forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			1144 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1144 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Marcus Hennix
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*/
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#include "btConeTwistConstraint.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "LinearMath/btTransformUtil.h"
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#include "LinearMath/btMinMax.h"
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#include <new>
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//#define CONETWIST_USE_OBSOLETE_SOLVER true
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#define CONETWIST_USE_OBSOLETE_SOLVER false
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#define CONETWIST_DEF_FIX_THRESH btScalar(.05f)
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SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis, const btMatrix3x3& invInertiaWorld)
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{
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	btVector3 vec = axis * invInertiaWorld;
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	return axis.dot(vec);
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}
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btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB, 
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											 const btTransform& rbAFrame,const btTransform& rbBFrame)
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											 :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
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											 m_angularOnly(false),
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											 m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
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{
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	init();
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}
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btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame)
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											:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE,rbA),m_rbAFrame(rbAFrame),
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											 m_angularOnly(false),
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											 m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
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{
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	m_rbBFrame = m_rbAFrame;
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	m_rbBFrame.setOrigin(btVector3(0., 0., 0.));
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	init();	
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}
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void btConeTwistConstraint::init()
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{
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	m_angularOnly = false;
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	m_solveTwistLimit = false;
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	m_solveSwingLimit = false;
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	m_bMotorEnabled = false;
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	m_maxMotorImpulse = btScalar(-1);
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	setLimit(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
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	m_damping = btScalar(0.01);
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	m_fixThresh = CONETWIST_DEF_FIX_THRESH;
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	m_flags = 0;
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	m_linCFM = btScalar(0.f);
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	m_linERP = btScalar(0.7f);
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	m_angCFM = btScalar(0.f);
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}
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void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
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{
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	if (m_useSolveConstraintObsolete)
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	{
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		info->m_numConstraintRows = 0;
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		info->nub = 0;
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	} 
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	else
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	{
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		info->m_numConstraintRows = 3;
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		info->nub = 3;
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		calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
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		if(m_solveSwingLimit)
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		{
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			info->m_numConstraintRows++;
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			info->nub--;
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			if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
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			{
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				info->m_numConstraintRows++;
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				info->nub--;
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			}
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		}
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		if(m_solveTwistLimit)
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		{
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			info->m_numConstraintRows++;
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			info->nub--;
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		}
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	}
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}
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void btConeTwistConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
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{
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	//always reserve 6 rows: object transform is not available on SPU
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	info->m_numConstraintRows = 6;
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	info->nub = 0;
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}
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void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
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{
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	getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
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}
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void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
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{
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	calcAngleInfo2(transA,transB,invInertiaWorldA,invInertiaWorldB);
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	btAssert(!m_useSolveConstraintObsolete);
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    // set jacobian
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    info->m_J1linearAxis[0] = 1;
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    info->m_J1linearAxis[info->rowskip+1] = 1;
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    info->m_J1linearAxis[2*info->rowskip+2] = 1;
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	btVector3 a1 = transA.getBasis() * m_rbAFrame.getOrigin();
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	{
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		btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
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		btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
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		btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
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		btVector3 a1neg = -a1;
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		a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
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	}
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    info->m_J2linearAxis[0] = -1;
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    info->m_J2linearAxis[info->rowskip+1] = -1;
