forked from LeenkxTeam/LNXSDK
1254 lines
44 KiB
Haxe
1254 lines
44 KiB
Haxe
package kha.graphics4;
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import kha.arrays.ByteArray;
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import kha.arrays.Float32Array;
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import kha.Canvas;
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import kha.Color;
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import kha.FastFloat;
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import kha.Font;
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import kha.graphics2.ImageScaleQuality;
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import kha.Image;
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import kha.graphics4.BlendingOperation;
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import kha.graphics4.ConstantLocation;
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import kha.graphics4.CullMode;
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import kha.graphics4.IndexBuffer;
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import kha.graphics4.MipMapFilter;
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import kha.graphics4.TextureAddressing;
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import kha.graphics4.TextureFilter;
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import kha.graphics4.TextureFormat;
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import kha.graphics4.TextureUnit;
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import kha.graphics4.Usage;
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import kha.graphics4.VertexBuffer;
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import kha.graphics4.VertexData;
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import kha.graphics4.VertexStructure;
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import kha.math.FastMatrix3;
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import kha.math.FastMatrix4;
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import kha.math.FastVector2;
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import kha.math.Matrix3;
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import kha.math.Matrix4;
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import kha.math.Vector2;
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import kha.Shaders;
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import kha.simd.Float32x4;
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class InternalPipeline {
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public var pipeline: PipelineState;
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public var projectionLocation: ConstantLocation;
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public var textureLocation: TextureUnit;
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public function new(pipeline: PipelineState, projectionLocation: ConstantLocation, textureLocation: TextureUnit) {
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this.pipeline = pipeline;
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this.projectionLocation = projectionLocation;
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this.textureLocation = textureLocation;
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}
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}
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interface PipelineCache {
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function get(colorFormat: Array<TextureFormat>, depthStencilFormat: DepthStencilFormat): InternalPipeline;
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}
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class SimplePipelineCache implements PipelineCache {
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var pipeline: InternalPipeline;
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public function new(pipeline: PipelineState, texture: Bool) {
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var projectionLocation: ConstantLocation = null;
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try {
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projectionLocation = pipeline.getConstantLocation("projectionMatrix");
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}
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catch (x:Dynamic) {
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trace(x);
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}
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var textureLocation: TextureUnit = null;
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if (texture) {
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try {
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textureLocation = pipeline.getTextureUnit("tex");
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}
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catch (x:Dynamic) {
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trace(x);
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}
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}
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this.pipeline = new InternalPipeline(pipeline, projectionLocation, textureLocation);
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}
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public function get(colorFormats: Array<TextureFormat>, depthStencilFormat: DepthStencilFormat): InternalPipeline {
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return pipeline;
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}
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}
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class PerFramebufferPipelineCache implements PipelineCache {
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var pipelines: Array<InternalPipeline> = [];
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public function new(pipeline: PipelineState, texture: Bool) {
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pipeline.compile();
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var projectionLocation: ConstantLocation = null;
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try {
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projectionLocation = pipeline.getConstantLocation("projectionMatrix");
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}
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catch (x:Dynamic) {
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trace(x);
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}
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var textureLocation: TextureUnit = null;
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if (texture) {
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try {
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textureLocation = pipeline.getTextureUnit("tex");
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}
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catch (x:Dynamic) {
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trace(x);
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}
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}
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pipelines.push(new InternalPipeline(pipeline, projectionLocation, textureLocation));
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}
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public function get(colorFormats: Array<TextureFormat>, depthStencilFormat: DepthStencilFormat): InternalPipeline {
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return pipelines[hash(colorFormats, depthStencilFormat)];
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}
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function hash(colorFormats: Array<TextureFormat>, depthStencilFormat: DepthStencilFormat) {
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return 0;
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}
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}
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class ImageShaderPainter {
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var projectionMatrix: FastMatrix4;
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static var standardImagePipeline: PipelineCache = null;
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static var structure: VertexStructure = null;
