Files
LNXSDK/leenkx/Sources/leenkx/logicnode/PhysicsConvexCastOnNode.hx
2025-01-22 16:18:30 +01:00

69 lines
1.4 KiB
Haxe

package leenkx.logicnode;
#if lnx_physics
import leenkx.trait.physics.RigidBody;
#end
import iron.object.Object;
import iron.math.Vec4;
import iron.math.Quat;
class PhysicsConvexCastOnNode extends LogicNode {
var hitPos: Vec4 = null;
var convexPos: Vec4 = null;
var hitNormal: Vec4 = null;
public function new(tree: LogicTree) {
super(tree);
}
function reset() {
hitPos = null;
convexPos = null;
hitNormal = null;
}
override function run(from:Int) {
reset();
var convex: Object = inputs[1].get();
var vfrom: Vec4 = inputs[2].get();
var vto: Vec4 = inputs[3].get();
var rot: Quat = inputs[4].get();
var mask: Int = inputs[5].get();
#if lnx_physics
if (vfrom != null && vto != null) {
var rb = convex.getTrait(RigidBody);
var physics = leenkx.trait.physics.PhysicsWorld.active;
var hit = physics.convexSweepTest(rb, vfrom, vto, rot, mask);
if(hit != null) {
hitPos = new Vec4().setFrom(hit.pos);
var d = Vec4.distance(vfrom, vto);
var v = new Vec4();
v.subvecs(vto, vfrom).normalize();
v.mult(d * hit.hitFraction);
v.add(vfrom);
convexPos = new Vec4().setFrom(v);
hitNormal = new Vec4().setFrom(physics.hitNormalWorld);
}
}
#end
runOutput(0);
}
override function get(from: Int): Dynamic {
if (from == 1) { // Hit Position
return hitPos;
}
else if (from == 2) { // RB Position
return convexPos;
}
else { // Normal
return hitNormal;
}
return null;
}
}