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    info->m_J2linearAxis[2*info->rowskip+2] = -1;
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	btVector3 a2 = transB.getBasis() * m_rbBFrame.getOrigin();
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	{
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		btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
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		btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
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		btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
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		a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
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	}
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    // set right hand side
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	btScalar linERP = (m_flags & BT_CONETWIST_FLAGS_LIN_ERP) ? m_linERP : info->erp;
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    btScalar k = info->fps * linERP;
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    int j;
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	for (j=0; j<3; j++)
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    {
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        info->m_constraintError[j*info->rowskip] = k * (a2[j] + transB.getOrigin()[j] - a1[j] - transA.getOrigin()[j]);
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		info->m_lowerLimit[j*info->rowskip] = -SIMD_INFINITY;
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		info->m_upperLimit[j*info->rowskip] = SIMD_INFINITY;
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		if(m_flags & BT_CONETWIST_FLAGS_LIN_CFM)
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		{
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			info->cfm[j*info->rowskip] = m_linCFM;
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		}
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    }
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	int row = 3;
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    int srow = row * info->rowskip;
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	btVector3 ax1;
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	// angular limits
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	if(m_solveSwingLimit)
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	{
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		btScalar *J1 = info->m_J1angularAxis;
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		btScalar *J2 = info->m_J2angularAxis;
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		if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
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		{
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			btTransform trA = transA*m_rbAFrame;
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			btVector3 p = trA.getBasis().getColumn(1);
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			btVector3 q = trA.getBasis().getColumn(2);
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			int srow1 = srow + info->rowskip;
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			J1[srow+0] = p[0];
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			J1[srow+1] = p[1];
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			J1[srow+2] = p[2];
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			J1[srow1+0] = q[0];
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			J1[srow1+1] = q[1];
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			J1[srow1+2] = q[2];
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			J2[srow+0] = -p[0];
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			J2[srow+1] = -p[1];
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			J2[srow+2] = -p[2];
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			J2[srow1+0] = -q[0];
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			J2[srow1+1] = -q[1];
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			J2[srow1+2] = -q[2];
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			btScalar fact = info->fps * m_relaxationFactor;
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			info->m_constraintError[srow] =   fact * m_swingAxis.dot(p);
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			info->m_constraintError[srow1] =  fact * m_swingAxis.dot(q);
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			info->m_lowerLimit[srow] = -SIMD_INFINITY;
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			info->m_upperLimit[srow] = SIMD_INFINITY;
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			info->m_lowerLimit[srow1] = -SIMD_INFINITY;
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			info->m_upperLimit[srow1] = SIMD_INFINITY;
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			srow = srow1 + info->rowskip;
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		}
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		else
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		{
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			ax1 = m_swingAxis * m_relaxationFactor * m_relaxationFactor;
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			J1[srow+0] = ax1[0];
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			J1[srow+1] = ax1[1];
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			J1[srow+2] = ax1[2];
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			J2[srow+0] = -ax1[0];
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			J2[srow+1] = -ax1[1];
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			J2[srow+2] = -ax1[2];
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			btScalar k = info->fps * m_biasFactor;
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			info->m_constraintError[srow] = k * m_swingCorrection;
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			if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
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			{
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				info->cfm[srow] = m_angCFM;
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			}
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			// m_swingCorrection is always positive or 0
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			info->m_lowerLimit[srow] = 0;
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			info->m_upperLimit[srow] = (m_bMotorEnabled && m_maxMotorImpulse >= 0.0f) ? m_maxMotorImpulse : SIMD_INFINITY;
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			srow += info->rowskip;
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		}
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	}
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	if(m_solveTwistLimit)
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	{
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		ax1 = m_twistAxis * m_relaxationFactor * m_relaxationFactor;
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		btScalar *J1 = info->m_J1angularAxis;
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		btScalar *J2 = info->m_J2angularAxis;
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		J1[srow+0] = ax1[0];
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		J1[srow+1] = ax1[1];
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		J1[srow+2] = ax1[2];
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		J2[srow+0] = -ax1[0];
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		J2[srow+1] = -ax1[1];
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		J2[srow+2] = -ax1[2];
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		btScalar k = info->fps * m_biasFactor;
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		info->m_constraintError[srow] = k * m_twistCorrection;
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		if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
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		{
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			info->cfm[srow] = m_angCFM;
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		}
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		if(m_twistSpan > 0.0f)
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		{
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			if(m_twistCorrection > 0.0f)
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			{
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				info->m_lowerLimit[srow] = 0;
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				info->m_upperLimit[srow] = SIMD_INFINITY;
