forked from LeenkxTeam/LNXSDK
13 lines
217 B
GLSL
13 lines
217 B
GLSL
#version 450
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uniform sampler2D tex;
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in vec2 texCoord;
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in vec4 color;
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out vec4 FragColor;
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void main() {
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vec4 texcolor = texture(tex, texCoord) * color;
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texcolor.rgb *= color.a;
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FragColor = texcolor;
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}
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