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static inline var bufferSize: Int = 1500;
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static inline var vertexSize: Int = 6;
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static var bufferStart: Int;
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static var bufferIndex: Int;
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static var rectVertexBuffer: VertexBuffer;
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static var rectVertices: ByteArray;
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static var indexBuffer: IndexBuffer;
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static var lastTexture: Image;
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var bilinear: Bool = false;
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var bilinearMipmaps: Bool = false;
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var g: Graphics;
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var myPipeline: PipelineCache = null;
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public var pipeline(get, set): PipelineCache;
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public function new(g4: Graphics) {
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this.g = g4;
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bufferStart = 0;
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bufferIndex = 0;
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initShaders();
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myPipeline = standardImagePipeline;
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initBuffers();
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}
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function get_pipeline(): PipelineCache {
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return myPipeline;
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}
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function set_pipeline(pipe: PipelineCache): PipelineCache {
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myPipeline = pipe != null ? pipe : standardImagePipeline;
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return myPipeline;
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}
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public function setProjection(projectionMatrix: FastMatrix4): Void {
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this.projectionMatrix = projectionMatrix;
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}
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static function initShaders(): Void {
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if (structure == null) {
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structure = Graphics2.createImageVertexStructure();
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}
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if (standardImagePipeline == null) {
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var pipeline = Graphics2.createImagePipeline(structure);
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standardImagePipeline = new PerFramebufferPipelineCache(pipeline, true);
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}
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}
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function initBuffers(): Void {
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if (rectVertexBuffer == null) {
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rectVertexBuffer = new VertexBuffer(bufferSize * 4, structure, Usage.DynamicUsage);
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rectVertices = rectVertexBuffer.lock();
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indexBuffer = new IndexBuffer(bufferSize * 3 * 2, Usage.StaticUsage);
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var indices = indexBuffer.lock();
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for (i in 0...bufferSize) {
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indices[i * 3 * 2 + 0] = i * 4 + 0;
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indices[i * 3 * 2 + 1] = i * 4 + 1;
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indices[i * 3 * 2 + 2] = i * 4 + 2;
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indices[i * 3 * 2 + 3] = i * 4 + 0;
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indices[i * 3 * 2 + 4] = i * 4 + 2;
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indices[i * 3 * 2 + 5] = i * 4 + 3;
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}
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indexBuffer.unlock();
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}
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}
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inline function setRectVertices(bottomleftx: FastFloat, bottomlefty: FastFloat, topleftx: FastFloat, toplefty: FastFloat, toprightx: FastFloat,
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toprighty: FastFloat, bottomrightx: FastFloat, bottomrighty: FastFloat): Void {
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var baseIndex: Int = (bufferIndex - bufferStart) * vertexSize * 4 * 4;
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rectVertices.setFloat32(baseIndex + 0 * 4, bottomleftx);
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rectVertices.setFloat32(baseIndex + 1 * 4, bottomlefty);
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rectVertices.setFloat32(baseIndex + 2 * 4, -5.0);
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rectVertices.setFloat32(baseIndex + 6 * 4, topleftx);
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rectVertices.setFloat32(baseIndex + 7 * 4, toplefty);
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rectVertices.setFloat32(baseIndex + 8 * 4, -5.0);
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rectVertices.setFloat32(baseIndex + 12 * 4, toprightx);
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rectVertices.setFloat32(baseIndex + 13 * 4, toprighty);
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rectVertices.setFloat32(baseIndex + 14 * 4, -5.0);
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rectVertices.setFloat32(baseIndex + 18 * 4, bottomrightx);
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rectVertices.setFloat32(baseIndex + 19 * 4, bottomrighty);
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rectVertices.setFloat32(baseIndex + 20 * 4, -5.0);
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}
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inline function setRectTexCoords(left: FastFloat, top: FastFloat, right: FastFloat, bottom: FastFloat): Void {
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var baseIndex: Int = (bufferIndex - bufferStart) * vertexSize * 4 * 4;
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rectVertices.setFloat32(baseIndex + 3 * 4, left);
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rectVertices.setFloat32(baseIndex + 4 * 4, bottom);
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rectVertices.setFloat32(baseIndex + 9 * 4, left);
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rectVertices.setFloat32(baseIndex + 10 * 4, top);
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rectVertices.setFloat32(baseIndex + 15 * 4, right);
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rectVertices.setFloat32(baseIndex + 16 * 4, top);
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rectVertices.setFloat32(baseIndex + 21 * 4, right);
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rectVertices.setFloat32(baseIndex + 22 * 4, bottom);
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}
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inline function setRectColor(r: FastFloat, g: FastFloat, b: FastFloat, a: FastFloat): Void {
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var baseIndex: Int = (bufferIndex - bufferStart) * vertexSize * 4 * 4;
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rectVertices.setUint8(baseIndex + 5 * 4 + 0, Std.int(r * 255));
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rectVertices.setUint8(baseIndex + 5 * 4 + 1, Std.int(g * 255));
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rectVertices.setUint8(baseIndex + 5 * 4 + 2, Std.int(b * 255));
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rectVertices.setUint8(baseIndex + 5 * 4 + 3, Std.int(a * 255));
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rectVertices.setUint8(baseIndex + 11 * 4 + 0, Std.int(r * 255));
