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LNXSDK/leenkx/Sources/leenkx/logicnode/PlayAnimationTreeNode.hx

57 lines
1.2 KiB
Haxe

package leenkx.logicnode;
import iron.object.Object;
import iron.object.ObjectAnimation;
#if lnx_skin
import iron.object.BoneAnimation;
#end
import iron.Scene;
class PlayAnimationTreeNode extends LogicNode {
var object: Object;
var action: Dynamic;
var init: Bool = false;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
object = inputs[1].get();
action = inputs[2].get();
assert(Error, object != null, "The object input not be null");
init = true;
tree.notifyOnUpdate(playAnim);
// TO DO: Investigate AnimAction get and PlayAnimationTree notifiers
}
function playAnim() {
if (init = false) return;
init = false;
tree.removeUpdate(playAnim);
var animation = object.animation;
if(animation == null) {
#if lnx_skin
animation = object.getBoneAnimation(object.uid);
if (animation == null) {
tree.notifyOnUpdate(playAnim);
init = true;
return;
}
cast(animation, BoneAnimation).setAnimationLoop(function f(mats) {
action(mats);
});
#end
}
else{
cast(animation, ObjectAnimation).animationLoop(function f(mats) {
action(mats);
});
}
runOutput(0);
}
}