forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			991 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			991 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "btMultiBodyDynamicsWorld.h"
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| #include "btMultiBodyConstraintSolver.h"
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| #include "btMultiBody.h"
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| #include "btMultiBodyLinkCollider.h"
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| #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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| #include "LinearMath/btQuickprof.h"
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| #include "btMultiBodyConstraint.h"
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| #include "LinearMath/btIDebugDraw.h"
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| #include "LinearMath/btSerializer.h"
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| 
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| 
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| void	btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, int group, int mask)
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| {
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| 	m_multiBodies.push_back(body);
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| 
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| }
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| 
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| void	btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
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| {
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| 	m_multiBodies.remove(body);
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| }
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| 
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| void	btMultiBodyDynamicsWorld::calculateSimulationIslands()
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| {
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| 	BT_PROFILE("calculateSimulationIslands");
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| 
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| 	getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
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| 
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|     {
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|         //merge islands based on speculative contact manifolds too
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|         for (int i=0;i<this->m_predictiveManifolds.size();i++)
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|         {
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|             btPersistentManifold* manifold = m_predictiveManifolds[i];
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|             
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|             const btCollisionObject* colObj0 = manifold->getBody0();
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|             const btCollisionObject* colObj1 = manifold->getBody1();
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|             
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|             if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
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|                 ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
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|             {
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| 				getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
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|             }
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|         }
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|     }
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|     
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| 	{
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| 		int i;
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| 		int numConstraints = int(m_constraints.size());
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| 		for (i=0;i< numConstraints ; i++ )
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| 		{
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| 			btTypedConstraint* constraint = m_constraints[i];
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| 			if (constraint->isEnabled())
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| 			{
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| 				const btRigidBody* colObj0 = &constraint->getRigidBodyA();
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| 				const btRigidBody* colObj1 = &constraint->getRigidBodyB();
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| 
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| 				if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
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| 					((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
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| 				{
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| 					getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	//merge islands linked by Featherstone link colliders
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| 	for (int i=0;i<m_multiBodies.size();i++)
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| 	{
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| 		btMultiBody* body = m_multiBodies[i];
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| 		{
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| 			btMultiBodyLinkCollider* prev = body->getBaseCollider();
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| 
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| 			for (int b=0;b<body->getNumLinks();b++)
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| 			{
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| 				btMultiBodyLinkCollider* cur = body->getLink(b).m_collider;
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| 				
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| 				if (((cur) && (!(cur)->isStaticOrKinematicObject())) &&
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| 					((prev) && (!(prev)->isStaticOrKinematicObject())))
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| 				{
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| 					int tagPrev = prev->getIslandTag();
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| 					int tagCur = cur->getIslandTag();
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| 					getSimulationIslandManager()->getUnionFind().unite(tagPrev, tagCur);
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| 				}
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| 				if (cur && !cur->isStaticOrKinematicObject())
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| 					prev = cur;
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| 				
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| 			}
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| 		}
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| 	}
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| 
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| 	//merge islands linked by multibody constraints
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| 	{
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| 		for (int i=0;i<this->m_multiBodyConstraints.size();i++)
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| 		{
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| 			btMultiBodyConstraint* c = m_multiBodyConstraints[i];
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| 			int tagA = c->getIslandIdA();
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| 			int tagB = c->getIslandIdB();
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| 			if (tagA>=0 && tagB>=0)
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| 				getSimulationIslandManager()->getUnionFind().unite(tagA, tagB);
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| 		}
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| 	}
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| 
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| 	//Store the island id in each body
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| 	getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
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| 
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| }
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| 
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| 
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| void	btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
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| {
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| 	BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState");
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| 
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| 	
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| 	
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| 	for ( int i=0;i<m_multiBodies.size();i++)
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| 	{
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| 		btMultiBody* body = m_multiBodies[i];
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| 		if (body)
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| 		{
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| 			body->checkMotionAndSleepIfRequired(timeStep);
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| 			if (!body->isAwake())
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| 			{
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| 				btMultiBodyLinkCollider* col = body->getBaseCollider();
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| 				if (col && col->getActivationState() == ACTIVE_TAG)
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| 				{
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| 					col->setActivationState( WANTS_DEACTIVATION);
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| 					col->setDeactivationTime(0.f);
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| 				}
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| 				for (int b=0;b<body->getNumLinks();b++)
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| 				{
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| 					btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
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| 					if (col && col->getActivationState() == ACTIVE_TAG)
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| 					{
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| 						col->setActivationState( WANTS_DEACTIVATION);
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| 						col->setDeactivationTime(0.f);
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| 					}
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| 				}
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| 			} else
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| 			{
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| 				btMultiBodyLinkCollider* col = body->getBaseCollider();
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| 				if (col && col->getActivationState() != DISABLE_DEACTIVATION)
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| 					col->setActivationState( ACTIVE_TAG );
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| 
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| 				for (int b=0;b<body->getNumLinks();b++)
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| 				{
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| 					btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