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rectVertices.setUint8(baseIndex + 11 * 4 + 1, Std.int(g * 255));
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rectVertices.setUint8(baseIndex + 11 * 4 + 2, Std.int(b * 255));
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rectVertices.setUint8(baseIndex + 11 * 4 + 3, Std.int(a * 255));
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rectVertices.setUint8(baseIndex + 17 * 4 + 0, Std.int(r * 255));
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rectVertices.setUint8(baseIndex + 17 * 4 + 1, Std.int(g * 255));
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rectVertices.setUint8(baseIndex + 17 * 4 + 2, Std.int(b * 255));
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rectVertices.setUint8(baseIndex + 17 * 4 + 3, Std.int(a * 255));
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rectVertices.setUint8(baseIndex + 23 * 4 + 0, Std.int(r * 255));
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rectVertices.setUint8(baseIndex + 23 * 4 + 1, Std.int(g * 255));
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rectVertices.setUint8(baseIndex + 23 * 4 + 2, Std.int(b * 255));
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rectVertices.setUint8(baseIndex + 23 * 4 + 3, Std.int(a * 255));
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}
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function drawBuffer(end: Bool): Void {
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if (bufferIndex - bufferStart == 0) {
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return;
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}
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rectVertexBuffer.unlock((bufferIndex - bufferStart) * 4);
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var pipeline = myPipeline.get(null, Depth24Stencil8);
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g.setPipeline(pipeline.pipeline);
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g.setVertexBuffer(rectVertexBuffer);
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g.setIndexBuffer(indexBuffer);
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g.setTexture(pipeline.textureLocation, lastTexture);
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g.setTextureParameters(pipeline.textureLocation, TextureAddressing.Clamp, TextureAddressing.Clamp,
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bilinear ? TextureFilter.LinearFilter : TextureFilter.PointFilter, bilinear ? TextureFilter.LinearFilter : TextureFilter.PointFilter,
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bilinearMipmaps ? MipMapFilter.LinearMipFilter : MipMapFilter.NoMipFilter);
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g.setMatrix(pipeline.projectionLocation, projectionMatrix);
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g.drawIndexedVertices(bufferStart * 2 * 3, (bufferIndex - bufferStart) * 2 * 3);
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g.setTexture(pipeline.textureLocation, null);
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if (end || (bufferStart + bufferIndex + 1) * 4 >= bufferSize) {
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bufferStart = 0;
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bufferIndex = 0;
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rectVertices = rectVertexBuffer.lock(0);
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}
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else {
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bufferStart = bufferIndex;
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rectVertices = rectVertexBuffer.lock(bufferStart * 4);
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}
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}
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public function setBilinearFilter(bilinear: Bool): Void {
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drawBuffer(false);
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lastTexture = null;
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this.bilinear = bilinear;
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}
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public function setBilinearMipmapFilter(bilinear: Bool): Void {
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drawBuffer(false);
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lastTexture = null;
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this.bilinearMipmaps = bilinear;
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}
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public inline function drawImage(img: kha.Image, bottomleftx: FastFloat, bottomlefty: FastFloat, topleftx: FastFloat, toplefty: FastFloat,
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toprightx: FastFloat, toprighty: FastFloat, bottomrightx: FastFloat, bottomrighty: FastFloat, opacity: FastFloat, color: Color): Void {
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var tex = img;
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if (bufferStart + bufferIndex + 1 >= bufferSize || (lastTexture != null && tex != lastTexture))
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drawBuffer(false);
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setRectColor(color.R, color.G, color.B, color.A * opacity);
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setRectTexCoords(0, 0, tex.width / tex.realWidth, tex.height / tex.realHeight);
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setRectVertices(bottomleftx, bottomlefty, topleftx, toplefty, toprightx, toprighty, bottomrightx, bottomrighty);
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++bufferIndex;
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lastTexture = tex;
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}
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public inline function drawImage2(img: kha.Image, sx: FastFloat, sy: FastFloat, sw: FastFloat, sh: FastFloat, bottomleftx: FastFloat,
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bottomlefty: FastFloat, topleftx: FastFloat, toplefty: FastFloat, toprightx: FastFloat, toprighty: FastFloat, bottomrightx: FastFloat,
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bottomrighty: FastFloat, opacity: FastFloat, color: Color): Void {
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var tex = img;
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if (bufferStart + bufferIndex + 1 >= bufferSize || (lastTexture != null && tex != lastTexture))
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drawBuffer(false);
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setRectTexCoords(sx / tex.realWidth, sy / tex.realHeight, (sx + sw) / tex.realWidth, (sy + sh) / tex.realHeight);
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setRectColor(color.R, color.G, color.B, color.A * opacity);
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setRectVertices(bottomleftx, bottomlefty, topleftx, toplefty, toprightx, toprighty, bottomrightx, bottomrighty);
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++bufferIndex;
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lastTexture = tex;
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}
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public inline function drawImageScale(img: kha.Image, sx: FastFloat, sy: FastFloat, sw: FastFloat, sh: FastFloat, left: FastFloat, top: FastFloat,
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right: FastFloat, bottom: FastFloat, opacity: FastFloat, color: Color): Void {
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var tex = img;
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if (bufferStart + bufferIndex + 1 >= bufferSize || (lastTexture != null && tex != lastTexture))
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drawBuffer(false);
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setRectTexCoords(sx / tex.realWidth, sy / tex.realHeight, (sx + sw) / tex.realWidth, (sy + sh) / tex.realHeight);
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setRectColor(color.R, color.G, color.B, opacity);
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setRectVertices(left, bottom, left, top, right, top, right, bottom);
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++bufferIndex;
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lastTexture = tex;
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}
