forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			52 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| /*
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|  * Copyright (C)2005-2019 Haxe Foundation
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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|  * DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| // This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!
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| 
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| package js.html.webgl;
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| 
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| /**
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| 	The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the `WebGLRenderingContext.getShaderPrecisionFormat()` method.
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| 
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| 	Documentation [WebGLShaderPrecisionFormat](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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| 
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| 	@see <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat>
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| **/
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| @:native("WebGLShaderPrecisionFormat")
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| extern class ShaderPrecisionFormat {
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| 	
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| 	/**
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| 		The base 2 log of the absolute value of the minimum value that can be represented.
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| 	**/
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| 	var rangeMin(default,null) : Int;
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| 	
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| 	/**
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| 		The base 2 log of the absolute value of the maximum value that can be represented.
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| 	**/
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| 	var rangeMax(default,null) : Int;
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| 	
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| 	/**
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| 		The number of bits of precision that can be represented. For integer formats this value is always 0.
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| 	**/
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| 	var precision(default,null) : Int;
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| 	
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| } |