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			} 
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			else
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			{
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				info->m_lowerLimit[srow] = -SIMD_INFINITY;
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				info->m_upperLimit[srow] = 0;
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			} 
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		}
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		else
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		{
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			info->m_lowerLimit[srow] = -SIMD_INFINITY;
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			info->m_upperLimit[srow] = SIMD_INFINITY;
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		}
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		srow += info->rowskip;
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	}
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}
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void	btConeTwistConstraint::buildJacobian()
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{
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	if (m_useSolveConstraintObsolete)
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	{
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		m_appliedImpulse = btScalar(0.);
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		m_accTwistLimitImpulse = btScalar(0.);
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		m_accSwingLimitImpulse = btScalar(0.);
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		m_accMotorImpulse = btVector3(0.,0.,0.);
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		if (!m_angularOnly)
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		{
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			btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
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			btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
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			btVector3 relPos = pivotBInW - pivotAInW;
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			btVector3 normal[3];
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			if (relPos.length2() > SIMD_EPSILON)
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			{
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				normal[0] = relPos.normalized();
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			}
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			else
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			{
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				normal[0].setValue(btScalar(1.0),0,0);
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			}
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			btPlaneSpace1(normal[0], normal[1], normal[2]);
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			for (int i=0;i<3;i++)
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			{
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				new (&m_jac[i]) btJacobianEntry(
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				m_rbA.getCenterOfMassTransform().getBasis().transpose(),
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				m_rbB.getCenterOfMassTransform().getBasis().transpose(),
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				pivotAInW - m_rbA.getCenterOfMassPosition(),
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				pivotBInW - m_rbB.getCenterOfMassPosition(),
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				normal[i],
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				m_rbA.getInvInertiaDiagLocal(),
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				m_rbA.getInvMass(),
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				m_rbB.getInvInertiaDiagLocal(),
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				m_rbB.getInvMass());
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			}
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		}
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		calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
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	}
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}
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void	btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar	timeStep)
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{
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	#ifndef __SPU__
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	if (m_useSolveConstraintObsolete)
 | 
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	{
 | 
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		btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
 | 
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		btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
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		btScalar tau = btScalar(0.3);
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		//linear part
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		if (!m_angularOnly)
 | 
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		{
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			btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); 
 | 
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			btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
 | 
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			btVector3 vel1;
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			bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
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			btVector3 vel2;
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			bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
 | 
						|
			btVector3 vel = vel1 - vel2;
 | 
						|
 | 
						|
			for (int i=0;i<3;i++)
 | 
						|
			{		
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						|
				const btVector3& normal = m_jac[i].m_linearJointAxis;
 | 
						|
				btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
 | 
						|
 | 
						|
				btScalar rel_vel;
 | 
						|
				rel_vel = normal.dot(vel);
 | 
						|
				//positional error (zeroth order error)
 | 
						|
				btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
 | 
						|
				btScalar impulse = depth*tau/timeStep  * jacDiagABInv -  rel_vel * jacDiagABInv;
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				m_appliedImpulse += impulse;
 | 
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				btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
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				btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
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				bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
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				bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
 | 
						|
		
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			}
 | 
						|
		}
 | 
						|
 | 
						|
		// apply motor
 | 
						|
		if (m_bMotorEnabled)
 | 
						|
		{
 | 
						|
			// compute current and predicted transforms
 | 
						|
			btTransform trACur = m_rbA.getCenterOfMassTransform();
 | 
						|
			btTransform trBCur = m_rbB.getCenterOfMassTransform();
 | 
						|
			btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA);
 | 
						|
			btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB);
 | 
						|
			btTransform trAPred; trAPred.setIdentity(); 
 | 
						|
			btVector3 zerovec(0,0,0);
 | 
						|
			btTransformUtil::integrateTransform(
 | 
						|
				trACur, zerovec, omegaA, timeStep, trAPred);
 | 
						|
			btTransform trBPred; trBPred.setIdentity(); 
 | 
						|
			btTransformUtil::integrateTransform(
 | 
						|
				trBCur, zerovec, omegaB, timeStep, trBPred);
 | 
						|
 | 
						|
			// compute desired transforms in world
 | 
						|
			btTransform trPose(m_qTarget);
 | 
						|
			btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse();
 | 
						|
			btTransform trADes = trBPred * trABDes;
 | 
						|
			btTransform trBDes = trAPred * trABDes.inverse();
 | 
						|
 | 
						|
			// compute desired omegas in world
 | 
						|
			btVector3 omegaADes, omegaBDes;
 | 
						|
			
 | 
						|
			btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes);
 | 
						|
			btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes);
 | 
						|
 | 
						|
			// compute delta omegas
 | 
						|
			btVector3 dOmegaA = omegaADes - omegaA;
 | 
						|
			btVector3 dOmegaB = omegaBDes - omegaB;
 | 
						|