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public function end(): Void {
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if (bufferIndex > 0) {
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drawBuffer(true);
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}
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lastTexture = null;
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}
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}
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class ColoredShaderPainter {
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var projectionMatrix: FastMatrix4;
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static var standardColorPipeline: PipelineCache = null;
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static var structure: VertexStructure = null;
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static inline var bufferSize: Int = 1000;
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static var bufferIndex: Int;
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static var rectVertexBuffer: VertexBuffer;
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static var rectVertices: Float32Array;
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static var indexBuffer: IndexBuffer;
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static inline var triangleBufferSize: Int = 1000;
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static var triangleBufferIndex: Int;
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static var triangleVertexBuffer: VertexBuffer;
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static var triangleVertices: Float32Array;
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static var triangleIndexBuffer: IndexBuffer;
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var g: Graphics;
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var myPipeline: PipelineCache = null;
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public var pipeline(get, set): PipelineCache;
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public function new(g4: Graphics) {
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this.g = g4;
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bufferIndex = 0;
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triangleBufferIndex = 0;
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initShaders();
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myPipeline = standardColorPipeline;
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initBuffers();
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}
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function get_pipeline(): PipelineCache {
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return myPipeline;
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}
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function set_pipeline(pipe: PipelineCache): PipelineCache {
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myPipeline = pipe != null ? pipe : standardColorPipeline;
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return myPipeline;
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}
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public function setProjection(projectionMatrix: FastMatrix4): Void {
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this.projectionMatrix = projectionMatrix;
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}
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static function initShaders(): Void {
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if (structure == null) {
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structure = Graphics2.createColoredVertexStructure();
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}
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if (standardColorPipeline == null) {
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var pipeline = Graphics2.createColoredPipeline(structure);
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standardColorPipeline = new PerFramebufferPipelineCache(pipeline, false);
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}
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}
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function initBuffers(): Void {
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if (rectVertexBuffer == null) {
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rectVertexBuffer = new VertexBuffer(bufferSize * 4, structure, Usage.DynamicUsage);
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rectVertices = rectVertexBuffer.lock();
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indexBuffer = new IndexBuffer(bufferSize * 3 * 2, Usage.StaticUsage);
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var indices = indexBuffer.lock();
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for (i in 0...bufferSize) {
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indices[i * 3 * 2 + 0] = i * 4 + 0;
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indices[i * 3 * 2 + 1] = i * 4 + 1;
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indices[i * 3 * 2 + 2] = i * 4 + 2;
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indices[i * 3 * 2 + 3] = i * 4 + 0;
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indices[i * 3 * 2 + 4] = i * 4 + 2;
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indices[i * 3 * 2 + 5] = i * 4 + 3;
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}
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indexBuffer.unlock();
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triangleVertexBuffer = new VertexBuffer(triangleBufferSize * 3, structure, Usage.DynamicUsage);
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triangleVertices = triangleVertexBuffer.lock();
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triangleIndexBuffer = new IndexBuffer(triangleBufferSize * 3, Usage.StaticUsage);
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var triIndices = triangleIndexBuffer.lock();
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for (i in 0...bufferSize) {
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triIndices[i * 3 + 0] = i * 3 + 0;
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triIndices[i * 3 + 1] = i * 3 + 1;
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triIndices[i * 3 + 2] = i * 3 + 2;
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}
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triangleIndexBuffer.unlock();
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}
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}
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public function setRectVertices(bottomleftx: Float, bottomlefty: Float, topleftx: Float, toplefty: Float, toprightx: Float, toprighty: Float,
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bottomrightx: Float, bottomrighty: Float): Void {
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var baseIndex: Int = bufferIndex * 4 * 4;
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rectVertices.set(baseIndex + 0, bottomleftx);
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rectVertices.set(baseIndex + 1, bottomlefty);
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rectVertices.set(baseIndex + 2, -5.0);
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rectVertices.set(baseIndex + 4, topleftx);
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rectVertices.set(baseIndex + 5, toplefty);
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rectVertices.set(baseIndex + 6, -5.0);
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rectVertices.set(baseIndex + 8, toprightx);
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rectVertices.set(baseIndex + 9, toprighty);
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rectVertices.set(baseIndex + 10, -5.0);
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rectVertices.set(baseIndex + 12, bottomrightx);
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rectVertices.set(baseIndex + 13, bottomrighty);
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rectVertices.set(baseIndex + 14, -5.0);
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}
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public function setRectColors(opacity: FastFloat, color: Color): Void {
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var baseIndex: Int = bufferIndex * 4 * 4 * 4;
