forked from LeenkxTeam/LNXSDK
29 lines
663 B
Haxe
29 lines
663 B
Haxe
package leenkx.logicnode;
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import leenkx.renderpath.RenderToTexture;
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class RotateRenderTargetNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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RenderToTexture.ensure2DContext("RotateRenderTargetNode");
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final angle: Float = inputs[1].get();
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final centerX: Float = inputs[2].get();
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final centerY: Float = inputs[3].get();
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final revert: Bool = inputs[4].get();
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//Rotate render target
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RenderToTexture.g.rotate(angle, centerX, centerY);
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//Execute all outputs
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runOutput(0);
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//Revert rotation if enabled
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if(revert) RenderToTexture.g.rotate(-angle, centerX, centerY);
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}
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}
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