forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			389 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			389 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "btStridingMeshInterface.h"
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| #include "LinearMath/btSerializer.h"
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| 
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| btStridingMeshInterface::~btStridingMeshInterface()
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| {
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| 
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| }
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| 
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| 
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| void	btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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| {
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| 	(void)aabbMin;
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| 	(void)aabbMax;
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| 	int numtotalphysicsverts = 0;
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| 	int part,graphicssubparts = getNumSubParts();
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| 	const unsigned char * vertexbase;
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| 	const unsigned char * indexbase;
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| 	int indexstride;
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| 	PHY_ScalarType type;
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| 	PHY_ScalarType gfxindextype;
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| 	int stride,numverts,numtriangles;
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| 	int gfxindex;
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| 	btVector3 triangle[3];
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| 
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| 	btVector3 meshScaling = getScaling();
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| 
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| 	///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
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| 	for (part=0;part<graphicssubparts ;part++)
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| 	{
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| 		getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
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| 		numtotalphysicsverts+=numtriangles*3; //upper bound
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| 
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| 		///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
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| 		///so disable this feature by default
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| 		///see patch http://code.google.com/p/bullet/issues/detail?id=213
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| 
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| 		switch (type)
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| 		{
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| 		case PHY_FLOAT:
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| 		 {
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| 
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| 			 float* graphicsbase;
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| 
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| 			 switch (gfxindextype)
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| 			 {
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| 			 case PHY_INTEGER:
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| 				 {
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| 					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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| 					 {
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| 						 unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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| 						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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| 						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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| 						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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| 						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
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| 						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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| 						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
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| 						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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| 					 }
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| 					 break;
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| 				 }
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| 			 case PHY_SHORT:
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| 				 {
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| 					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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| 					 {
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| 						 unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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| 						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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| 						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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| 						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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| 						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
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| 						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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| 						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
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| 						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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| 					 }
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| 					 break;
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| 				 }
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| 			case PHY_UCHAR:
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| 				 {
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| 					 for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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| 					 {
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| 						 unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
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| 						 graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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| 						 triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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| 						 graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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| 						 triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
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| 						 graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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| 						 triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),	graphicsbase[2]*meshScaling.getZ());
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| 						 callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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| 					 }
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| 					 break;
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| 				 }
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| 			 default:
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| 				 btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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| 			 }
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| 			 break;
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| 		 }
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| 
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| 		case PHY_DOUBLE:
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| 			{
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| 				double* graphicsbase;
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| 
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| 				switch (gfxindextype)
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| 				{
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| 				case PHY_INTEGER:
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| 					{
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| 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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| 						{
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| 							unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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| 							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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| 							triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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| 							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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| 							triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
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| 							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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| 							triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
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| 							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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| 						}
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| 						break;
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| 					}
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| 				case PHY_SHORT:
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| 					{
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| 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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| 						{
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| 							unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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| 							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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| 							triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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| 							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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| 							triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
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| 							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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| 							triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
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| 							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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| 						}
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| 						break;
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| 					}
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| 				case PHY_UCHAR:
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| 					{
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| 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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| 						{
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| 							unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
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| 							graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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| 							triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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| 							graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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| 							triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