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var a: FastFloat = opacity * color.A;
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var r: FastFloat = a * color.R;
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var g: FastFloat = a * color.G;
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var b: FastFloat = a * color.B;
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rectVertices.setUint8(baseIndex + 3 * 4 + 0, Std.int(r * 255));
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rectVertices.setUint8(baseIndex + 3 * 4 + 1, Std.int(g * 255));
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rectVertices.setUint8(baseIndex + 3 * 4 + 2, Std.int(b * 255));
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rectVertices.setUint8(baseIndex + 3 * 4 + 3, Std.int(a * 255));
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rectVertices.setUint8(baseIndex + 7 * 4 + 0, Std.int(r * 255));
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rectVertices.setUint8(baseIndex + 7 * 4 + 1, Std.int(g * 255));
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rectVertices.setUint8(baseIndex + 7 * 4 + 2, Std.int(b * 255));
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rectVertices.setUint8(baseIndex + 7 * 4 + 3, Std.int(a * 255));
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rectVertices.setUint8(baseIndex + 11 * 4 + 0, Std.int(r * 255));
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rectVertices.setUint8(baseIndex + 11 * 4 + 1, Std.int(g * 255));
|
|
rectVertices.setUint8(baseIndex + 11 * 4 + 2, Std.int(b * 255));
|
|
rectVertices.setUint8(baseIndex + 11 * 4 + 3, Std.int(a * 255));
|
|
|
|
rectVertices.setUint8(baseIndex + 15 * 4 + 0, Std.int(r * 255));
|
|
rectVertices.setUint8(baseIndex + 15 * 4 + 1, Std.int(g * 255));
|
|
rectVertices.setUint8(baseIndex + 15 * 4 + 2, Std.int(b * 255));
|
|
rectVertices.setUint8(baseIndex + 15 * 4 + 3, Std.int(a * 255));
|
|
}
|
|
|
|
function setTriVertices(x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float): Void {
|
|
var baseIndex: Int = triangleBufferIndex * 4 * 3;
|
|
|
|
triangleVertices.set(baseIndex + 0, x1);
|
|
triangleVertices.set(baseIndex + 1, y1);
|
|
triangleVertices.set(baseIndex + 2, -5.0);
|
|
|
|
triangleVertices.set(baseIndex + 4, x2);
|
|
triangleVertices.set(baseIndex + 5, y2);
|
|
triangleVertices.set(baseIndex + 6, -5.0);
|
|
|
|
triangleVertices.set(baseIndex + 8, x3);
|
|
triangleVertices.set(baseIndex + 9, y3);
|
|
triangleVertices.set(baseIndex + 10, -5.0);
|
|
}
|
|
|
|
function setTriColors(opacity: FastFloat, color: Color): Void {
|
|
var baseIndex: Int = triangleBufferIndex * 4 * 4 * 3;
|
|
|
|
var a: FastFloat = opacity * color.A;
|
|
var r: FastFloat = a * color.R;
|
|
var g: FastFloat = a * color.G;
|
|
var b: FastFloat = a * color.B;
|
|
|
|
triangleVertices.setUint8(baseIndex + 3 * 4 + 0, Std.int(r * 255));
|
|
triangleVertices.setUint8(baseIndex + 3 * 4 + 1, Std.int(g * 255));
|
|
triangleVertices.setUint8(baseIndex + 3 * 4 + 2, Std.int(b * 255));
|
|
triangleVertices.setUint8(baseIndex + 3 * 4 + 3, Std.int(a * 255));
|
|
|
|
triangleVertices.setUint8(baseIndex + 7 * 4 + 0, Std.int(r * 255));
|
|
triangleVertices.setUint8(baseIndex + 7 * 4 + 1, Std.int(g * 255));
|
|
triangleVertices.setUint8(baseIndex + 7 * 4 + 2, Std.int(b * 255));
|
|
triangleVertices.setUint8(baseIndex + 7 * 4 + 3, Std.int(a * 255));
|
|
|
|
triangleVertices.setUint8(baseIndex + 11 * 4 + 0, Std.int(r * 255));
|
|
triangleVertices.setUint8(baseIndex + 11 * 4 + 1, Std.int(g * 255));
|
|
triangleVertices.setUint8(baseIndex + 11 * 4 + 2, Std.int(b * 255));
|
|
triangleVertices.setUint8(baseIndex + 11 * 4 + 3, Std.int(a * 255));
|
|
}
|
|
|
|
function drawBuffer(trisDone: Bool): Void {
|
|
if (bufferIndex == 0) {
|
|
return;
|
|
}
|
|
|
|
if (!trisDone)
|
|
endTris(true);
|
|
|
|
rectVertexBuffer.unlock(bufferIndex * 4);
|
|
var pipeline = myPipeline.get(null, Depth24Stencil8);
|
|
g.setPipeline(pipeline.pipeline);
|
|
g.setVertexBuffer(rectVertexBuffer);
|
|
g.setIndexBuffer(indexBuffer);
|
|
g.setMatrix(pipeline.projectionLocation, projectionMatrix);
|
|
|
|
g.drawIndexedVertices(0, bufferIndex * 2 * 3);
|
|
|
|
bufferIndex = 0;
|
|
rectVertices = rectVertexBuffer.lock();
|
|
}
|
|
|
|
function drawTriBuffer(rectsDone: Bool): Void {
|
|
if (!rectsDone)
|
|
endRects(true);
|
|
|
|
triangleVertexBuffer.unlock(triangleBufferIndex * 3);
|
|
var pipeline = myPipeline.get(null, Depth24Stencil8);
|
|
g.setPipeline(pipeline.pipeline);
|
|
g.setVertexBuffer(triangleVertexBuffer);
|
|
g.setIndexBuffer(triangleIndexBuffer);
|
|
g.setMatrix(pipeline.projectionLocation, projectionMatrix);
|
|
|
|
g.drawIndexedVertices(0, triangleBufferIndex * 3);
|
|
|
|
triangleBufferIndex = 0;
|
|
triangleVertices = triangleVertexBuffer.lock();
|
|
}
|
|
|
|
public function fillRect(opacity: FastFloat, color: Color, bottomleftx: Float, bottomlefty: Float, topleftx: Float, toplefty: Float, toprightx: Float,
|
|
toprighty: Float, bottomrightx: Float, bottomrighty: Float): Void {
|
|
if (triangleBufferIndex > 0)
|
|
drawTriBuffer(true); // Flush other buffer for right render order
|
|
|
|
if (bufferIndex + 1 >= bufferSize)
|
|
drawBuffer(false);
|
|
|
|
setRectColors(opacity, color);
|
|
setRectVertices(bottomleftx, bottomlefty, topleftx, toplefty, toprightx, toprighty, bottomrightx, bottomrighty);
|
|
++bufferIndex;
|
|
}
|
|
|
|
public function fillTriangle(opacity: FastFloat, color: Color, x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float) {
|
|
if (bufferIndex > 0)
|
|
drawBuffer(true); // Flush other buffer for right render order
|
|
|
|
if (triangleBufferIndex + 1 >= triangleBufferSize)
|
|
drawTriBuffer(false);
|
|
|
|
setTriColors(opacity, color);
|
|
setTriVertices(x1, y1, x2, y2, x3, y3);
|
|
++triangleBufferIndex;
|
|
}
|
|
|
|
public inline function endTris(rectsDone: Bool): Void {
|
|
if (triangleBufferIndex > 0)
|
|
drawTriBuffer(rectsDone);
|
|
}
|
|
|
|
public inline function endRects(trisDone: Bool): Void {
|
|
if (bufferIndex > 0)
|
|
drawBuffer(trisDone);
|
|
}
|
|
|
|
public inline function end(): Void {
|
|
endTris(false);
|
|
endRects(false);
|
|
}
|
|
}
|
|
|
|
class TextShaderPainter {
|
|
var projectionMatrix: FastMatrix4;
|
|
|
|
static var standardTextPipeline: PipelineCache = null;
|
|
static var structure: VertexStructure = null;
|
|
static inline var bufferSize: Int = 1000;
|
|
static var bufferIndex: Int;
|
|
static var rectVertexBuffer: VertexBuffer;
|
|
static var rectVertices: Float32Array;
|
|
static var indexBuffer: IndexBuffer;
|
|
|
|
var font: Kravur;
|
|
|
|
static var lastTexture: Image;
|
|
|
|
var g: Graphics;
|
|
var myPipeline: PipelineCache = null;
|
|
|
|
public var pipeline(get, set): PipelineCache;
|
|
public var fontSize: Int;
|
|
|
|
var bilinear: Bool = false;
|
|
|
|
public function new(g4: Graphics) {
|
|
this.g = g4;
|
|
bufferIndex = 0;
|
|
initShaders();
|
|
myPipeline = standardTextPipeline;
|
|
initBuffers();
|
|
}
|
|
|
|
function get_pipeline(): PipelineCache {
|
|
return myPipeline;
|
|
}
|
|
|
|
function set_pipeline(pipe: PipelineCache): PipelineCache {
|
|
myPipeline = pipe != null ? pipe : standardTextPipeline;
|
|
return myPipeline;
|
|
}
|
|
|
|
public function setProjection(projectionMatrix: FastMatrix4): Void {
|
|
this.projectionMatrix = projectionMatrix;
|
|
}
|
|
|
|
static function initShaders(): Void {
|
|
if (structure == null) {
|
|
structure = Graphics2.createTextVertexStructure();
|
|
}
|
|
if (standardTextPipeline == null) {
|
|
var pipeline = Graphics2.createTextPipeline(structure);
|
|
standardTextPipeline = new PerFramebufferPipelineCache(pipeline, true);
|
|
}
|
|
}
|
|
|
|
function initBuffers(): Void {
|
|
if (rectVertexBuffer == null) {
|
|
rectVertexBuffer = new VertexBuffer(bufferSize * 4, structure, Usage.DynamicUsage);
|
|
rectVertices = rectVertexBuffer.lock();
|
|
|
|
indexBuffer = new IndexBuffer(bufferSize * 3 * 2, Usage.StaticUsage);
|
|
var indices = indexBuffer.lock();
|
|
for (i in 0...bufferSize) {
|
|
indices[i * 3 * 2 + 0] = i * 4 + 0;
|
|
indices[i * 3 * 2 + 1] = i * 4 + 1;
|
|
indices[i * 3 * 2 + 2] = i * 4 + 2;
|
|
indices[i * 3 * 2 + 3] = i * 4 + 0;
|
|
indices[i * 3 * 2 + 4] = i * 4 + 2;
|
|
indices[i * 3 * 2 + 5] = i * 4 + 3;
|
|
}
|
|
indexBuffer.unlock();
|
|
}
|
|
}
|
|
|
|
function setRectVertices(bottomleftx: Float, bottomlefty: Float, topleftx: Float, toplefty: Float, toprightx: Float, toprighty: Float,
|
|
bottomrightx: Float, bottomrighty: Float): Void {
|
|
var baseIndex: Int = bufferIndex * 9 * 4;
