forked from LeenkxTeam/LNXSDK
70 lines
1.5 KiB
Haxe
70 lines
1.5 KiB
Haxe
package leenkx.logicnode;
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import kha.FastFloat;
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import iron.object.ObjectAnimation;
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import iron.object.Object;
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import iron.object.Animation;
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#if lnx_skin
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import iron.object.BoneAnimation;
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#end
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import iron.math.Mat4;
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class AnimActionNode extends LogicNode {
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public var property0: String;
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public var sampler: ActionSampler;
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var object: Object;
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#if lnx_skin
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var animationBone: BoneAnimation;
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#end
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var animationObject: ObjectAnimation;
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var ready = false;
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var func:Dynamic = null;
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public function new(tree: LogicTree) {
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super(tree);
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tree.notifyOnUpdate(init);
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}
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function init(){
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sampler = new ActionSampler(inputs[1].get(), 1.0, inputs[2].get());
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object = inputs[0].get();
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assert(Error, object != null, "The object input not be null");
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if(object.animation == null) {
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#if lnx_skin
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animationBone = object.getBoneAnimation(object.uid);
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animationBone.registerAction(property0, sampler);
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func = sampleBonaAction;
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#end
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}
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else{
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animationObject = cast(object.animation, ObjectAnimation);
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animationObject.registerAction(property0, sampler);
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func = sampleObjectAction;
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}
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ready = true;
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tree.removeUpdate(init);
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}
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#if lnx_skin
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public function sampleBonaAction(animMats: Array<Mat4>){
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animationBone.sampleAction(sampler, animMats);
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}
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#end
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public function sampleObjectAction(animMats: Map<String, FastFloat>) {
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animationObject.sampleAction(sampler, animMats);
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}
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override function get(from: Int): Dynamic {
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if(!ready) init();
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return func;
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}
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}
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