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LNXSDK
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e5082835c42329895730d93497692bf45f409b51
LNXSDK
/
leenkx
/
blender
/
lnx
/
logicnode
/
transform
History
Onek8
0460b9d587
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
2026-09-04 10:46:13 -07:00
..
__init__.py
…
LN_append_transform.py
…
LN_get_object_dimension.py
…
LN_get_object_location.py
…
LN_get_object_rotation.py
…
LN_get_object_scale.py
…
LN_get_object_transform.py
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
2026-09-04 10:46:13 -07:00
LN_get_world_orientation.py
…
LN_look_at.py
…
LN_replace_object.py
Repe [T3DU] and Moises Jpelaez updates
2026-05-12 23:54:06 -07:00
LN_rotate_object.py
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
2026-09-04 10:46:13 -07:00
LN_separate_rotation.py
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
2026-09-04 10:46:13 -07:00
LN_separate_transform.py
…
LN_set_look_at_rotation.py
1. added local rotation so that if the source object is child then it would still align to the target object. 2. removed rotation output socket since is not really needed.
2025-06-26 03:05:11 +02:00
LN_set_object_dimension.py
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
2026-09-04 10:46:13 -07:00
LN_set_object_location.py
…
LN_set_object_rotation.py
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
2026-09-04 10:46:13 -07:00
LN_set_object_scale.py
…
LN_set_object_transform.py
…
LN_transform_math.py
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
2026-09-04 10:46:13 -07:00
LN_transform_to_rotation.py
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LN_transform_to_vector.py
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LN_translate_object.py
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LN_translate_on_local_axis.py
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LN_vector_to_object_orientation.py
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LN_world_vector_to_local_space.py
…