forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			61 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
 | |
| Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
 | |
| 
 | |
| This software is provided 'as-is', without any express or implied warranty.
 | |
| In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| Permission is granted to anyone to use this software for any purpose, 
 | |
| including commercial applications, and to alter it and redistribute it freely, 
 | |
| subject to the following restrictions:
 | |
| 
 | |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | |
| 3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| #ifndef BT_HINGE2_CONSTRAINT_H
 | |
| #define BT_HINGE2_CONSTRAINT_H
 | |
| 
 | |
| 
 | |
| 
 | |
| #include "LinearMath/btVector3.h"
 | |
| #include "btTypedConstraint.h"
 | |
| #include "btGeneric6DofSpring2Constraint.h"
 | |
| 
 | |
| 
 | |
| 
 | |
| // Constraint similar to ODE Hinge2 Joint
 | |
| // has 3 degrees of frredom:
 | |
| // 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2)
 | |
| // 1 translational (along axis Z) with suspension spring
 | |
| 
 | |
| ATTRIBUTE_ALIGNED16(class) btHinge2Constraint : public btGeneric6DofSpring2Constraint
 | |
| {
 | |
| protected:
 | |
| 	btVector3	m_anchor;
 | |
| 	btVector3	m_axis1;
 | |
| 	btVector3	m_axis2;
 | |
| public:
 | |
| 		BT_DECLARE_ALIGNED_ALLOCATOR();
 | |
| 		
 | |
| 	// constructor
 | |
| 	// anchor, axis1 and axis2 are in world coordinate system
 | |
| 	// axis1 must be orthogonal to axis2
 | |
|     btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
 | |
| 	// access
 | |
| 	const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
 | |
| 	const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
 | |
| 	const btVector3& getAxis1() { return m_axis1; }
 | |
| 	const btVector3& getAxis2() { return m_axis2; }
 | |
| 	btScalar getAngle1() { return getAngle(2); }
 | |
| 	btScalar getAngle2() { return getAngle(0); }
 | |
| 	// limits
 | |
| 	void setUpperLimit(btScalar ang1max) { setAngularUpperLimit(btVector3(-1.f, 0.f, ang1max)); }
 | |
| 	void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3( 1.f, 0.f, ang1min)); }
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| #endif // BT_HINGE2_CONSTRAINT_H
 | |
| 
 |