forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			112 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef BT_STATIC_PLANE_SHAPE_H
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| #define BT_STATIC_PLANE_SHAPE_H
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| 
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| #include "btConcaveShape.h"
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| 
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| 
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| ///The btStaticPlaneShape simulates an infinite non-moving (static) collision plane.
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| ATTRIBUTE_ALIGNED16(class) btStaticPlaneShape : public btConcaveShape
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| {
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| protected:
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| 	btVector3	m_localAabbMin;
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| 	btVector3	m_localAabbMax;
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| 	
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| 	btVector3	m_planeNormal;
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| 	btScalar      m_planeConstant;
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| 	btVector3	m_localScaling;
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| 
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| public:
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| 	BT_DECLARE_ALIGNED_ALLOCATOR();
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| 
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| 	btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
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| 
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| 	virtual ~btStaticPlaneShape();
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| 
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| 
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| 	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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| 
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| 	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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| 
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| 	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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| 
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| 	virtual void	setLocalScaling(const btVector3& scaling);
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| 	virtual const btVector3& getLocalScaling() const;
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| 	
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| 	const btVector3&	getPlaneNormal() const
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| 	{
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| 		return	m_planeNormal;
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| 	}
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| 
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| 	const btScalar&	getPlaneConstant() const
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| 	{
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| 		return	m_planeConstant;
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| 	}
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| 
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| 	//debugging
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| 	virtual const char*	getName()const {return "STATICPLANE";}
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| 
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| 	virtual	int	calculateSerializeBufferSize() const;
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| 
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| 	///fills the dataBuffer and returns the struct name (and 0 on failure)
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| 	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
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| 
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| 
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| };
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| 
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| ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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| struct	btStaticPlaneShapeData
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| {
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| 	btCollisionShapeData	m_collisionShapeData;
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| 
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| 	btVector3FloatData	m_localScaling;
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| 	btVector3FloatData	m_planeNormal;
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| 	float			m_planeConstant;
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| 	char	m_pad[4];
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| };
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| 
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| 
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| SIMD_FORCE_INLINE	int	btStaticPlaneShape::calculateSerializeBufferSize() const
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| {
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| 	return sizeof(btStaticPlaneShapeData);
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| }
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| 
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| ///fills the dataBuffer and returns the struct name (and 0 on failure)
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| SIMD_FORCE_INLINE	const char*	btStaticPlaneShape::serialize(void* dataBuffer, btSerializer* serializer) const
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| {
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| 	btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*) dataBuffer;
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| 	btCollisionShape::serialize(&planeData->m_collisionShapeData,serializer);
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| 
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| 	m_localScaling.serializeFloat(planeData->m_localScaling);
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| 	m_planeNormal.serializeFloat(planeData->m_planeNormal);
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| 	planeData->m_planeConstant = float(m_planeConstant);
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| 
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| 	// Fill padding with zeros to appease msan.
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| 	planeData->m_pad[0] = 0;
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| 	planeData->m_pad[1] = 0;
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| 	planeData->m_pad[2] = 0;
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| 	planeData->m_pad[3] = 0;
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| 
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| 	return "btStaticPlaneShapeData";
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| }
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| 
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| 
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| #endif //BT_STATIC_PLANE_SHAPE_H
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| 
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| 
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| 
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