2025-01-22 16:18:30 +01:00

193 lines
5.3 KiB
Haxe

/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package haxe;
#if (target.threaded && !cppia)
import sys.thread.Thread;
import sys.thread.EventLoop;
#end
/**
The `Timer` class allows you to create asynchronous timers on platforms that
support events.
The intended usage is to create an instance of the `Timer` class with a given
interval, set its `run()` method to a custom function to be invoked and
eventually call `stop()` to stop the `Timer`.
Note that a running `Timer` may or may not prevent the program to exit
automatically when `main()` returns.
It is also possible to extend this class and override its `run()` method in
the child class.
**/
class Timer {
#if (flash || js)
private var id:Null<Int>;
#elseif (target.threaded && !cppia)
var thread:Thread;
var eventHandler:EventHandler;
#else
private var event:MainLoop.MainEvent;
#end
/**
Creates a new timer that will run every `time_ms` milliseconds.
After creating the Timer instance, it calls `this.run` repeatedly,
with delays of `time_ms` milliseconds, until `this.stop` is called.
The first invocation occurs after `time_ms` milliseconds, not
immediately.
The accuracy of this may be platform-dependent.
**/
public function new(time_ms:Int) {
#if flash
var me = this;
id = untyped __global__["flash.utils.setInterval"](function() {
me.run();
}, time_ms);
#elseif js
var me = this;
id = untyped setInterval(function() me.run(), time_ms);
#elseif (target.threaded && !cppia)
thread = Thread.current();
eventHandler = thread.events.repeat(() -> this.run(), time_ms);
#else
var dt = time_ms / 1000;
event = MainLoop.add(function() {
@:privateAccess event.nextRun += dt;
run();
});
event.delay(dt);
#end
}
/**
Stops `this` Timer.
After calling this method, no additional invocations of `this.run`
will occur.
It is not possible to restart `this` Timer once stopped.
**/
public function stop() {
#if (flash || js)
if (id == null)
return;
#if flash
untyped __global__["flash.utils.clearInterval"](id);
#elseif js
untyped clearInterval(id);
#end
id = null;
#elseif (target.threaded && !cppia)
thread.events.cancel(eventHandler);
#else
if (event != null) {
event.stop();
event = null;
}
#end
}
/**
This method is invoked repeatedly on `this` Timer.
It can be overridden in a subclass, or rebound directly to a custom
function:
```haxe
var timer = new haxe.Timer(1000); // 1000ms delay
timer.run = function() { ... }
```
Once bound, it can still be rebound to different functions until `this`
Timer is stopped through a call to `this.stop`.
**/
public dynamic function run() {}
/**
Invokes `f` after `time_ms` milliseconds.
This is a convenience function for creating a new Timer instance with
`time_ms` as argument, binding its `run()` method to `f` and then stopping
`this` Timer upon the first invocation.
If `f` is `null`, the result is unspecified.
**/
public static function delay(f:Void->Void, time_ms:Int) {
var t = new haxe.Timer(time_ms);
t.run = function() {
t.stop();
f();
};
return t;
}
/**
Measures the time it takes to execute `f`, in seconds with fractions.
This is a convenience function for calculating the difference between
`Timer.stamp()` before and after the invocation of `f`.
The difference is passed as argument to `Log.trace()`, with `"s"` appended
to denote the unit. The optional `pos` argument is passed through.
If `f` is `null`, the result is unspecified.
**/
public static function measure<T>(f:Void->T, ?pos:PosInfos):T {
var t0 = stamp();
var r = f();
Log.trace((stamp() - t0) + "s", pos);
return r;
}
/**
Returns a timestamp, in seconds with fractions.
The value itself might differ depending on platforms, only differences
between two values make sense.
**/
public static inline function stamp():Float {
#if flash
return flash.Lib.getTimer() / 1000;
#elseif js
#if nodejs
var hrtime = js.Syntax.code('process.hrtime()'); // [seconds, remaining nanoseconds]
return hrtime[0] + hrtime[1] / 1e9;
#else
return @:privateAccess HxOverrides.now() / 1000;
#end
#elseif cpp
return untyped __global__.__time_stamp();
#elseif python
return Sys.cpuTime();
#elseif sys
return Sys.time();
#else
return 0;
#end
}
}