forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			19 lines
		
	
	
		
			292 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			292 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
 | |
| 
 | |
| #include "compiled.inc"
 | |
| 
 | |
| in vec2 pos;
 | |
| 
 | |
| out vec2 texCoord;
 | |
| 
 | |
| void main() {
 | |
| 	// Scale vertex attribute to 0-1 range
 | |
| 	const vec2 madd = vec2(0.5, 0.5);
 | |
| 	texCoord = pos.xy * madd + madd;
 | |
| 	#ifdef _InvY
 | |
| 	texCoord.y = 1.0 - texCoord.y;
 | |
| 	#endif
 | |
| 
 | |
| 	gl_Position = vec4(pos.xy, 0.0, 1.0);
 | |
| }
 |