 | 
						|
			// compute weighted avg axis of dOmega (weighting based on inertias)
 | 
						|
			btVector3 axisA, axisB;
 | 
						|
			btScalar kAxisAInv = 0, kAxisBInv = 0;
 | 
						|
 | 
						|
			if (dOmegaA.length2() > SIMD_EPSILON)
 | 
						|
			{
 | 
						|
				axisA = dOmegaA.normalized();
 | 
						|
				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA);
 | 
						|
			}
 | 
						|
 | 
						|
			if (dOmegaB.length2() > SIMD_EPSILON)
 | 
						|
			{
 | 
						|
				axisB = dOmegaB.normalized();
 | 
						|
				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB);
 | 
						|
			}
 | 
						|
 | 
						|
			btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB;
 | 
						|
 | 
						|
			static bool bDoTorque = true;
 | 
						|
			if (bDoTorque && avgAxis.length2() > SIMD_EPSILON)
 | 
						|
			{
 | 
						|
				avgAxis.normalize();
 | 
						|
				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis);
 | 
						|
				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis);
 | 
						|
				btScalar kInvCombined = kAxisAInv + kAxisBInv;
 | 
						|
 | 
						|
				btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) /
 | 
						|
									(kInvCombined * kInvCombined);
 | 
						|
 | 
						|
				if (m_maxMotorImpulse >= 0)
 | 
						|
				{
 | 
						|
					btScalar fMaxImpulse = m_maxMotorImpulse;
 | 
						|
					if (m_bNormalizedMotorStrength)
 | 
						|
						fMaxImpulse = fMaxImpulse/kAxisAInv;
 | 
						|
 | 
						|
					btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse;
 | 
						|
					btScalar  newUnclampedMag = newUnclampedAccImpulse.length();
 | 
						|
					if (newUnclampedMag > fMaxImpulse)
 | 
						|
					{
 | 
						|
						newUnclampedAccImpulse.normalize();
 | 
						|
						newUnclampedAccImpulse *= fMaxImpulse;
 | 
						|
						impulse = newUnclampedAccImpulse - m_accMotorImpulse;
 | 
						|
					}
 | 
						|
					m_accMotorImpulse += impulse;
 | 
						|
				}
 | 
						|
 | 
						|
				btScalar  impulseMag  = impulse.length();
 | 
						|
				btVector3 impulseAxis =  impulse / impulseMag;
 | 
						|
 | 
						|
				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
 | 
						|
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
 | 
						|
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (m_damping > SIMD_EPSILON) // no motor: do a little damping
 | 
						|
		{
 | 
						|
			btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA);
 | 
						|
			btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB);
 | 
						|
			btVector3 relVel = angVelB - angVelA;
 | 
						|
			if (relVel.length2() > SIMD_EPSILON)
 | 
						|
			{
 | 
						|
				btVector3 relVelAxis = relVel.normalized();
 | 
						|
				btScalar m_kDamping =  btScalar(1.) /
 | 
						|
					(getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
 | 
						|
					 getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
 | 
						|
				btVector3 impulse = m_damping * m_kDamping * relVel;
 | 
						|
 | 
						|
				btScalar  impulseMag  = impulse.length();
 | 
						|
				btVector3 impulseAxis = impulse / impulseMag;
 | 
						|
				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
 | 
						|
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// joint limits
 | 
						|
		{
 | 
						|
			///solve angular part
 | 
						|
			btVector3 angVelA;
 | 
						|
			bodyA.internalGetAngularVelocity(angVelA);
 | 
						|
			btVector3 angVelB;
 | 
						|
			bodyB.internalGetAngularVelocity(angVelB);
 | 
						|
 | 
						|
			// solve swing limit
 | 
						|
			if (m_solveSwingLimit)
 | 
						|
			{
 | 
						|
				btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep;
 | 
						|
				btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
 | 
						|
				if (relSwingVel > 0)
 | 
						|
					amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor;
 | 
						|
				btScalar impulseMag = amplitude * m_kSwing;
 | 
						|
 | 
						|
				// Clamp the accumulated impulse
 | 
						|
				btScalar temp = m_accSwingLimitImpulse;
 | 
						|
				m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
 | 
						|
				impulseMag = m_accSwingLimitImpulse - temp;
 | 
						|
 | 
						|
				btVector3 impulse = m_swingAxis * impulseMag;
 | 
						|
 | 
						|
				// don't let cone response affect twist
 | 
						|
				// (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit)
 | 
						|
				{
 | 
						|
					btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA;
 | 
						|
					btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple;
 | 
						|
					impulse = impulseNoTwistCouple;
 | 
						|
				}
 | 
						|
 | 
						|
				impulseMag = impulse.length();
 | 
						|
				btVector3 noTwistSwingAxis = impulse / impulseMag;
 | 
						|
 | 
						|
				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
 | 
						|
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
			// solve twist limit
 | 
						|
			if (m_solveTwistLimit)
 | 
						|
			{
 | 
						|
				btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep;
 | 
						|
				btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
 | 
						|
				if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
 | 
						|
					amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor;
 | 
						|
				btScalar impulseMag = amplitude * m_kTwist;
 | 
						|
 | 
						|
				// Clamp the accumulated impulse
 | 
						|
				btScalar temp = m_accTwistLimitImpulse;
 | 
						|
				m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
 | 
						|
				impulseMag = m_accTwistLimitImpulse - temp;
 | 
						|
 | 
						|
		//		btVector3 impulse = m_twistAxis * impulseMag;
 | 
						|
 | 
						|
				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
 | 
						|
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
 | 
						|
			}		
 | 
						|
		}
 | 
						|
	}
 | 
						|
#else
 | 
						|
btAssert(0);
 | 
						|
#endif //__SPU__
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void	btConeTwistConstraint::updateRHS(btScalar	timeStep)
 | 
						|
{
 | 
						|
	(void)timeStep;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
#ifndef __SPU__
 | 
						|
void btConeTwistConstraint::calcAngleInfo()
 | 
						|
{
 | 
						|
	m_swingCorrection = btScalar(0.);
 | 
						|
	m_twistLimitSign = btScalar(0.);
 | 
						|
	m_solveTwistLimit = false;
 | 
						|
	m_solveSwingLimit = false;
 | 
						|
 | 
						|
	btVector3 b1Axis1(0,0,0),b1Axis2(0,0,0),b1Axis3(0,0,0);
 | 
						|
	btVector3 b2Axis1(0,0,0),b2Axis2(0,0,0);
 | 
						|
 | 
						|
	b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0);
 | 
						|
	b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0);
 | 
						|
 | 
						|
	btScalar swing1=btScalar(0.),swing2 = btScalar(0.);
 | 
						|
 | 
						|
	btScalar swx=btScalar(0.),swy = btScalar(0.);
 | 
						|
	btScalar thresh = btScalar(10.);
 | 
						|
	btScalar fact;
 | 
						|
 | 
						|
	// Get Frame into world space
 | 
						|
	if (m_swingSpan1 >= btScalar(0.05f))
 | 
						|
	{
 | 
						|
		b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1);
 | 
						|
		swx = b2Axis1.dot(b1Axis1);
 | 
						|
		swy = b2Axis1.dot(b1Axis2);
 | 
						|
		swing1  = btAtan2Fast(swy, swx);
 | 
						|
		fact = (swy*swy + swx*swx) * thresh * thresh;
 | 
						|
		fact = fact / (fact + btScalar(1.0));
 | 
						|
		swing1 *= fact; 
 | 
						|
	}
 | 
						|
 | 
						|
	if (m_swingSpan2 >= btScalar(0.05f))
 | 
						|
	{
 | 
						|
		b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);			
 | 
						|
		swx = b2Axis1.dot(b1Axis1);
 | 
						|
		swy = b2Axis1.dot(b1Axis3);
 | 
						|
		swing2  = btAtan2Fast(swy, swx);
 | 
						|
		fact = (swy*swy + swx*swx) * thresh * thresh;
 | 
						|
		fact = fact / (fact + btScalar(1.0));
 | 
						|
		swing2 *= fact; 
 | 
						|
	}
 | 
						|
 | 
						|
	btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);		
 | 
						|
	btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);	
 | 
						|
	btScalar EllipseAngle = btFabs(swing1*swing1)* RMaxAngle1Sq + btFabs(swing2*swing2) * RMaxAngle2Sq;
 | 
						|
 | 
						|
	if (EllipseAngle > 1.0f)
 | 
						|
	{
 | 
						|
		m_swingCorrection = EllipseAngle-1.0f;
 | 
						|
		m_solveSwingLimit = true;
 | 
						|
		// Calculate necessary axis & factors
 | 
						|
		m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
 | 
						|
		m_swingAxis.normalize();
 | 
						|
		btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
 | 
						|
		m_swingAxis *= swingAxisSign;
 | 
						|
	}
 | 
						|
 | 
						|
	// Twist limits
 | 
						|
	if (m_twistSpan >= btScalar(0.))
