forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			48 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H
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#define BT_CHARACTER_CONTROLLER_INTERFACE_H
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#include "LinearMath/btVector3.h"
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#include "BulletDynamics/Dynamics/btActionInterface.h"
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class btCollisionShape;
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class btRigidBody;
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class btCollisionWorld;
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class btCharacterControllerInterface : public btActionInterface
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{
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public:
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	btCharacterControllerInterface () {};
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	virtual ~btCharacterControllerInterface () {};
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	virtual void	setWalkDirection(const btVector3& walkDirection) = 0;
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	virtual void	setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
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	virtual void	reset ( btCollisionWorld* collisionWorld ) = 0;
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	virtual void	warp (const btVector3& origin) = 0;
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	virtual void	preStep ( btCollisionWorld* collisionWorld) = 0;
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	virtual void	playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
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	virtual bool	canJump () const = 0;
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	virtual void	jump(const btVector3& dir = btVector3()) = 0;
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	virtual bool	onGround () const = 0;
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	virtual void	setUpInterpolate (bool value) = 0;
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};
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#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
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