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| 							graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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| 							triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),  (btScalar)graphicsbase[2]*meshScaling.getZ());
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| 							callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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| 						}
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| 						break;
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| 					}
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| 				default:
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| 					btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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| 				}
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| 				break;
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| 			}
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| 		default:
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| 			btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
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| 		}
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| 
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| 		unLockReadOnlyVertexBase(part);
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| 	}
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| }
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| 
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| void	btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax)
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| {
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| 
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| 	struct	AabbCalculationCallback : public btInternalTriangleIndexCallback
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| 	{
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| 		btVector3	m_aabbMin;
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| 		btVector3	m_aabbMax;
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| 
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| 		AabbCalculationCallback()
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| 		{
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| 			m_aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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| 			m_aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
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| 		}
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| 
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| 		virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex)
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| 		{
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| 			(void)partId;
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| 			(void)triangleIndex;
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| 
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| 			m_aabbMin.setMin(triangle[0]);
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| 			m_aabbMax.setMax(triangle[0]);
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| 			m_aabbMin.setMin(triangle[1]);
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| 			m_aabbMax.setMax(triangle[1]);
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| 			m_aabbMin.setMin(triangle[2]);
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| 			m_aabbMax.setMax(triangle[2]);
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| 		}
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| 	};
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| 
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| 	//first calculate the total aabb for all triangles
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| 	AabbCalculationCallback	aabbCallback;
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| 	aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
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| 	aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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| 	InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax);
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| 
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| 	aabbMin = aabbCallback.m_aabbMin;
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| 	aabbMax = aabbCallback.m_aabbMax;
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| }
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| 
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| 
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| 
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| ///fills the dataBuffer and returns the struct name (and 0 on failure)
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| const char*	btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* serializer) const
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| {
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| 	btStridingMeshInterfaceData* trimeshData = (btStridingMeshInterfaceData*) dataBuffer;
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| 
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| 	trimeshData->m_numMeshParts = getNumSubParts();
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| 
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| 	//void* uniquePtr = 0;
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| 
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| 	trimeshData->m_meshPartsPtr = 0;
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| 
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| 	if (trimeshData->m_numMeshParts)
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| 	{
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| 		btChunk* chunk = serializer->allocate(sizeof(btMeshPartData),trimeshData->m_numMeshParts);
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| 		btMeshPartData* memPtr = (btMeshPartData*)chunk->m_oldPtr;
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| 		trimeshData->m_meshPartsPtr = (btMeshPartData *)serializer->getUniquePointer(memPtr);
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| 
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| 
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| 	//	int numtotalphysicsverts = 0;
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| 		int part,graphicssubparts = getNumSubParts();
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| 		const unsigned char * vertexbase;
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| 		const unsigned char * indexbase;
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| 		int indexstride;
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| 		PHY_ScalarType type;
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| 		PHY_ScalarType gfxindextype;
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| 		int stride,numverts,numtriangles;
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| 		int gfxindex;
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| 	//	btVector3 triangle[3];
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| 
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| 	//	btVector3 meshScaling = getScaling();
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| 
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| 		///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
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| 		for (part=0;part<graphicssubparts ;part++,memPtr++)
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| 		{
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| 			getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
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| 			memPtr->m_numTriangles = numtriangles;//indices = 3*numtriangles
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| 			memPtr->m_numVertices = numverts;
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| 			memPtr->m_indices16 = 0;
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| 			memPtr->m_indices32 = 0;
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| 			memPtr->m_3indices16 = 0;
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| 			memPtr->m_3indices8 = 0;
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| 			memPtr->m_vertices3f = 0;
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| 			memPtr->m_vertices3d = 0;
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| 
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| 
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| 			switch (gfxindextype)
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| 			{
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| 			case PHY_INTEGER:
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| 				{
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| 					int numindices = numtriangles*3;
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| 				
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| 					if (numindices)
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| 					{
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| 						btChunk* chunk = serializer->allocate(sizeof(btIntIndexData),numindices);
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| 						btIntIndexData* tmpIndices = (btIntIndexData*)chunk->m_oldPtr;
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| 						memPtr->m_indices32 = (btIntIndexData*)serializer->getUniquePointer(tmpIndices);
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| 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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| 						{
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| 							unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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| 							tmpIndices[gfxindex*3].m_value = tri_indices[0];
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| 							tmpIndices[gfxindex*3+1].m_value = tri_indices[1];
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| 							tmpIndices[gfxindex*3+2].m_value = tri_indices[2];
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| 						}
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| 						serializer->finalizeChunk(chunk,"btIntIndexData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
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| 					}
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| 					break;
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| 				}
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| 			case PHY_SHORT:
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| 				{
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| 					if (numtriangles)
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| 					{
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| 						btChunk* chunk = serializer->allocate(sizeof(btShortIntIndexTripletData),numtriangles);
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| 						btShortIntIndexTripletData* tmpIndices = (btShortIntIndexTripletData*)chunk->m_oldPtr;
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| 						memPtr->m_3indices16 = (btShortIntIndexTripletData*) serializer->getUniquePointer(tmpIndices);
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| 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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| 						{
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| 							unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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| 							tmpIndices[gfxindex].m_values[0] = tri_indices[0];
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| 							tmpIndices[gfxindex].m_values[1] = tri_indices[1];
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| 							tmpIndices[gfxindex].m_values[2] = tri_indices[2];
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| 							// Fill padding with zeros to appease msan.