 | 
						|
	{
 | 
						|
		btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1);
 | 
						|
		btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1);
 | 
						|
		btVector3 TwistRef = quatRotate(rotationArc,b2Axis2); 
 | 
						|
		btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
 | 
						|
		m_twistAngle = twist;
 | 
						|
 | 
						|
//		btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
 | 
						|
		btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.);
 | 
						|
		if (twist <= -m_twistSpan*lockedFreeFactor)
 | 
						|
		{
 | 
						|
			m_twistCorrection = -(twist + m_twistSpan);
 | 
						|
			m_solveTwistLimit = true;
 | 
						|
			m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
 | 
						|
			m_twistAxis.normalize();
 | 
						|
			m_twistAxis *= -1.0f;
 | 
						|
		}
 | 
						|
		else if (twist >  m_twistSpan*lockedFreeFactor)
 | 
						|
		{
 | 
						|
			m_twistCorrection = (twist - m_twistSpan);
 | 
						|
			m_solveTwistLimit = true;
 | 
						|
			m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
 | 
						|
			m_twistAxis.normalize();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
#endif //__SPU__
 | 
						|
 | 
						|
static btVector3 vTwist(1,0,0); // twist axis in constraint's space
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
 | 
						|
{
 | 
						|
	m_swingCorrection = btScalar(0.);
 | 
						|
	m_twistLimitSign = btScalar(0.);
 | 
						|
	m_solveTwistLimit = false;
 | 
						|
	m_solveSwingLimit = false;
 | 
						|
	// compute rotation of A wrt B (in constraint space)
 | 
						|
	if (m_bMotorEnabled && (!m_useSolveConstraintObsolete))
 | 
						|
	{	// it is assumed that setMotorTarget() was alredy called 
 | 
						|
		// and motor target m_qTarget is within constraint limits
 | 
						|
		// TODO : split rotation to pure swing and pure twist
 | 
						|
		// compute desired transforms in world
 | 
						|
		btTransform trPose(m_qTarget);
 | 
						|
		btTransform trA = transA * m_rbAFrame;
 | 
						|
		btTransform trB = transB * m_rbBFrame;
 | 
						|
		btTransform trDeltaAB = trB * trPose * trA.inverse();
 | 
						|
		btQuaternion qDeltaAB = trDeltaAB.getRotation();
 | 
						|
		btVector3 swingAxis = 	btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z());
 | 
						|
		btScalar swingAxisLen2 = swingAxis.length2();
 | 
						|
		if(btFuzzyZero(swingAxisLen2))
 | 
						|
		{
 | 
						|
		   return;
 | 
						|
		}
 | 
						|
		m_swingAxis = swingAxis;
 | 
						|
		m_swingAxis.normalize();
 | 
						|
		m_swingCorrection = qDeltaAB.getAngle();
 | 
						|
		if(!btFuzzyZero(m_swingCorrection))
 | 
						|
		{
 | 
						|
			m_solveSwingLimit = true;
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	{
 | 
						|
		// compute rotation of A wrt B (in constraint space)
 | 
						|
		btQuaternion qA = transA.getRotation() * m_rbAFrame.getRotation();
 | 
						|
		btQuaternion qB = transB.getRotation() * m_rbBFrame.getRotation();
 | 
						|
		btQuaternion qAB = qB.inverse() * qA;
 | 
						|
		// split rotation into cone and twist
 | 
						|
		// (all this is done from B's perspective. Maybe I should be averaging axes...)
 | 
						|
		btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
 | 
						|
		btQuaternion qABCone  = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
 | 
						|
		btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();
 | 
						|
 | 
						|
		if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh)
 | 
						|
		{
 | 
						|
			btScalar swingAngle, swingLimit = 0; btVector3 swingAxis;
 | 
						|
			computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit);
 | 
						|
 | 
						|
			if (swingAngle > swingLimit * m_limitSoftness)
 | 
						|
			{
 | 
						|
				m_solveSwingLimit = true;
 | 
						|
 | 
						|
				// compute limit ratio: 0->1, where
 | 
						|
				// 0 == beginning of soft limit
 | 
						|
				// 1 == hard/real limit
 | 
						|
				m_swingLimitRatio = 1.f;
 | 
						|
				if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON)
 | 
						|
				{
 | 
						|
					m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness)/
 | 
						|
										(swingLimit - swingLimit * m_limitSoftness);
 | 
						|
				}				
 | 
						|
 | 
						|
				// swing correction tries to get back to soft limit
 | 
						|
				m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness);
 | 
						|
 | 
						|
				// adjustment of swing axis (based on ellipse normal)
 | 
						|
				adjustSwingAxisToUseEllipseNormal(swingAxis);
 | 
						|
 | 
						|
				// Calculate necessary axis & factors		
 | 
						|
				m_swingAxis = quatRotate(qB, -swingAxis);
 | 
						|
 | 
						|
				m_twistAxisA.setValue(0,0,0);
 | 
						|
 | 
						|
				m_kSwing =  btScalar(1.) /
 | 
						|
					(computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldA) +
 | 
						|
					 computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldB));
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			// you haven't set any limits;
 | 
						|
			// or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?)
 | 
						|
			// anyway, we have either hinge or fixed joint
 | 
						|
			btVector3 ivA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0);
 | 
						|
			btVector3 jvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1);
 | 
						|
			btVector3 kvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(2);
 | 
						|
			btVector3 ivB = transB.getBasis() * m_rbBFrame.getBasis().getColumn(0);
 | 
						|
			btVector3 target;
 | 
						|
			btScalar x = ivB.dot(ivA);
 | 
						|
			btScalar y = ivB.dot(jvA);
 | 
						|
			btScalar z = ivB.dot(kvA);
 | 
						|
			if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
 | 
						|
			{ // fixed. We'll need to add one more row to constraint
 | 
						|
				if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
 | 
						|
				{
 | 
						|
					m_solveSwingLimit = true;
 | 
						|
