forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			73 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Bullet Continuous Collision Detection and Physics Library
 | |
| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | |
| 
 | |
| This software is provided 'as-is', without any express or implied warranty.
 | |
| In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| Permission is granted to anyone to use this software for any purpose, 
 | |
| including commercial applications, and to alter it and redistribute it freely, 
 | |
| subject to the following restrictions:
 | |
| 
 | |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | |
| 3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| #ifndef BT_EMPTY_SHAPE_H
 | |
| #define BT_EMPTY_SHAPE_H
 | |
| 
 | |
| #include "btConcaveShape.h"
 | |
| 
 | |
| #include "LinearMath/btVector3.h"
 | |
| #include "LinearMath/btTransform.h"
 | |
| #include "LinearMath/btMatrix3x3.h"
 | |
| #include "btCollisionMargin.h"
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| /// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
 | |
| /// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
 | |
| ATTRIBUTE_ALIGNED16(class) btEmptyShape	: public btConcaveShape
 | |
| {
 | |
| public:
 | |
| 	BT_DECLARE_ALIGNED_ALLOCATOR();
 | |
| 	
 | |
| 	btEmptyShape();
 | |
| 
 | |
| 	virtual ~btEmptyShape();
 | |
| 
 | |
| 
 | |
| 	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
 | |
| 	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
 | |
| 
 | |
| 
 | |
| 	virtual void	setLocalScaling(const btVector3& scaling)
 | |
| 	{
 | |
| 		m_localScaling = scaling;
 | |
| 	}
 | |
| 	virtual const btVector3& getLocalScaling() const 
 | |
| 	{
 | |
| 		return m_localScaling;
 | |
| 	}
 | |
| 
 | |
| 	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
 | |
| 	
 | |
| 	virtual const char*	getName()const
 | |
| 	{
 | |
| 		return "Empty";
 | |
| 	}
 | |
| 
 | |
| 	virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| protected:
 | |
| 	btVector3	m_localScaling;
 | |
| 
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| #endif //BT_EMPTY_SHAPE_H
 |