Files
LNXSDK/leenkx/Sources/leenkx/logicnode/RaycastClosestObjectNode.hx
2025-01-22 16:18:30 +01:00

39 lines
889 B
Haxe

package leenkx.logicnode;
import iron.math.Vec4;
import iron.math.RayCaster;
import iron.object.Object;
import iron.object.CameraObject;
class RaycastClosestObjectNode extends LogicNode {
var o: Object;
var v = new Vec4();
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var objects: Array<Object> = inputs[1].get();
var inputX: Float = inputs[2].get();
var inputY: Float = inputs[3].get();
var camera: CameraObject = inputs[4].get();
o = RayCaster.closestBoxIntersectObject(objects, inputX, inputY, camera);
if (o != null)
v = RayCaster.boxIntersectObject(o, inputX, inputY, camera);
if (o == null) runOutput(2); else runOutput(1);
runOutput(0);
}
override function get(from: Int): Dynamic {
switch (from) {
case 3: return o;
case 4: if(o == null) return null; else return v;
}
return null;
}
}