					m_swingAxis = -ivB.cross(ivA);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				if(m_swingSpan1 < m_fixThresh)
 | 
						|
				{ // hinge around Y axis
 | 
						|
//					if(!(btFuzzyZero(y)))
 | 
						|
					if((!(btFuzzyZero(x))) || (!(btFuzzyZero(z))))
 | 
						|
					{
 | 
						|
						m_solveSwingLimit = true;
 | 
						|
						if(m_swingSpan2 >= m_fixThresh)
 | 
						|
						{
 | 
						|
							y = btScalar(0.f);
 | 
						|
							btScalar span2 = btAtan2(z, x);
 | 
						|
							if(span2 > m_swingSpan2)
 | 
						|
							{
 | 
						|
								x = btCos(m_swingSpan2);
 | 
						|
								z = btSin(m_swingSpan2);
 | 
						|
							}
 | 
						|
							else if(span2 < -m_swingSpan2)
 | 
						|
							{
 | 
						|
								x =  btCos(m_swingSpan2);
 | 
						|
								z = -btSin(m_swingSpan2);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{ // hinge around Z axis
 | 
						|
//					if(!btFuzzyZero(z))
 | 
						|
					if((!(btFuzzyZero(x))) || (!(btFuzzyZero(y))))
 | 
						|
					{
 | 
						|
						m_solveSwingLimit = true;
 | 
						|
						if(m_swingSpan1 >= m_fixThresh)
 | 
						|
						{
 | 
						|
							z = btScalar(0.f);
 | 
						|
							btScalar span1 = btAtan2(y, x);
 | 
						|
							if(span1 > m_swingSpan1)
 | 
						|
							{
 | 
						|
								x = btCos(m_swingSpan1);
 | 
						|
								y = btSin(m_swingSpan1);
 | 
						|
							}
 | 
						|
							else if(span1 < -m_swingSpan1)
 | 
						|
							{
 | 
						|
								x =  btCos(m_swingSpan1);
 | 
						|
								y = -btSin(m_swingSpan1);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				target[0] = x * ivA[0] + y * jvA[0] + z * kvA[0];
 | 
						|
				target[1] = x * ivA[1] + y * jvA[1] + z * kvA[1];
 | 
						|
				target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2];
 | 
						|
				target.normalize();
 | 
						|
				m_swingAxis = -ivB.cross(target);
 | 
						|
                                m_swingCorrection = m_swingAxis.length();
 | 
						|
 | 
						|
                                if (!btFuzzyZero(m_swingCorrection))
 | 
						|
                                    m_swingAxis.normalize();
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (m_twistSpan >= btScalar(0.f))
 | 
						|
		{
 | 
						|
			btVector3 twistAxis;
 | 
						|
			computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis);
 | 
						|
 | 
						|
			if (m_twistAngle > m_twistSpan*m_limitSoftness)
 | 
						|
			{
 | 
						|
				m_solveTwistLimit = true;
 | 
						|
 | 
						|
				m_twistLimitRatio = 1.f;
 | 
						|
				if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON)
 | 
						|
				{
 | 
						|
					m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness)/
 | 
						|
										(m_twistSpan  - m_twistSpan * m_limitSoftness);
 | 
						|
				}
 | 
						|
 | 
						|
				// twist correction tries to get back to soft limit
 | 
						|
				m_twistCorrection = m_twistAngle - (m_twistSpan * m_limitSoftness);
 | 
						|
 | 
						|
				m_twistAxis = quatRotate(qB, -twistAxis);
 | 
						|
 | 
						|
				m_kTwist = btScalar(1.) /
 | 
						|
					(computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldA) +
 | 
						|
					 computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldB));
 | 
						|
			}
 | 
						|
 | 
						|
			if (m_solveSwingLimit)
 | 
						|
				m_twistAxisA = quatRotate(qA, -twistAxis);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			m_twistAngle = btScalar(0.f);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// given a cone rotation in constraint space, (pre: twist must already be removed)
 | 
						|
// this method computes its corresponding swing angle and axis.
 | 
						|
// more interestingly, it computes the cone/swing limit (angle) for this cone "pose".
 | 
						|
void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
 | 
						|
												 btScalar& swingAngle, // out
 | 
						|
												 btVector3& vSwingAxis, // out
 | 
						|
												 btScalar& swingLimit) // out
 | 
						|
{
 | 
						|
	swingAngle = qCone.getAngle();
 | 
						|
	if (swingAngle > SIMD_EPSILON)
 | 
						|
	{
 | 
						|
		vSwingAxis = btVector3(qCone.x(), qCone.y(), qCone.z());
 | 
						|
		vSwingAxis.normalize();
 | 
						|
#if 0
 | 
						|
        // non-zero twist?! this should never happen.
 | 
						|
       btAssert(fabs(vSwingAxis.x()) <= SIMD_EPSILON));
 | 
						|
#endif
 | 
						|
        
 | 
						|
		// Compute limit for given swing. tricky:
 | 
						|
		// Given a swing axis, we're looking for the intersection with the bounding cone ellipse.
 | 
						|
		// (Since we're dealing with angles, this ellipse is embedded on the surface of a sphere.)
 | 
						|
 | 
						|
		// For starters, compute the direction from center to surface of ellipse.
 | 
						|
		// This is just the perpendicular (ie. rotate 2D vector by PI/2) of the swing axis.
 | 
						|
		// (vSwingAxis is the cone rotation (in z,y); change vars and rotate to (x,y) coords.)
 | 
						|
		btScalar xEllipse =  vSwingAxis.y();
 | 
						|
		btScalar yEllipse = -vSwingAxis.z();
 | 
						|
 | 
						|
		// Now, we use the slope of the vector (using x/yEllipse) and find the length
 | 
						|
		// of the line that intersects the ellipse:
 | 
						|
		//  x^2   y^2
 | 
						|
		//  --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
 | 
						|
		//  a^2   b^2
 | 
						|
		// Do the math and it should be clear.
 | 
						|
 | 
						|
		swingLimit = m_swingSpan1; // if xEllipse == 0, we have a pure vSwingAxis.z rotation: just use swingspan1
 | 
						|
		if (fabs(xEllipse) > SIMD_EPSILON)
 | 
						|
		{
 | 
						|
			btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
 | 
						|
			btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
 | 
						|
			norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
 | 
						|
			btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
 | 
						|
			swingLimit = sqrt(swingLimit2);
 | 
						|
		}
 | 
						|
 | 
						|
		// test!
