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LNXSDK/leenkx/blender/lnx/logicnode/object/LN_get_object_geom.py

41 lines
1.7 KiB
Python

from lnx.logicnode.lnx_nodes import *
class GetObjectGeomNode(LnxLogicTreeNode):
"""Returns the vertex geometry info of the given object and the vertex groups info.
@input Object: object geometry to retrieve.
@output Vertices Positions: an array with the vertices positions.
@output Vertices Normals: an array with vertices normals directions.
@output Vertices Indices: an array with vertices indices.
@output Vertices Material Indices: an array with material indices per vertex.
@output Vertices Vertices Face Indices: an array with face index per vertex.
@output Vertex Groups Maps: maps with vertex group names and vertices positions.
@output Vertex Groups Names: an array with the names of the vertex gruops.
"""
bl_idname = 'LNGetObjectGeomNode'
bl_label = 'Get Object Geometry'
lnx_section = 'relations'
lnx_version = 1
property0: HaxeEnumProperty(
'property0',
items = [('Local', 'Local', 'Local'),
('Global', 'Global', 'Global')],
name='', default='Local', update='')
def lnx_init(self, context):
self.add_input('LnxNodeSocketObject', 'Object')
self.add_output('LnxNodeSocketArray', 'Vertices Positions')
self.add_output('LnxNodeSocketArray', 'Vertices Normals')
self.add_output('LnxNodeSocketArray', 'Vertices Indices')
self.add_output('LnxNodeSocketArray', 'Vertices Material Indices')
self.add_output('LnxNodeSocketArray', 'Vertices Face Indices')
self.add_output('LnxDynamicSocket', 'Vertex Groups Map')
self.add_output('LnxNodeSocketArray', 'Vertex Groups Names')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')