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| 							tmpIndices[gfxindex].m_pad[0] = 0;
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| 							tmpIndices[gfxindex].m_pad[1] = 0;
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| 						}
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| 						serializer->finalizeChunk(chunk,"btShortIntIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
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| 					}
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| 					break;
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| 				}
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| 				case PHY_UCHAR:
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| 				{
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| 					if (numtriangles)
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| 					{
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| 						btChunk* chunk = serializer->allocate(sizeof(btCharIndexTripletData),numtriangles);
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| 						btCharIndexTripletData* tmpIndices = (btCharIndexTripletData*)chunk->m_oldPtr;
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| 						memPtr->m_3indices8 = (btCharIndexTripletData*) serializer->getUniquePointer(tmpIndices);
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| 						for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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| 						{
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| 							unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
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| 							tmpIndices[gfxindex].m_values[0] = tri_indices[0];
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| 							tmpIndices[gfxindex].m_values[1] = tri_indices[1];
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| 							tmpIndices[gfxindex].m_values[2] = tri_indices[2];
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| 							// Fill padding with zeros to appease msan.
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| 							tmpIndices[gfxindex].m_pad = 0;
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| 						}
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| 						serializer->finalizeChunk(chunk,"btCharIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
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| 					}
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| 					break;
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| 				}
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| 			default:
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| 				{
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| 					btAssert(0);
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| 					//unknown index type
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| 				}
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| 			}
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| 
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| 			switch (type)
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| 			{
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| 			case PHY_FLOAT:
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| 			 {
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| 				 float* graphicsbase;
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| 
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| 				 if (numverts)
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| 				 {
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| 					 btChunk* chunk = serializer->allocate(sizeof(btVector3FloatData),numverts);
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| 					 btVector3FloatData* tmpVertices = (btVector3FloatData*) chunk->m_oldPtr;
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| 					 memPtr->m_vertices3f = (btVector3FloatData *)serializer->getUniquePointer(tmpVertices);
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| 					 for (int i=0;i<numverts;i++)
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| 					 {
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| 						 graphicsbase = (float*)(vertexbase+i*stride);
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| 						 tmpVertices[i].m_floats[0] = graphicsbase[0];
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| 						 tmpVertices[i].m_floats[1] = graphicsbase[1];
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| 						 tmpVertices[i].m_floats[2] = graphicsbase[2];
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| 					 }
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| 					 serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
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| 				 }
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| 				 break;
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| 				}
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| 
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| 			case PHY_DOUBLE:
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| 				{
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| 					if (numverts)
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| 					{
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| 						btChunk* chunk = serializer->allocate(sizeof(btVector3DoubleData),numverts);
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| 						btVector3DoubleData* tmpVertices = (btVector3DoubleData*) chunk->m_oldPtr;
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| 						memPtr->m_vertices3d = (btVector3DoubleData *) serializer->getUniquePointer(tmpVertices);
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| 						for (int i=0;i<numverts;i++)
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| 					 {
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| 						 double* graphicsbase = (double*)(vertexbase+i*stride);//for now convert to float, might leave it at double
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| 						 tmpVertices[i].m_floats[0] = graphicsbase[0];
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| 						 tmpVertices[i].m_floats[1] = graphicsbase[1];
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| 						 tmpVertices[i].m_floats[2] = graphicsbase[2];
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| 					 }
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| 						serializer->finalizeChunk(chunk,"btVector3DoubleData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
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| 					}
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| 					break;
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| 				}
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| 
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| 			default:
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| 				btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
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| 			}
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| 
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| 			unLockReadOnlyVertexBase(part);
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| 		}
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| 
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| 		serializer->finalizeChunk(chunk,"btMeshPartData",BT_ARRAY_CODE,chunk->m_oldPtr);
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| 	}
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| 
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| 	// Fill padding with zeros to appease msan.
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| 	memset(trimeshData->m_padding, 0, sizeof(trimeshData->m_padding));
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| 
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| 	m_scaling.serializeFloat(trimeshData->m_scaling);
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| 	return "btStridingMeshInterfaceData";
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| }
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