 | 
						|
		/*swingLimit = m_swingSpan2;
 | 
						|
		if (fabs(vSwingAxis.z()) > SIMD_EPSILON)
 | 
						|
		{
 | 
						|
		btScalar mag_2 = m_swingSpan1*m_swingSpan1 + m_swingSpan2*m_swingSpan2;
 | 
						|
		btScalar sinphi = m_swingSpan2 / sqrt(mag_2);
 | 
						|
		btScalar phi = asin(sinphi);
 | 
						|
		btScalar theta = atan2(fabs(vSwingAxis.y()),fabs(vSwingAxis.z()));
 | 
						|
		btScalar alpha = 3.14159f - theta - phi;
 | 
						|
		btScalar sinalpha = sin(alpha);
 | 
						|
		swingLimit = m_swingSpan1 * sinphi/sinalpha;
 | 
						|
		}*/
 | 
						|
	}
 | 
						|
	else if (swingAngle < 0)
 | 
						|
	{
 | 
						|
		// this should never happen!
 | 
						|
#if 0
 | 
						|
        btAssert(0);
 | 
						|
#endif
 | 
						|
 	}
 | 
						|
}
 | 
						|
 | 
						|
btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const
 | 
						|
{
 | 
						|
	// compute x/y in ellipse using cone angle (0 -> 2*PI along surface of cone)
 | 
						|
	btScalar xEllipse = btCos(fAngleInRadians);
 | 
						|
	btScalar yEllipse = btSin(fAngleInRadians);
 | 
						|
 | 
						|
	// Use the slope of the vector (using x/yEllipse) and find the length
 | 
						|
	// of the line that intersects the ellipse:
 | 
						|
	//  x^2   y^2
 | 
						|
	//  --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
 | 
						|
	//  a^2   b^2
 | 
						|
	// Do the math and it should be clear.
 | 
						|
 | 
						|
	btScalar swingLimit = m_swingSpan1; // if xEllipse == 0, just use axis b (1)
 | 
						|
	if (fabs(xEllipse) > SIMD_EPSILON)
 | 
						|
	{
 | 
						|
		btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
 | 
						|
		btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
 | 
						|
		norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
 | 
						|
		btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
 | 
						|
		swingLimit = sqrt(swingLimit2);
 | 
						|
	}
 | 
						|
 | 
						|
	// convert into point in constraint space:
 | 
						|
	// note: twist is x-axis, swing 1 and 2 are along the z and y axes respectively
 | 
						|
	btVector3 vSwingAxis(0, xEllipse, -yEllipse);
 | 
						|
	btQuaternion qSwing(vSwingAxis, swingLimit);
 | 
						|
	btVector3 vPointInConstraintSpace(fLength,0,0);
 | 
						|
	return quatRotate(qSwing, vPointInConstraintSpace);
 | 
						|
}
 | 
						|
 | 
						|
// given a twist rotation in constraint space, (pre: cone must already be removed)
 | 
						|
// this method computes its corresponding angle and axis.
 | 
						|
void btConeTwistConstraint::computeTwistLimitInfo(const btQuaternion& qTwist,
 | 
						|
												  btScalar& twistAngle, // out
 | 
						|
												  btVector3& vTwistAxis) // out
 | 
						|
{
 | 
						|
	btQuaternion qMinTwist = qTwist;
 | 
						|
	twistAngle = qTwist.getAngle();
 | 
						|
 | 
						|
	if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
 | 
						|
	{
 | 
						|
		qMinTwist = -(qTwist);
 | 
						|
		twistAngle = qMinTwist.getAngle();
 | 
						|
	}
 | 
						|
	if (twistAngle < 0)
 | 
						|
	{
 | 
						|
		// this should never happen
 | 
						|
#if 0
 | 
						|
        btAssert(0);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
 | 
						|
	vTwistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z());
 | 
						|
	if (twistAngle > SIMD_EPSILON)
 | 
						|
		vTwistAxis.normalize();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void btConeTwistConstraint::adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const
 | 
						|
{
 | 
						|
	// the swing axis is computed as the "twist-free" cone rotation,
 | 
						|
	// but the cone limit is not circular, but elliptical (if swingspan1 != swingspan2).
 | 
						|
	// so, if we're outside the limits, the closest way back inside the cone isn't 
 | 
						|
	// along the vector back to the center. better (and more stable) to use the ellipse normal.
 | 
						|
 | 
						|
	// convert swing axis to direction from center to surface of ellipse
 | 
						|
	// (ie. rotate 2D vector by PI/2)
 | 
						|
	btScalar y = -vSwingAxis.z();
 | 
						|
	btScalar z =  vSwingAxis.y();
 | 
						|
 | 
						|
	// do the math...
 | 
						|
	if (fabs(z) > SIMD_EPSILON) // avoid division by 0. and we don't need an update if z == 0.
