT of individual inputs. This needs to be
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# a property in order to be saved with each individual node
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num_choices: IntProperty(default=1, min=0)
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def __init__(self):
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super().__init__()
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array_nodes[str(id(self))] = self
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def lnx_init(self, context):
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self.set_mode()
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def set_mode(self):
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self.inputs.clear()
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self.outputs.clear()
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if self.property0 == 'from_index':
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self.add_input('LnxIntSocket', 'Index')
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self.add_input('LnxDynamicSocket', 'Default')
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self.num_choices = 0
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# from_input
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else:
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# We could also start with index 1 here, but we need to use
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# 0 for the "from_index" mode and it makes the code simpler
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# if we stick to the same convention for both exec modes
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self.add_input('LnxNodeSocketAction', 'Input 0')
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self.add_input('LnxDynamicSocket', 'Value 0')
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self.num_choices = 1
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxDynamicSocket', 'Value')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0', text='')
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row = layout.row(align=True)
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op = row.operator('lnx.node_call_func', text='New', icon='PLUS', emboss=True)
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op.node_index = str(id(self))
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op.callback_name = 'add_input_func'
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column = row.column(align=True)
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op = column.operator('lnx.node_call_func', text='', icon='X', emboss=True)
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op.node_index = str(id(self))
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op.callback_name = 'remove_input_func'
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if len(self.inputs) == self.min_inputs:
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column.enabled = False
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def add_input_func(self):
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if self.property0 == 'from_input':
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self.add_input('LnxNodeSocketAction', f'Input {self.num_choices}')
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# Move new action input up to the end of all other action inputs
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self.inputs.move(from_index=len(self.inputs) - 1, to_index=self.num_choices)
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self.add_input('LnxDynamicSocket', f'Value {self.num_choices}')
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self.num_choices += 1
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def remove_input_func(self):
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if self.property0 == 'from_input':
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if len(self.inputs) > self.min_inputs:
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self.inputs.remove(self.inputs[self.num_choices - 1])
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if len(self.inputs) > self.min_inputs:
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self.inputs.remove(self.inputs[-1])
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self.num_choices -= 1
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def draw_label(self) -> str:
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if self.num_choices == 0:
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return self.bl_label
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return f'{self.bl_label}: [{self.num_choices}]'
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 1):
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raise LookupError()
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return NodeReplacement.Identity(self)
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