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| 					if (col && col->getActivationState() != DISABLE_DEACTIVATION)
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| 						col->setActivationState( ACTIVE_TAG );
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| 				}
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| 			}
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| 
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| 		}
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| 	}
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| 
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| 	btDiscreteDynamicsWorld::updateActivationState(timeStep);
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| }
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| 
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| 
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| SIMD_FORCE_INLINE	int	btGetConstraintIslandId2(const btTypedConstraint* lhs)
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| {
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| 	int islandId;
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| 	
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| 	const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
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| 	const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
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| 	islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
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| 	return islandId;
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| 
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| }
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| 
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| 
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| class btSortConstraintOnIslandPredicate2
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| {
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| 	public:
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| 
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| 		bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
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| 		{
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| 			int rIslandId0,lIslandId0;
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| 			rIslandId0 = btGetConstraintIslandId2(rhs);
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| 			lIslandId0 = btGetConstraintIslandId2(lhs);
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| 			return lIslandId0 < rIslandId0;
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| 		}
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| };
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| 
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| 
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| 
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| SIMD_FORCE_INLINE	int	btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
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| {
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| 	int islandId;
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| 	
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| 	int islandTagA = lhs->getIslandIdA();
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| 	int islandTagB = lhs->getIslandIdB();
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| 	islandId= islandTagA>=0?islandTagA:islandTagB;
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| 	return islandId;
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| 
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| }
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| 
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| 
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| class btSortMultiBodyConstraintOnIslandPredicate
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| {
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| 	public:
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| 
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| 		bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const
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| 		{
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| 			int rIslandId0,lIslandId0;
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| 			rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
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| 			lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
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| 			return lIslandId0 < rIslandId0;
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| 		}
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| };
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| 
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| struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
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| {
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| 	btContactSolverInfo*	m_solverInfo;
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| 	btMultiBodyConstraintSolver*		m_solver;
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| 	btMultiBodyConstraint**		m_multiBodySortedConstraints;
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| 	int							m_numMultiBodyConstraints;
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| 	
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| 	btTypedConstraint**		m_sortedConstraints;
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| 	int						m_numConstraints;
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| 	btIDebugDraw*			m_debugDrawer;
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| 	btDispatcher*			m_dispatcher;
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| 	
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| 	btAlignedObjectArray<btCollisionObject*> m_bodies;
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| 	btAlignedObjectArray<btPersistentManifold*> m_manifolds;
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| 	btAlignedObjectArray<btTypedConstraint*> m_constraints;
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| 	btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
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| 
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| 
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| 	MultiBodyInplaceSolverIslandCallback(	btMultiBodyConstraintSolver*	solver,
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| 									btDispatcher* dispatcher)
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| 		:m_solverInfo(NULL),
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| 		m_solver(solver),
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| 		m_multiBodySortedConstraints(NULL),
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| 		m_numConstraints(0),
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| 		m_debugDrawer(NULL),
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| 		m_dispatcher(dispatcher)
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| 	{
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| 
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| 	}
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| 
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| 	MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other)
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| 	{
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| 		btAssert(0);
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| 		(void)other;
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| 		return *this;
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| 	}
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| 
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| 	SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints,	int	numMultiBodyConstraints,	btIDebugDraw* debugDrawer)
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| 	{
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| 		btAssert(solverInfo);
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| 		m_solverInfo = solverInfo;
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| 
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| 		m_multiBodySortedConstraints = sortedMultiBodyConstraints;
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| 		m_numMultiBodyConstraints = numMultiBodyConstraints;
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| 		m_sortedConstraints = sortedConstraints;
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| 		m_numConstraints = numConstraints;
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| 
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| 		m_debugDrawer = debugDrawer;
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| 		m_bodies.resize (0);
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| 		m_manifolds.resize (0);
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| 		m_constraints.resize (0);
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| 		m_multiBodyConstraints.resize(0);
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| 	}
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| 
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| 	
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| 	virtual	void	processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold**	manifolds,int numManifolds, int islandId)
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| 	{
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| 		if (islandId<0)
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| 		{
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| 			///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
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| 			m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
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| 		} else
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| 		{
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| 				//also add all non-contact constraints/joints for this island
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| 			btTypedConstraint** startConstraint = 0;
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| 			btMultiBodyConstraint** startMultiBodyConstraint = 0;
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| 
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| 			int numCurConstraints = 0;
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| 			int numCurMultiBodyConstraints = 0;
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| 
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| 			int i;
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| 			
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| 			//find the first constraint for this island
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| 
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| 			for (i=0;i<m_numConstraints;i++)
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| 			{
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| 				if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
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| 				{
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| 					startConstraint = &m_sortedConstraints[i];
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| 					break;
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| 				}
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| 			}
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| 			//count the number of constraints in this island
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| 			for (;i<m_numConstraints;i++)
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| 			{
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| 				if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
