forked from LeenkxTeam/LNXSDK
42 lines
2.7 KiB
Haxe
42 lines
2.7 KiB
Haxe
package kha.compute;
|
|
|
|
import kha.arrays.Float32Array;
|
|
import kha.Image;
|
|
import kha.FastFloat;
|
|
import kha.math.FastMatrix3;
|
|
import kha.math.FastMatrix4;
|
|
import kha.math.FastVector2;
|
|
import kha.math.FastVector3;
|
|
import kha.math.FastVector4;
|
|
import kha.graphics4.CubeMap;
|
|
import kha.graphics4.TextureAddressing;
|
|
import kha.graphics4.TextureFilter;
|
|
import kha.graphics4.MipMapFilter;
|
|
|
|
extern class Compute {
|
|
public static function setBool(location: ConstantLocation, value: Bool): Void;
|
|
public static function setInt(location: ConstantLocation, value: Int): Void;
|
|
public static function setFloat(location: ConstantLocation, value: FastFloat): Void;
|
|
public static function setFloat2(location: ConstantLocation, value1: FastFloat, value2: FastFloat): Void;
|
|
public static function setFloat3(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void;
|
|
public static function setFloat4(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void;
|
|
public static function setFloats(location: ConstantLocation, values: Float32Array): Void;
|
|
public static function setVector2(location: ConstantLocation, value: FastVector2): Void;
|
|
public static function setVector3(location: ConstantLocation, value: FastVector3): Void;
|
|
public static function setVector4(location: ConstantLocation, value: FastVector4): Void;
|
|
public static function setMatrix(location: ConstantLocation, value: FastMatrix4): Void;
|
|
public static function setMatrix3(location: ConstantLocation, value: FastMatrix3): Void;
|
|
public static function setBuffer(buffer: ShaderStorageBuffer, index: Int): Void;
|
|
public static function setTexture(unit: TextureUnit, texture: Image, access: Access): Void;
|
|
public static function setSampledTexture(unit: TextureUnit, texture: Image): Void;
|
|
public static function setSampledDepthTexture(unit: TextureUnit, texture: Image): Void;
|
|
public static function setSampledCubeMap(unit: TextureUnit, cubeMap: CubeMap): Void;
|
|
public static function setSampledDepthCubeMap(unit: TextureUnit, cubeMap: CubeMap): Void;
|
|
public static function setTextureParameters(unit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
|
|
minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void;
|
|
public static function setTexture3DParameters(unit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
|
|
wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void;
|
|
public static function setShader(shader: Shader): Void;
|
|
public static function compute(x: Int, y: Int, z: Int): Void;
|
|
}
|