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LNXSDK/leenkx/blender/lnx/logicnode/draw/LN_draw_to_screen.py

70 lines
3.0 KiB
Python

from lnx.logicnode.lnx_nodes import *
import bpy
class DrawToScreenNode(LnxLogicTreeNode):
"""Draws a Render Target image to screen.
@input Draw: Activate to draw the Render Target image to screen. The input must
be (indirectly) called from an `On Render2D` node.
@input In: Activate to get the Render Target image of the render 2d draws.
@input Draw Width/Height: Size of the Render Target image in pixels.
@input Image: The filename of the image.
@input Color: The color that the image's pixels are multiplied with.
@input Left/Center/Right: Horizontal anchor point of the image.
0 = Left, 1 = Center, 2 = Right
@input Top/Middle/Bottom: Vertical anchor point of the image.
0 = Top, 1 = Middle, 2 = Bottom
@input X/Y: Position of the anchor point in pixels.
@input Width/Height: Size of the sub image in pixels.
@input sX/Y: Position of the sub anchor point in pixels.
@input sWidth/Height: Size of the image in pixels.
@input Angle: Rotation angle in radians. Image will be rotated cloclwiswe
at the anchor point.
@input Clear Image: Clear the image before drawing to it
@output Out: Activated after the image has been drawn.
@output Draw: Input for the render 2d draws.
@see [`kha.graphics2.Graphics.drawImage()`](http://kha.tech/api/kha/graphics2/Graphics.html#drawImage).
"""
bl_idname = 'LNDrawToScreenNode'
bl_label = 'Draw To Screen'
lnx_section = 'draw'
lnx_version = 2
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Draw')
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxIntSocket', 'Draw Width')
self.add_input('LnxIntSocket', 'Draw Height')
self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0])
self.add_input('LnxIntSocket', '0/1/2 = Left/Center/Right', default_value=0)
self.add_input('LnxIntSocket', '0/1/2 = Top/Middle/Bottom', default_value=0)
self.add_input('LnxFloatSocket', 'X')
self.add_input('LnxFloatSocket', 'Y')
self.add_input('LnxFloatSocket', 'Width')
self.add_input('LnxFloatSocket', 'Height')
self.add_input('LnxFloatSocket', 'sX')
self.add_input('LnxFloatSocket', 'sY')
self.add_input('LnxFloatSocket', 'sWidth')
self.add_input('LnxFloatSocket', 'sHeight')
self.add_input('LnxFloatSocket', 'Angle')
self.add_input('LnxBoolSocket', 'Clear Image')
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxNodeSocketAction', 'Draw')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.lnx_version not in (0, 1):
raise LookupError()
return NodeReplacement(
"LNDrawToScreenNode", self.lnx_version,
"LNDrawToScreenNode", 2,
in_socket_mapping={0:1, 1:2, 2:3, 3:4, 4:5, 5:6, 6:7, 7:8, 8:9, 9:10, 10:11, 11:12, 12:13, 13:14, 14:15},
out_socket_mapping={0:0},
)