 | 
						|
	{
 | 
						|
		// compute gradient/normal of ellipse surface at current "point"
 | 
						|
		btScalar grad = y/z;
 | 
						|
		grad *= m_swingSpan2 / m_swingSpan1;
 | 
						|
 | 
						|
		// adjust y/z to represent normal at point (instead of vector to point)
 | 
						|
		if (y > 0)
 | 
						|
			y =  fabs(grad * z);
 | 
						|
		else
 | 
						|
			y = -fabs(grad * z);
 | 
						|
 | 
						|
		// convert ellipse direction back to swing axis
 | 
						|
		vSwingAxis.setZ(-y);
 | 
						|
		vSwingAxis.setY( z);
 | 
						|
		vSwingAxis.normalize();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void btConeTwistConstraint::setMotorTarget(const btQuaternion &q)
 | 
						|
{
 | 
						|
	//btTransform trACur = m_rbA.getCenterOfMassTransform();
 | 
						|
	//btTransform trBCur = m_rbB.getCenterOfMassTransform();
 | 
						|
//	btTransform trABCur = trBCur.inverse() * trACur;
 | 
						|
//	btQuaternion qABCur = trABCur.getRotation();
 | 
						|
//	btTransform trConstraintCur = (trBCur * m_rbBFrame).inverse() * (trACur * m_rbAFrame);
 | 
						|
	//btQuaternion qConstraintCur = trConstraintCur.getRotation();
 | 
						|
 | 
						|
	btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * q * m_rbAFrame.getRotation();
 | 
						|
	setMotorTargetInConstraintSpace(qConstraint);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &q)
 | 
						|
{
 | 
						|
	m_qTarget = q;
 | 
						|
 | 
						|
	// clamp motor target to within limits
 | 
						|
	{
 | 
						|
		btScalar softness = 1.f;//m_limitSoftness;
 | 
						|
 | 
						|
		// split into twist and cone
 | 
						|
		btVector3 vTwisted = quatRotate(m_qTarget, vTwist);
 | 
						|
		btQuaternion qTargetCone  = shortestArcQuat(vTwist, vTwisted); qTargetCone.normalize();
 | 
						|
		btQuaternion qTargetTwist = qTargetCone.inverse() * m_qTarget; qTargetTwist.normalize();
 | 
						|
 | 
						|
		// clamp cone
 | 
						|
		if (m_swingSpan1 >= btScalar(0.05f) && m_swingSpan2 >= btScalar(0.05f))
 | 
						|
		{
 | 
						|
			btScalar swingAngle, swingLimit; btVector3 swingAxis;
 | 
						|
			computeConeLimitInfo(qTargetCone, swingAngle, swingAxis, swingLimit);
 | 
						|
 | 
						|
			if (fabs(swingAngle) > SIMD_EPSILON)
 | 
						|
			{
 | 
						|
				if (swingAngle > swingLimit*softness)
 | 
						|
					swingAngle = swingLimit*softness;
 | 
						|
				else if (swingAngle < -swingLimit*softness)
 | 
						|
					swingAngle = -swingLimit*softness;
 | 
						|
				qTargetCone = btQuaternion(swingAxis, swingAngle);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// clamp twist
 | 
						|
		if (m_twistSpan >= btScalar(0.05f))
 | 
						|
		{
 | 
						|
			btScalar twistAngle; btVector3 twistAxis;
 | 
						|
			computeTwistLimitInfo(qTargetTwist, twistAngle, twistAxis);
 | 
						|
 | 
						|
			if (fabs(twistAngle) > SIMD_EPSILON)
 | 
						|
			{
 | 
						|
				// eddy todo: limitSoftness used here???
 | 
						|
				if (twistAngle > m_twistSpan*softness)
 | 
						|
					twistAngle = m_twistSpan*softness;
 | 
						|
				else if (twistAngle < -m_twistSpan*softness)
 | 
						|
					twistAngle = -m_twistSpan*softness;
 | 
						|
				qTargetTwist = btQuaternion(twistAxis, twistAngle);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		m_qTarget = qTargetCone * qTargetTwist;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
 | 
						|
///If no axis is provided, it uses the default axis for this constraint.
 | 
						|
void btConeTwistConstraint::setParam(int num, btScalar value, int axis)
 | 
						|
{
 | 
						|
	switch(num)
 | 
						|
	{
 | 
						|
		case BT_CONSTRAINT_ERP :
 | 
						|
		case BT_CONSTRAINT_STOP_ERP :
 | 
						|
			if((axis >= 0) && (axis < 3)) 
 | 
						|
			{
 | 
						|
				m_linERP = value;
 | 
						|
				m_flags |= BT_CONETWIST_FLAGS_LIN_ERP;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				m_biasFactor = value;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case BT_CONSTRAINT_CFM :
 | 
						|
		case BT_CONSTRAINT_STOP_CFM :
 | 
						|
			if((axis >= 0) && (axis < 3)) 
 | 
						|
			{
 | 
						|
				m_linCFM = value;
 | 
						|
				m_flags |= BT_CONETWIST_FLAGS_LIN_CFM;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				m_angCFM = value;
 | 
						|
				m_flags |= BT_CONETWIST_FLAGS_ANG_CFM;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		default:
 | 
						|
			btAssertConstrParams(0);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
///return the local value of parameter
 | 
						|
btScalar btConeTwistConstraint::getParam(int num, int axis) const 
 | 
						|
{
 | 
						|
	btScalar retVal = 0;
 | 
						|
	switch(num)
 | 
						|
	{
 | 
						|
		case BT_CONSTRAINT_ERP :
 | 
						|
		case BT_CONSTRAINT_STOP_ERP :
 | 
						|
			if((axis >= 0) && (axis < 3)) 
 | 
						|
			{
 | 
						|
				btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_ERP);
 | 
						|
				retVal = m_linERP;
 | 
						|
			}
 | 
						|
			else if((axis >= 3) && (axis < 6)) 
 | 
						|
			{
 | 
						|
				retVal = m_biasFactor;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				btAssertConstrParams(0);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case BT_CONSTRAINT_CFM :
 | 
						|
		case BT_CONSTRAINT_STOP_CFM :
 | 
						|
			if((axis >= 0) && (axis < 3)) 
 | 
						|
			{
 | 
						|
				btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_CFM);
 | 
						|
				retVal = m_linCFM;
 | 
						|
			}
 | 
						|
			else if((axis >= 3) && (axis < 6)) 
 | 
						|
			{
 | 
						|
				btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_ANG_CFM);
 | 
						|
				retVal = m_angCFM;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				btAssertConstrParams(0);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		default : 
 | 
						|
			btAssertConstrParams(0);
 | 
						|
	}
 | 
						|
	return retVal;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void btConeTwistConstraint::setFrames(const btTransform & frameA, const btTransform & frameB)
 | 
						|
{
 | 
						|
	m_rbAFrame = frameA;
 | 
						|
	m_rbBFrame = frameB;
 | 
						|
	buildJacobian();
 | 
						|
	//calculateTransforms();
 | 
						|
}
 | 
						|
 | 
						|
 
 | 
						|
 | 
						|
 |