forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /// This file was created by Alex Silverman
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| 
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| #ifndef BT_MATERIAL_H
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| #define BT_MATERIAL_H
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| 
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| // Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties
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| class btMaterial
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| {
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|     // public members so that materials can change due to world events
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| public:
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|     btScalar m_friction;
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|     btScalar m_restitution;
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|     int pad[2];
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| 
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|     btMaterial(){}
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|     btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; }
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| };
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| 
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| #endif // BT_MATERIAL_H
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| 
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