forked from LeenkxTeam/LNXSDK
26 lines
1.1 KiB
Python
26 lines
1.1 KiB
Python
from lnx.logicnode.lnx_nodes import *
|
|
|
|
class RemoveObjectNode(LnxLogicTreeNode):
|
|
"""This node will remove a scene object or a scene object and its children.
|
|
|
|
@input Object: Scene object to remove.
|
|
@input Remove Children: Remove scene object's children too.
|
|
@input Keep Children Transforms: Scene object's children will maintain current transforms when the scene object is removed, else children transforms revert to scene origin transforms.
|
|
"""
|
|
bl_idname = 'LNRemoveObjectNode'
|
|
bl_label = 'Remove Object'
|
|
lnx_version = 2
|
|
|
|
def lnx_init(self, context):
|
|
self.add_input('LnxNodeSocketAction', 'In')
|
|
self.add_input('LnxNodeSocketObject', 'Object')
|
|
self.add_input('LnxBoolSocket', 'Remove Children', default_value=True)
|
|
self.add_input('LnxBoolSocket', 'Keep Children Transforms', default_value=True)
|
|
|
|
self.add_output('LnxNodeSocketAction', 'Out')
|
|
|
|
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
|
|
if self.lnx_version not in (0, 1):
|
|
raise LookupError()
|
|
|
|
return NodeReplacement.Identity(self) |