LNXSDK/Kha/Tests/Gamepads/src/AnalogPadDisplay.hx
2025-01-22 16:18:30 +01:00

76 lines
1.8 KiB
Haxe

package;
using kha.graphics2.GraphicsExtension;
class AnalogPadDisplay {
var id : Int;
var x : Float;
var y : Float;
var available = false;
var axis = [for (i in 0...6) 0.0];
var buttons = [for (i in 0...36) false];
var dz = 0.2;
public function new( id : Int, x : Float, y : Float ) {
this.id = id;
this.x = x;
this.y = y;
if (kha.input.Gamepad.get(id) != null) {
available = true;
kha.input.Gamepad.get(id).notify(gamepad_axisHandler, gamepad_buttonHandler);
}
}
function gamepad_axisHandler( axisId : Int, value : Float ) {
axis[axisId] = value;
trace('gamepad_axisHandler ${axisId} - ${value}');
}
function gamepad_buttonHandler( buttonId : Int, value : Float ) {
buttons[buttonId] = value > dz || value < -dz;
trace('gamepad_buttonHandler ${buttonId} - ${value}');
}
public function render( g : kha.graphics2.Graphics ) {
var lg = kha.Color.fromBytes(200, 200, 200);
var bl = kha.Color.Black;
var gr = kha.Color.Green;
var dg = kha.Color.fromBytes(100, 100, 100);
var dz = 0.2;
// rect
g.color = lg;
g.fillRect(x + 64, y + 16, 288, 256);
g.color = bl;
g.drawRect(x + 64, y + 16, 288, 256, 4);
// big left
g.color = lg;
g.fillCircle(x + 64, y + 64, 64);
g.color = bl;
g.drawCircle(x + 64, y + 64, 64, 4);
g.color = dg;
g.fillRect(x + 32, y + 32, 64, 64);
// analog left
g.color = gr;
g.fillCircle(x + 64 + axis[0] * 32, y + 64 + axis[1] * 32, 8);
g.color = bl;
g.fillCircle(x + 64 + axis[0] * 32, y + 64 + axis[1] * 32, 1);
// buttons
for (by in 0...6) {
for (bx in 0...6) {
var buttonIndex = by * 6 + bx;
g.color = !buttons[buttonIndex] ? lg : gr;
g.fillCircle(160 + x + bx * 32, 64 + y + by * 32, 12);
g.color = bl;
g.drawCircle(160 + x + bx * 32, 64 + y + by * 32, 12, 2);
}
}
}
}