forked from LeenkxTeam/LNXSDK
96 lines
3.5 KiB
C
96 lines
3.5 KiB
C
#pragma once
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#include <kinc/global.h>
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#include "sound.h"
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#include "soundstream.h"
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#include <stdbool.h>
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/*! \file audio.h
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\brief Audio1 is a high-level audio-API that lets you directly play audio-files. Depending on the target-system it either sits directly on a high-level
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system audio-API or is implemented based on Audio2.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct kinc_internal_video_sound_stream;
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struct kinc_a1_channel;
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typedef struct kinc_a1_channel kinc_a1_channel_t;
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struct kinc_a1_stream_channel;
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typedef struct kinc_a1_stream_channel kinc_a1_stream_channel_t;
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struct kinc_internal_video_channel;
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typedef struct kinc_internal_video_channel kinc_internal_video_channel_t;
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/// <summary>
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/// Initialize the Audio1-API.
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/// </summary>
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KINC_FUNC void kinc_a1_init(void);
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/// <summary>
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/// Plays a sound immediately.
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/// </summary>
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/// <param name="sound">The sound to play</param>
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/// <param name="loop">Whether or not to automatically loop the sound</param>
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/// <param name="pitch">Changes the pitch by providing a value that's not 1.0f</param>
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/// <param name="unique">Makes sure that a sound is not played more than once at the same time</param>
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/// <returns>A channel object that can be used to control the playing sound. Please be aware that NULL is returned when the maximum number of simultaneously
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/// played channels was reached.</returns>
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KINC_FUNC kinc_a1_channel_t *kinc_a1_play_sound(kinc_a1_sound_t *sound, bool loop, float pitch, bool unique);
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/// <summary>
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/// Stops the sound from playing.
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/// </summary>
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/// <param name="sound">The sound to stop</param>
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KINC_FUNC void kinc_a1_stop_sound(kinc_a1_sound_t *sound);
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/// <summary>
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/// Starts playing a sound-stream.
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/// </summary>
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/// <param name="stream">The stream to play</param>
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KINC_FUNC void kinc_a1_play_sound_stream(kinc_a1_sound_stream_t *stream);
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/// <summary>
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/// Stops a sound-stream from playing.
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/// </summary>
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/// <param name="stream">The stream to stop.</param>
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KINC_FUNC void kinc_a1_stop_sound_stream(kinc_a1_sound_stream_t *stream);
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/// <summary>
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/// Gets the current volume of a channel. Only works correctly if the channel is still playing.
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/// </summary>
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/// <param name="channel">The channel to get the volume from</param>
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/// <returns>The volume</returns>
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KINC_FUNC float kinc_a1_channel_get_volume(kinc_a1_channel_t *channel);
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/// <summary>
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/// Sets the current volume of a channel. Only works correctly if the channel is still playing.
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/// </summary>
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/// <param name="channel">The channel to set the volume for</param>
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/// <param name="volume">The volume to set</param>
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/// <returns></returns>
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KINC_FUNC void kinc_a1_channel_set_volume(kinc_a1_channel_t *channel, float volume);
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/// <summary>
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/// Mixes audio into the provided buffer. kinc_a1_init sets this as the callback for a2
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/// but you can also call it manually to mix a1-audio with your own audio. To do that,
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/// first call kinc_a1_init, then call kinc_a2_set_callback to set it to your own callback
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/// and call kinc_a1_mix from within that callback. Please be aware that the callback
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/// will run in a separate audio-thread.
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/// </summary>
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/// <param name="buffer">The audio-buffer to be filled</param>
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/// <param name="samples">The number of samples to be filled in</param>
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KINC_FUNC void kinc_a1_mix(kinc_a2_buffer_t *buffer, uint32_t samples);
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void kinc_internal_play_video_sound_stream(struct kinc_internal_video_sound_stream *stream);
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void kinc_internal_stop_video_sound_stream(struct kinc_internal_video_sound_stream *stream);
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#ifdef __cplusplus
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}
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#endif
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