|
|
rectVertices.set(baseIndex + 0, bottomleftx);
|
|
rectVertices.set(baseIndex + 1, bottomlefty);
|
|
rectVertices.set(baseIndex + 2, -5.0);
|
|
|
|
rectVertices.set(baseIndex + 9, topleftx);
|
|
rectVertices.set(baseIndex + 10, toplefty);
|
|
rectVertices.set(baseIndex + 11, -5.0);
|
|
|
|
rectVertices.set(baseIndex + 18, toprightx);
|
|
rectVertices.set(baseIndex + 19, toprighty);
|
|
rectVertices.set(baseIndex + 20, -5.0);
|
|
|
|
rectVertices.set(baseIndex + 27, bottomrightx);
|
|
rectVertices.set(baseIndex + 28, bottomrighty);
|
|
rectVertices.set(baseIndex + 29, -5.0);
|
|
}
|
|
|
|
function setRectTexCoords(left: Float, top: Float, right: Float, bottom: Float): Void {
|
|
var baseIndex: Int = bufferIndex * 9 * 4;
|
|
rectVertices.set(baseIndex + 3, left);
|
|
rectVertices.set(baseIndex + 4, bottom);
|
|
|
|
rectVertices.set(baseIndex + 12, left);
|
|
rectVertices.set(baseIndex + 13, top);
|
|
|
|
rectVertices.set(baseIndex + 21, right);
|
|
rectVertices.set(baseIndex + 22, top);
|
|
|
|
rectVertices.set(baseIndex + 30, right);
|
|
rectVertices.set(baseIndex + 31, bottom);
|
|
}
|
|
|
|
function setRectColors(opacity: FastFloat, color: Color): Void {
|
|
var baseIndex: Int = bufferIndex * 9 * 4;
|
|
var a: FastFloat = opacity * color.A;
|
|
rectVertices.set(baseIndex + 5, color.R);
|
|
rectVertices.set(baseIndex + 6, color.G);
|
|
rectVertices.set(baseIndex + 7, color.B);
|
|
rectVertices.set(baseIndex + 8, a);
|
|
|
|
rectVertices.set(baseIndex + 14, color.R);
|
|
rectVertices.set(baseIndex + 15, color.G);
|
|
rectVertices.set(baseIndex + 16, color.B);
|
|
rectVertices.set(baseIndex + 17, a);
|
|
|
|
rectVertices.set(baseIndex + 23, color.R);
|
|
rectVertices.set(baseIndex + 24, color.G);
|
|
rectVertices.set(baseIndex + 25, color.B);
|
|
rectVertices.set(baseIndex + 26, a);
|
|
|
|
rectVertices.set(baseIndex + 32, color.R);
|
|
rectVertices.set(baseIndex + 33, color.G);
|
|
rectVertices.set(baseIndex + 34, color.B);
|
|
rectVertices.set(baseIndex + 35, a);
|
|
}
|
|
|
|
function drawBuffer(): Void {
|
|
if (bufferIndex == 0) {
|
|
return;
|
|
}
|
|
|
|
rectVertexBuffer.unlock(bufferIndex * 4);
|
|
var pipeline = myPipeline.get(null, Depth24Stencil8);
|
|
g.setPipeline(pipeline.pipeline);
|
|
g.setVertexBuffer(rectVertexBuffer);
|
|
g.setIndexBuffer(indexBuffer);
|
|
g.setMatrix(pipeline.projectionLocation, projectionMatrix);
|
|
g.setTexture(pipeline.textureLocation, lastTexture);
|
|
g.setTextureParameters(pipeline.textureLocation, TextureAddressing.Clamp, TextureAddressing.Clamp,
|
|
bilinear ? TextureFilter.LinearFilter : TextureFilter.PointFilter, bilinear ? TextureFilter.LinearFilter : TextureFilter.PointFilter,
|
|
MipMapFilter.NoMipFilter);
|
|
|
|
g.drawIndexedVertices(0, bufferIndex * 2 * 3);
|
|
|
|
g.setTexture(pipeline.textureLocation, null);
|
|
bufferIndex = 0;
|
|
rectVertices = rectVertexBuffer.lock();
|
|
}
|
|
|
|
public function setBilinearFilter(bilinear: Bool): Void {
|
|
end();
|
|
this.bilinear = bilinear;
|
|
}
|
|
|
|
public function setFont(font: Font): Void {
|
|
this.font = cast(font, Kravur);
|
|
}
|
|
|
|
static function findIndex(charCode: Int): Int {
|
|
// var glyphs = kha.graphics2.Graphics.fontGlyphs;
|
|
var blocks = Kravur.KravurImage.charBlocks;
|
|
var offset = 0;
|
|
for (i in 0...Std.int(blocks.length / 2)) {
|
|
var start = blocks[i * 2];
|
|
var end = blocks[i * 2 + 1];
|
|
if (charCode >= start && charCode <= end)
|
|
return offset + charCode - start;
|
|
offset += end - start + 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
var bakedQuadCache = new kha.Kravur.AlignedQuad();
|
|
|
|
public function drawString(text: String, opacity: FastFloat, color: Color, x: Float, y: Float, transformation: FastMatrix3): Void {
|
|
var font = this.font._get(fontSize);
|
|
var tex = font.getTexture();
|
|
if (lastTexture != null && tex != lastTexture)
|
|
drawBuffer();
|
|
lastTexture = tex;
|
|
|
|
var xpos = x;
|
|
var ypos = y;
|
|
for (i in 0...text.length) {
|
|
var charCode = StringTools.fastCodeAt(text, i);
|
|
var q = font.getBakedQuad(bakedQuadCache, findIndex(charCode), xpos, ypos);
|
|
if (q != null) {
|
|
if (bufferIndex + 1 >= bufferSize)
|
|
drawBuffer();
|
|
setRectColors(opacity, color);
|
|
setRectTexCoords(q.s0 * tex.width / tex.realWidth, q.t0 * tex.height / tex.realHeight, q.s1 * tex.width / tex.realWidth,
|
|
q.t1 * tex.height / tex.realHeight);
|
|
var p0 = transformation.multvec(new FastVector2(q.x0, q.y1)); // bottom-left
|
|
var p1 = transformation.multvec(new FastVector2(q.x0, q.y0)); // top-left
|
|
var p2 = transformation.multvec(new FastVector2(q.x1, q.y0)); // top-right
|
|
var p3 = transformation.multvec(new FastVector2(q.x1, q.y1)); // bottom-right
|
|
setRectVertices(p0.x, p0.y, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
xpos += q.xadvance;
|
|
++bufferIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
public function drawCharacters(text: Array<Int>, start: Int, length: Int, opacity: FastFloat, color: Color, x: Float, y: Float,
|
|
transformation: FastMatrix3): Void {
|
|
var font = this.font._get(fontSize);
|
|
var tex = font.getTexture();
|
|
if (lastTexture != null && tex != lastTexture)
|
|
drawBuffer();
|
|
lastTexture = tex;
|
|
|
|
var xpos = x;
|
|
var ypos = y;
|
|
for (i in start...start + length) {
|
|
var q = font.getBakedQuad(bakedQuadCache, findIndex(text[i]), xpos, ypos);
|
|
if (q != null) {
|
|
if (bufferIndex + 1 >= bufferSize)
|
|
drawBuffer();
|
|
setRectColors(opacity, color);
|
|
setRectTexCoords(q.s0 * tex.width / tex.realWidth, q.t0 * tex.height / tex.realHeight, q.s1 * tex.width / tex.realWidth,
|
|
q.t1 * tex.height / tex.realHeight);
|
|
var p0 = transformation.multvec(new FastVector2(q.x0, q.y1)); // bottom-left
|
|
var p1 = transformation.multvec(new FastVector2(q.x0, q.y0)); // top-left
|
|
var p2 = transformation.multvec(new FastVector2(q.x1, q.y0)); // top-right
|
|
var p3 = transformation.multvec(new FastVector2(q.x1, q.y1)); // bottom-right
|
|
setRectVertices(p0.x, p0.y, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
xpos += q.xadvance;
|
|
++bufferIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
public function end(): Void {
|
|
if (bufferIndex > 0)
|
|
drawBuffer();
|
|
lastTexture = null;
|
|
}
|
|
}
|
|
|
|
class Graphics2 extends kha.graphics2.Graphics {
|
|
var myColor: Color;
|
|
var myFont: Font;
|
|
var projectionMatrix: FastMatrix4;
|
|
|
|
public var imagePainter: ImageShaderPainter;
|
|
|
|
var coloredPainter: ColoredShaderPainter;
|
|
var textPainter: TextShaderPainter;
|
|
|
|
public static var videoPipeline: PipelineState;
|
|
|
|
var canvas: Canvas;
|
|
var g: Graphics;
|
|
|
|
static var current: Graphics2 = null;
|
|
|
|
public function new(canvas: Canvas) {
|
|
super();
|
|
color = Color.White;
|
|
this.canvas = canvas;
|
|
g = canvas.g4;
|
|
imagePainter = new ImageShaderPainter(g);
|
|
coloredPainter = new ColoredShaderPainter(g);
|
|
textPainter = new TextShaderPainter(g);
|
|
textPainter.fontSize = fontSize;
|
|
projectionMatrix = FastMatrix4.identity();
|
|
setProjection();
|
|
|
|
if (videoPipeline == null) {
|
|
videoPipeline = createImagePipeline(createImageVertexStructure());
|
|
videoPipeline.fragmentShader = Shaders.painter_video_frag;
|
|
videoPipeline.vertexShader = Shaders.painter_video_vert;
|
|
videoPipeline.compile();
|
|
}
|
|
}
|
|
|
|
static function upperPowerOfTwo(v: Int): Int {
|
|
v--;
|
|
v |= v >>> 1;
|
|
v |= v >>> 2;
|
|
v |= v >>> 4;
|
|
v |= v >>> 8;
|
|
v |= v >>> 16;
|
|
v++;
|
|
return v;
|
|
}
|
|
|
|
function setProjection(): Void {
|
|
var width = canvas.width;
|
|
var height = canvas.height;
|
|
if (Std.isOfType(canvas, Framebuffer)) {
|
|
projectionMatrix.setFrom(FastMatrix4.orthogonalProjection(0, width, height, 0, 0.1, 1000));
|
|
}
|
|
else {
|
|
if (!Image.nonPow2Supported) {
|
|
width = upperPowerOfTwo(width);
|
|
height = upperPowerOfTwo(height);
|
|
}
|
|
if (Image.renderTargetsInvertedY()) {
|
|
projectionMatrix.setFrom(FastMatrix4.orthogonalProjection(0, width, 0, height, 0.1, 1000));
|
|
}
|
|
else {
|
|
projectionMatrix.setFrom(FastMatrix4.orthogonalProjection(0, width, height, 0, 0.1, 1000));
|
|
}
|
|
}
|
|
imagePainter.setProjection(projectionMatrix);
|
|
coloredPainter.setProjection(projectionMatrix);
|
|
textPainter.setProjection(projectionMatrix);
|
|
}
|
|
|
|
#if cpp
|
|
public override function drawImage(img: kha.Image, x: FastFloat, y: FastFloat): Void {
|
|
coloredPainter.end();
|
|
textPainter.end();
|
|
var xw: FastFloat = x + img.width;
|
|
