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LNXSDK/leenkx/Sources/leenkx/logicnode/PhysicsConvexCastNode.hx
2025-01-22 16:18:30 +01:00

51 lines
1.1 KiB
Haxe

package leenkx.logicnode;
#if lnx_physics
import leenkx.trait.physics.RigidBody;
#end
import iron.object.Object;
import iron.math.Vec4;
import iron.math.Quat;
class PhysicsConvexCastNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Dynamic {
var convex: Object = inputs[0].get();
var vfrom: Vec4 = inputs[1].get();
var vto: Vec4 = inputs[2].get();
var rot: Quat = inputs[3].get();
var mask: Int = inputs[4].get();
if (vfrom == null || vto == null) return null;
#if lnx_physics
var rb = convex.getTrait(RigidBody);
if(rb == null) return null;
var physics = leenkx.trait.physics.PhysicsWorld.active;
var hit = physics.convexSweepTest(rb, vfrom, vto, rot, mask);
if (from == 0) { // Hit Position
if (hit != null) return hit.pos;
}
else if (from == 1) { // RB Position
if (hit != null) {
var d = Vec4.distance(vfrom, vto);
var v = new Vec4();
v.subvecs(vto, vfrom).normalize();
v.mult(d * hit.hitFraction);
v.add(vfrom);
return v;
}
}
else if (from == 2) { // Hit
if (hit != null) return hit.normal;
}
#end
return null;
}
}