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LNXSDK/leenkx/Sources/leenkx/logicnode/GetBoneTransformNode.hx

38 lines
814 B
Haxe

package leenkx.logicnode;
import iron.object.Object;
#if lnx_skin
import iron.object.BoneAnimation;
#end
import iron.math.Mat4;
class GetBoneTransformNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Mat4 {
#if lnx_skin
var object: Object = inputs[0].get();
var boneName: String = inputs[1].get();
if (object == null) return null;
var anim = object.animation != null ? cast(object.animation, BoneAnimation) : null;
if (anim == null) anim = object.getBoneAnimation(object.uid);
// Get bone in armature
var bone = anim.getBone(boneName);
return anim.getAbsWorldMat(anim.skeletonMats, bone);
//return anim.getAbsMat(bone).clone().multmat(object.transform.world);
#else
return null;
#end
}
}