forked from LeenkxTeam/LNXSDK
52 lines
2.0 KiB
Haxe
52 lines
2.0 KiB
Haxe
/*
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* Copyright (C)2014-2020 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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package js.node;
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import haxe.Constraints.Function;
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import js.node.events.EventEmitter;
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#if haxe4
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import js.lib.Promise;
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#else
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import js.Promise;
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#end
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/**
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Much of the Node.js core API is built around an idiomatic asynchronous event-driven architecture
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in which certain kinds of objects (called "emitters") emit named events that cause `Function` objects
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("listeners") to be called.
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@see https://nodejs.org/api/events.html#events_events
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*/
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@:jsRequire("events")
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extern class Events {
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/**
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Creates a `Promise` that is resolved when the `EventEmitter` emits the given
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event or that is rejected when the `EventEmitter` emits `'error'`.
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The `Promise` will resolve with an array of all the arguments emitted to the
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given event.
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@see https://nodejs.org/api/events.html#events_events_once_emitter_name
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**/
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static function once<T:Function>(emitter:IEventEmitter, name:Event<T>):Promise<Array<Dynamic>>;
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}
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