var yh: FastFloat = y + img.height;
|
|
|
|
var xx = Float32x4.loadFast(x, x, xw, xw);
|
|
var yy = Float32x4.loadFast(yh, y, y, yh);
|
|
|
|
var _00 = Float32x4.loadAllFast(transformation._00);
|
|
var _01 = Float32x4.loadAllFast(transformation._01);
|
|
var _02 = Float32x4.loadAllFast(transformation._02);
|
|
var _10 = Float32x4.loadAllFast(transformation._10);
|
|
var _11 = Float32x4.loadAllFast(transformation._11);
|
|
var _12 = Float32x4.loadAllFast(transformation._12);
|
|
var _20 = Float32x4.loadAllFast(transformation._20);
|
|
var _21 = Float32x4.loadAllFast(transformation._21);
|
|
var _22 = Float32x4.loadAllFast(transformation._22);
|
|
|
|
// matrix multiply
|
|
var w = Float32x4.add(Float32x4.add(Float32x4.mul(_02, xx), Float32x4.mul(_12, yy)), _22);
|
|
var px = Float32x4.div(Float32x4.add(Float32x4.add(Float32x4.mul(_00, xx), Float32x4.mul(_10, yy)), _20), w);
|
|
var py = Float32x4.div(Float32x4.add(Float32x4.add(Float32x4.mul(_01, xx), Float32x4.mul(_11, yy)), _21), w);
|
|
|
|
imagePainter.drawImage(img, Float32x4.get(px, 0), Float32x4.get(py, 0), Float32x4.get(px, 1), Float32x4.get(py, 1), Float32x4.get(px, 2),
|
|
Float32x4.get(py, 2), Float32x4.get(px, 3), Float32x4.get(py, 3), opacity, this.color);
|
|
}
|
|
#else
|
|
public override function drawImage(img: kha.Image, x: FastFloat, y: FastFloat): Void {
|
|
coloredPainter.end();
|
|
textPainter.end();
|
|
var xw: FastFloat = x + img.width;
|
|
var yh: FastFloat = y + img.height;
|
|
var p1 = transformation.multvec(new FastVector2(x, yh));
|
|
var p2 = transformation.multvec(new FastVector2(x, y));
|
|
var p3 = transformation.multvec(new FastVector2(xw, y));
|
|
var p4 = transformation.multvec(new FastVector2(xw, yh));
|
|
imagePainter.drawImage(img, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, opacity, this.color);
|
|
}
|
|
#end
|
|
|
|
public override function drawScaledSubImage(img: kha.Image, sx: FastFloat, sy: FastFloat, sw: FastFloat, sh: FastFloat, dx: FastFloat, dy: FastFloat,
|
|
dw: FastFloat, dh: FastFloat): Void {
|
|
coloredPainter.end();
|
|
textPainter.end();
|
|
var p1 = transformation.multvec(new FastVector2(dx, dy + dh));
|
|
var p2 = transformation.multvec(new FastVector2(dx, dy));
|
|
var p3 = transformation.multvec(new FastVector2(dx + dw, dy));
|
|
var p4 = transformation.multvec(new FastVector2(dx + dw, dy + dh));
|
|
imagePainter.drawImage2(img, sx, sy, sw, sh, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, opacity, this.color);
|
|
}
|
|
|
|
override function get_color(): Color {
|
|
return myColor;
|
|
}
|
|
|
|
override function set_color(color: Color): Color {
|
|
return myColor = color;
|
|
}
|
|
|
|
public override function drawRect(x: Float, y: Float, width: Float, height: Float, strength: Float = 1.0): Void {
|
|
imagePainter.end();
|
|
textPainter.end();
|
|
|
|
var p1 = transformation.multvec(new FastVector2(x - strength / 2, y + strength / 2)); // bottom-left
|
|
var p2 = transformation.multvec(new FastVector2(x - strength / 2, y - strength / 2)); // top-left
|
|
var p3 = transformation.multvec(new FastVector2(x + width + strength / 2, y - strength / 2)); // top-right
|
|
var p4 = transformation.multvec(new FastVector2(x + width + strength / 2, y + strength / 2)); // bottom-right
|
|
coloredPainter.fillRect(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y); // top
|
|
|
|
p1.setFrom(transformation.multvec(new FastVector2(x - strength / 2, y + height - strength / 2)));
|
|
p2.setFrom(transformation.multvec(new FastVector2(x - strength / 2, y + strength / 2)));
|
|
p3.setFrom(transformation.multvec(new FastVector2(x + strength / 2, y + strength / 2)));
|
|
p4.setFrom(transformation.multvec(new FastVector2(x + strength / 2, y + height - strength / 2)));
|
|
coloredPainter.fillRect(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y); // left
|
|
|
|
p1.setFrom(transformation.multvec(new FastVector2(x - strength / 2, y + height + strength / 2)));
|
|
p2.setFrom(transformation.multvec(new FastVector2(x - strength / 2, y + height - strength / 2)));
|
|
p3.setFrom(transformation.multvec(new FastVector2(x + width + strength / 2, y + height - strength / 2)));
|
|
p4.setFrom(transformation.multvec(new FastVector2(x + width + strength / 2, y + height + strength / 2)));
|
|
coloredPainter.fillRect(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y); // bottom
|
|
|
|
p1.setFrom(transformation.multvec(new FastVector2(x + width - strength / 2, y + height - strength / 2)));
|
|
p2.setFrom(transformation.multvec(new FastVector2(x + width - strength / 2, y + strength / 2)));
|
|
p3.setFrom(transformation.multvec(new FastVector2(x + width + strength / 2, y + strength / 2)));
|
|
p4.setFrom(transformation.multvec(new FastVector2(x + width + strength / 2, y + height - strength / 2)));
|
|
coloredPainter.fillRect(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y); // right
|
|
}
|
|
|
|
public override function fillRect(x: Float, y: Float, width: Float, height: Float): Void {
|
|
imagePainter.end();
|
|
textPainter.end();
|
|
|
|
var p1 = transformation.multvec(new FastVector2(x, y + height));
|
|
var p2 = transformation.multvec(new FastVector2(x, y));
|
|
var p3 = transformation.multvec(new FastVector2(x + width, y));
|
|
var p4 = transformation.multvec(new FastVector2(x + width, y + height));
|
|
coloredPainter.fillRect(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y);
|
|
}
|
|
|
|
public override function drawString(text: String, x: Float, y: Float): Void {
|
|
imagePainter.end();
|
|
coloredPainter.end();
|
|
|
|
textPainter.drawString(text, opacity, color, x, y, transformation);
|
|
}
|
|
|
|
public override function drawCharacters(text: Array<Int>, start: Int, length: Int, x: Float, y: Float): Void {
|
|
imagePainter.end();
|
|
coloredPainter.end();
|
|
|
|
textPainter.drawCharacters(text, start, length, opacity, color, x, y, transformation);
|
|
}
|
|
|
|
override function get_font(): Font {
|
|
return myFont;
|
|
}
|
|
|
|
override function set_font(font: Font): Font {
|
|
textPainter.setFont(font);
|
|
return myFont = font;
|
|
}
|
|
|
|
override function set_fontSize(value: Int): Int {
|
|
return super.fontSize = textPainter.fontSize = value;
|
|
}
|
|
|
|
public override function drawLine(x1: Float, y1: Float, x2: Float, y2: Float, strength: Float = 1.0): Void {
|
|
imagePainter.end();
|
|
textPainter.end();
|
|
|
|
var vec = new FastVector2();
|
|
if (y2 == y1)
|
|
vec.setFrom(new FastVector2(0, -1));
|
|
else
|
|
vec.setFrom(new FastVector2(1, -(x2 - x1) / (y2 - y1)));
|
|
vec.length = strength;
|
|
var p1 = new FastVector2(x1 + 0.5 * vec.x, y1 + 0.5 * vec.y);
|
|
var p2 = new FastVector2(x2 + 0.5 * vec.x, y2 + 0.5 * vec.y);
|
|
var p3 = p1.sub(vec);
|
|
var p4 = p2.sub(vec);
|
|
|
|
p1.setFrom(transformation.multvec(p1));
|
|
p2.setFrom(transformation.multvec(p2));
|
|
p3.setFrom(transformation.multvec(p3));
|
|
p4.setFrom(transformation.multvec(p4));
|
|
|
|
coloredPainter.fillTriangle(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
coloredPainter.fillTriangle(opacity, color, p3.x, p3.y, p2.x, p2.y, p4.x, p4.y);
|
|
}
|
|
|
|
public override function fillTriangle(x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float) {
|
|
imagePainter.end();
|
|
textPainter.end();
|
|
|
|
var p1 = transformation.multvec(new FastVector2(x1, y1));
|
|
var p2 = transformation.multvec(new FastVector2(x2, y2));
|
|
var p3 = transformation.multvec(new FastVector2(x3, y3));
|
|
coloredPainter.fillTriangle(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
|
|
}
|
|
|
|
var myImageScaleQuality: ImageScaleQuality = ImageScaleQuality.Low;
|
|
|
|
override function get_imageScaleQuality(): ImageScaleQuality {
|
|
return myImageScaleQuality;
|
|
}
|
|
|
|
override function set_imageScaleQuality(value: ImageScaleQuality): ImageScaleQuality {
|
|
if (value == myImageScaleQuality) {
|
|
return value;
|
|
}
|
|
imagePainter.setBilinearFilter(value == ImageScaleQuality.High);
|
|
textPainter.setBilinearFilter(value == ImageScaleQuality.High);
|
|
return myImageScaleQuality = value;
|
|
}
|
|
|
|
var myMipmapScaleQuality: ImageScaleQuality = ImageScaleQuality.Low;
|
|
|
|
override function get_mipmapScaleQuality(): ImageScaleQuality {
|
|
return myMipmapScaleQuality;
|
|
}
|
|
|
|
override function set_mipmapScaleQuality(value: ImageScaleQuality): ImageScaleQuality {
|
|
imagePainter.setBilinearMipmapFilter(value == ImageScaleQuality.High);
|
|
// textPainter.setBilinearMipmapFilter(value == ImageScaleQuality.High); // TODO (DK) implement for fonts as well?
