forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			256 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			256 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btSolve2LinearConstraint.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "LinearMath/btVector3.h"
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#include "btJacobianEntry.h"
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void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
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												   btRigidBody* body1,
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		btRigidBody* body2,
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						const btMatrix3x3& world2A,
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						const btMatrix3x3& world2B,
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						const btVector3& invInertiaADiag,
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						const btScalar invMassA,
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						const btVector3& linvelA,const btVector3& angvelA,
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						const btVector3& rel_posA1,
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						const btVector3& invInertiaBDiag,
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						const btScalar invMassB,
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						const btVector3& linvelB,const btVector3& angvelB,
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						const btVector3& rel_posA2,
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					  btScalar depthA, const btVector3& normalA, 
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					  const btVector3& rel_posB1,const btVector3& rel_posB2,
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					  btScalar depthB, const btVector3& normalB, 
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					  btScalar& imp0,btScalar& imp1)
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{
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	(void)linvelA;
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	(void)linvelB;
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	(void)angvelB;
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	(void)angvelA;
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	imp0 = btScalar(0.);
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	imp1 = btScalar(0.);
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	btScalar len = btFabs(normalA.length()) - btScalar(1.);
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	if (btFabs(len) >= SIMD_EPSILON)
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		return;
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	btAssert(len < SIMD_EPSILON);
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	//this jacobian entry could be re-used for all iterations
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	btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
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		invInertiaBDiag,invMassB);
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	btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
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		invInertiaBDiag,invMassB);
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	//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
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	//const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
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	const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1));
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	const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1));
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//	btScalar penetrationImpulse = (depth*contactTau*timeCorrection)  * massTerm;//jacDiagABInv
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	btScalar massTerm = btScalar(1.) / (invMassA + invMassB);
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	// calculate rhs (or error) terms
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	const btScalar dv0 = depthA  * m_tau * massTerm - vel0 * m_damping;
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	const btScalar dv1 = depthB  * m_tau * massTerm - vel1 * m_damping;
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	// dC/dv * dv = -C
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	// jacobian * impulse = -error
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	//
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	//impulse = jacobianInverse * -error
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	// inverting 2x2 symmetric system (offdiagonal are equal!)
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	// 
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	btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB);
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	btScalar	invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
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	//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
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	//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
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	imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
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	imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
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	//[a b]								  [d -c]
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	//[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc)
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	//[jA nD] * [imp0] = [dv0]
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	//[nD jB]   [imp1]   [dv1]
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}
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void btSolve2LinearConstraint::resolveBilateralPairConstraint(
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						btRigidBody* body1,
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						btRigidBody* body2,
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						const btMatrix3x3& world2A,
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						const btMatrix3x3& world2B,
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						const btVector3& invInertiaADiag,
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						const btScalar invMassA,
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						const btVector3& linvelA,const btVector3& angvelA,
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						const btVector3& rel_posA1,
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						const btVector3& invInertiaBDiag,
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						const btScalar invMassB,
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						const btVector3& linvelB,const btVector3& angvelB,
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						const btVector3& rel_posA2,
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					  btScalar depthA, const btVector3& normalA, 
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					  const btVector3& rel_posB1,const btVector3& rel_posB2,
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					  btScalar depthB, const btVector3& normalB, 
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					  btScalar& imp0,btScalar& imp1)
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{
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	(void)linvelA;
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	(void)linvelB;
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	(void)angvelA;
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	(void)angvelB;
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	imp0 = btScalar(0.);
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	imp1 = btScalar(0.);
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	btScalar len = btFabs(normalA.length()) - btScalar(1.);
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	if (btFabs(len) >= SIMD_EPSILON)
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		return;
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	btAssert(len < SIMD_EPSILON);
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	//this jacobian entry could be re-used for all iterations
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	btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
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		invInertiaBDiag,invMassB);
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	btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
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		invInertiaBDiag,invMassB);
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	//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
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	//const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
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	const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1));
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	const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1));
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	// calculate rhs (or error) terms
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	const btScalar dv0 = depthA  * m_tau - vel0 * m_damping;
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	const btScalar dv1 = depthB  * m_tau - vel1 * m_damping;
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	// dC/dv * dv = -C
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	// jacobian * impulse = -error
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	//
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	//impulse = jacobianInverse * -error
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	// inverting 2x2 symmetric system (offdiagonal are equal!)
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	// 
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	btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB);
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	btScalar	invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
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	//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
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	//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
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	imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
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	imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
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	//[a b]								  [d -c]
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	//[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc)
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	//[jA nD] * [imp0] = [dv0]
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	//[nD jB]   [imp1]   [dv1]
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	if ( imp0 > btScalar(0.0))
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	{
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		if ( imp1 > btScalar(0.0) )
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		{
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			//both positive
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		}
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		else
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		{
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			imp1 = btScalar(0.);
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			// now imp0>0 imp1<0
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			imp0 = dv0 / jacA.getDiagonal();
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			if ( imp0 > btScalar(0.0) )
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			{
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			} else
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			{
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				imp0 = btScalar(0.);
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			}
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		}
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	}
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	else
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	{
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		imp0 = btScalar(0.);
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		imp1 = dv1 / jacB.getDiagonal();
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		if ( imp1 <= btScalar(0.0) )
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		{
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			imp1 = btScalar(0.);
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			// now imp0>0 imp1<0
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			imp0 = dv0 / jacA.getDiagonal();
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			if ( imp0 > btScalar(0.0) )
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			{
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			} else
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			{
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				imp0 = btScalar(0.);
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			}
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		} else
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		{
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		}
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	}
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}
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/*
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void btSolve2LinearConstraint::resolveAngularConstraint(	const btMatrix3x3& invInertiaAWS,
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											const btScalar invMassA,
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											const btVector3& linvelA,const btVector3& angvelA,
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											const btVector3& rel_posA1,
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											const btMatrix3x3& invInertiaBWS,
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											const btScalar invMassB,
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											const btVector3& linvelB,const btVector3& angvelB,
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											const btVector3& rel_posA2,
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											btScalar depthA, const btVector3& normalA, 
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											const btVector3& rel_posB1,const btVector3& rel_posB2,
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											btScalar depthB, const btVector3& normalB, 
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											btScalar& imp0,btScalar& imp1)
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{
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}
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*/
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