LNXSDK/leenkx/blender/lnx/logicnode/draw/LN_draw_rounded_rect.py
2025-01-22 16:18:30 +01:00

49 lines
2.3 KiB
Python

from lnx.logicnode.lnx_nodes import *
class DrawRoundedRectNode(LnxLogicTreeNode):
"""Draws a rectangle.
@input Draw: Activate to draw the rectangle on this frame. The input must
be (indirectly) called from an `On Render2D` node.
@input Color: The color of the rectangle.
@input Filled: Whether the rectangle is filled or only the outline is drawn.
@input Strength: The line strength if the rectangle is not filled.
@input Left/Center/Right: Horizontal anchor point of the rectangel.
0 = Left, 1 = Center, 2 = Right
@input Top/Middle/Bottom: Vertical anchor point of the rectangel.
0 = Top, 1 = Middle, 2 = Bottom
@input Segments: number of points to consider for rounded rect corners.
@input Radius: radius of the rounded rect.
@input X/Y: Position of the anchor point in pixels.
@input Width/Height: Size of the rectangle in pixels.
@input Angle: Rotation angle in radians. Rectangle will be rotated cloclwiswe
at the anchor point.
@output Out: Activated after the rectangle has been drawn.
@see [`kha.graphics2.Graphics.drawRect()`](http://kha.tech/api/kha/graphics2/Graphics.html#drawRect).
@see [`kha.graphics2.Graphics.fillRect()`](http://kha.tech/api/kha/graphics2/Graphics.html#fillRect).
"""
bl_idname = 'LNDrawRoundedRectNode'
bl_label = 'Draw Rounded Rect'
lnx_section = 'draw'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Draw')
self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0])
self.add_input('LnxBoolSocket', 'Filled', default_value=False)
self.add_input('LnxFloatSocket', 'Strength', default_value=1.0)
self.add_input('LnxIntSocket', '0/1/2 = Left/Center/Right', default_value=0)
self.add_input('LnxIntSocket', '0/1/2 = Top/Middle/Bottom', default_value=0)
self.add_input('LnxIntSocket', 'Segments', default_value=10)
self.add_input('LnxFloatSocket', 'Radius')
self.add_input('LnxFloatSocket', 'X')
self.add_input('LnxFloatSocket', 'Y')
self.add_input('LnxFloatSocket', 'Width')
self.add_input('LnxFloatSocket', 'Height')
self.add_input('LnxFloatSocket', 'Angle')
self.add_output('LnxNodeSocketAction', 'Out')