|
|
return myMipmapScaleQuality = value;
|
|
}
|
|
|
|
var pipelineCache = new Map<PipelineState, PipelineCache>();
|
|
var lastPipeline: PipelineState = null;
|
|
|
|
override function setPipeline(pipeline: PipelineState): Void {
|
|
if (pipeline == lastPipeline) {
|
|
return;
|
|
}
|
|
lastPipeline = pipeline;
|
|
flush();
|
|
if (pipeline == null) {
|
|
imagePainter.pipeline = null;
|
|
coloredPainter.pipeline = null;
|
|
textPainter.pipeline = null;
|
|
}
|
|
else {
|
|
var cache = pipelineCache[pipeline];
|
|
if (cache == null) {
|
|
cache = new SimplePipelineCache(pipeline, true);
|
|
pipelineCache[pipeline] = cache;
|
|
}
|
|
imagePainter.pipeline = cache;
|
|
coloredPainter.pipeline = cache;
|
|
textPainter.pipeline = cache;
|
|
}
|
|
}
|
|
|
|
var scissorEnabled = false;
|
|
var scissorX: Int = -1;
|
|
var scissorY: Int = -1;
|
|
var scissorW: Int = -1;
|
|
var scissorH: Int = -1;
|
|
|
|
override public function scissor(x: Int, y: Int, width: Int, height: Int): Void {
|
|
// if (!scissorEnabled || x != scissorX || y != scissorY || width != scissorW || height != scissorH) {
|
|
scissorEnabled = true;
|
|
scissorX = x;
|
|
scissorY = y;
|
|
scissorW = width;
|
|
scissorH = height;
|
|
flush();
|
|
g.scissor(x, y, width, height);
|
|
// }
|
|
}
|
|
|
|
override public function disableScissor(): Void {
|
|
// if (scissorEnabled) {
|
|
scissorEnabled = false;
|
|
flush();
|
|
g.disableScissor();
|
|
// }
|
|
}
|
|
|
|
override public function begin(clear: Bool = true, clearColor: Color = null): Void {
|
|
if (current == null) {
|
|
current = this;
|
|
}
|
|
else {
|
|
throw "End before you begin";
|
|
}
|
|
|
|
g.begin();
|
|
if (clear)
|
|
this.clear(clearColor);
|
|
setProjection();
|
|
}
|
|
|
|
override public function clear(color: Color = null): Void {
|
|
flush();
|
|
g.clear(color == null ? Color.Black : color);
|
|
}
|
|
|
|
public override function flush(): Void {
|
|
imagePainter.end();
|
|
textPainter.end();
|
|
coloredPainter.end();
|
|
}
|
|
|
|
public override function end(): Void {
|
|
flush();
|
|
g.end();
|
|
|
|
if (current == this) {
|
|
current = null;
|
|
}
|
|
else {
|
|
throw "Begin before you end";
|
|
}
|
|
}
|
|
|
|
function drawVideoInternal(video: kha.Video, x: Float, y: Float, width: Float, height: Float): Void {}
|
|
|
|
override public function drawVideo(video: kha.Video, x: Float, y: Float, width: Float, height: Float): Void {
|
|
setPipeline(videoPipeline);
|
|
drawVideoInternal(video, x, y, width, height);
|
|
setPipeline(null);
|
|
}
|
|
|
|
public static function createImageVertexStructure(): VertexStructure {
|
|
var structure = new VertexStructure();
|
|
structure.add("vertexPosition", VertexData.Float32_3X);
|
|
structure.add("vertexUV", VertexData.Float32_2X);
|
|
structure.add("vertexColor", VertexData.UInt8_4X_Normalized);
|
|
return structure;
|
|
}
|
|
|
|
public static function createImagePipeline(structure: VertexStructure): PipelineState {
|
|
var shaderPipeline = new PipelineState();
|
|
shaderPipeline.fragmentShader = Shaders.painter_image_frag;
|
|
shaderPipeline.vertexShader = Shaders.painter_image_vert;
|
|
shaderPipeline.inputLayout = [structure];
|
|
shaderPipeline.blendSource = BlendingFactor.BlendOne;
|
|
shaderPipeline.blendDestination = BlendingFactor.InverseSourceAlpha;
|
|
shaderPipeline.alphaBlendSource = BlendingFactor.BlendOne;
|
|
shaderPipeline.alphaBlendDestination = BlendingFactor.InverseSourceAlpha;
|
|
return shaderPipeline;
|
|
}
|
|
|
|
public static function createColoredVertexStructure(): VertexStructure {
|
|
var structure = new VertexStructure();
|
|
structure.add("vertexPosition", VertexData.Float32_3X);
|
|
structure.add("vertexColor", VertexData.UInt8_4X_Normalized);
|
|
return structure;
|
|
}
|
|
|
|
public static function createColoredPipeline(structure: VertexStructure): PipelineState {
|
|
var shaderPipeline = new PipelineState();
|
|
shaderPipeline.fragmentShader = Shaders.painter_colored_frag;
|
|
shaderPipeline.vertexShader = Shaders.painter_colored_vert;
|
|
shaderPipeline.inputLayout = [structure];
|
|
shaderPipeline.blendSource = BlendingFactor.BlendOne;
|
|
shaderPipeline.blendDestination = BlendingFactor.InverseSourceAlpha;
|
|
shaderPipeline.alphaBlendSource = BlendingFactor.BlendOne;
|
|
shaderPipeline.alphaBlendDestination = BlendingFactor.InverseSourceAlpha;
|
|
return shaderPipeline;
|
|
}
|
|
|
|
public static function createTextVertexStructure(): VertexStructure {
|
|
var structure = new VertexStructure();
|
|
structure.add("vertexPosition", VertexData.Float32_3X);
|
|
structure.add("vertexUV", VertexData.Float32_2X);
|
|
structure.add("vertexColor", VertexData.Float32_4X);
|
|
return structure;
|
|
}
|
|
|
|
public static function createTextPipeline(structure: VertexStructure): PipelineState {
|
|
var shaderPipeline = new PipelineState();
|
|
shaderPipeline.fragmentShader = Shaders.painter_text_frag;
|
|
shaderPipeline.vertexShader = Shaders.painter_text_vert;
|
|
shaderPipeline.inputLayout = [structure];
|
|
shaderPipeline.blendSource = BlendingFactor.SourceAlpha;
|
|
shaderPipeline.blendDestination = BlendingFactor.InverseSourceAlpha;
|
|
shaderPipeline.alphaBlendSource = BlendingFactor.SourceAlpha;
|
|
shaderPipeline.alphaBlendDestination = BlendingFactor.InverseSourceAlpha;
|
|
return shaderPipeline;
|
|
}
|
|
}
|