forked from LeenkxTeam/LNXSDK
27 lines
533 B
Haxe
27 lines
533 B
Haxe
package leenkx.logicnode;
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import iron.math.Vec4;
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class GetTouchMovementNode extends LogicNode {
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var coords = new Vec4();
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function get(from: Int): Dynamic {
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var touch = iron.system.Input.getSurface();
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var multX: Float = inputs[0].get();
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var multY: Float = inputs[1].get();
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return switch (from) {
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case 0: touch.movementX;
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case 1: touch.movementY;
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case 2: touch.movementX * multX;
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case 3: touch.movementY * multY;
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default: null;
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}
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}
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}
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