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| 				{
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| 					numCurConstraints++;
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| 				}
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| 			}
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| 
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| 			for (i=0;i<m_numMultiBodyConstraints;i++)
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| 			{
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| 				if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
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| 				{
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| 					
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| 					startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
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| 					break;
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| 				}
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| 			}
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| 			//count the number of multi body constraints in this island
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| 			for (;i<m_numMultiBodyConstraints;i++)
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| 			{
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| 				if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
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| 				{
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| 					numCurMultiBodyConstraints++;
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| 				}
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| 			}
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| 
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| 			//if (m_solverInfo->m_minimumSolverBatchSize<=1)
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| 			//{
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| 			//	m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
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| 			//} else
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| 			{
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| 				
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| 				for (i=0;i<numBodies;i++)
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| 					m_bodies.push_back(bodies[i]);
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| 				for (i=0;i<numManifolds;i++)
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| 					m_manifolds.push_back(manifolds[i]);
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| 				for (i=0;i<numCurConstraints;i++)
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| 					m_constraints.push_back(startConstraint[i]);
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| 				
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| 				for (i=0;i<numCurMultiBodyConstraints;i++)
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| 					m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
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| 				
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| 				if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
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| 				{
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| 					processConstraints();
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| 				} else
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| 				{
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| 					//printf("deferred\n");
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| 				}
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| 			}
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| 		}
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| 	}
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| 	void	processConstraints()
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| 	{
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| 
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| 		btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
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| 		btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
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| 		btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
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| 		btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;			
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| 
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| 		//printf("mb contacts = %d, mb constraints = %d\n", mbContacts, m_multiBodyConstraints.size());
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| 	
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| 		m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher);
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| 		m_bodies.resize(0);
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| 		m_manifolds.resize(0);
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| 		m_constraints.resize(0);
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| 		m_multiBodyConstraints.resize(0);
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| 	}
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| 
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| };
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| 
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| 
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| 
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| btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
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| 	:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
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| 	m_multiBodyConstraintSolver(constraintSolver)
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| {
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| 	//split impulse is not yet supported for Featherstone hierarchies
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| //	getSolverInfo().m_splitImpulse = false;
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| 	getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS;
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| 	m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher);
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| }
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| 
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| btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
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| {
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| 	delete m_solverMultiBodyIslandCallback;
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| }
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| 
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| void	btMultiBodyDynamicsWorld::forwardKinematics()
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| {
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| 
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| 	for (int b=0;b<m_multiBodies.size();b++)
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| 	{
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| 		btMultiBody* bod = m_multiBodies[b];
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| 		bod->forwardKinematics(m_scratch_world_to_local,m_scratch_local_origin);
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| 	}
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| }
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| void	btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
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| {
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| 	forwardKinematics();
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| 
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| 
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| 
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| 	BT_PROFILE("solveConstraints");
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| 	
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| 	m_sortedConstraints.resize( m_constraints.size());
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| 	int i; 
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| 	for (i=0;i<getNumConstraints();i++)
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| 	{
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| 		m_sortedConstraints[i] = m_constraints[i];
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| 	}
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| 	m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate2());
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| 	btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
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| 
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| 	m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
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| 	for (i=0;i<m_multiBodyConstraints.size();i++)
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| 	{
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| 		m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
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| 	}
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| 	m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
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| 
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| 	btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ?  &m_sortedMultiBodyConstraints[0] : 0;
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| 	
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| 
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| 	m_solverMultiBodyIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer());
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| 	m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
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| 	
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| 	/// solve all the constraints for this island
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| 	m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverMultiBodyIslandCallback);
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| 
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| #ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
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| 	{
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| 		BT_PROFILE("btMultiBody addForce");
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| 		for (int i=0;i<this->m_multiBodies.size();i++)
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| 		{
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| 			btMultiBody* bod = m_multiBodies[i];
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| 
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| 			bool isSleeping = false;
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| 			
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| 			if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
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| 			{
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| 				isSleeping = true;
 | |
| 			} 
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| 			for (int b=0;b<bod->getNumLinks();b++)
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| 			{
 | |
| 				if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
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| 					isSleeping = true;
 | |
| 			} 
 | |
| 
 | |
| 			if (!isSleeping)
 | |
| 			{
 | |
| 				//useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
 | |
| 				m_scratch_r.resize(bod->getNumLinks()+1);			//multidof? ("Y"s use it and it is used to store qdd)
 | |
| 				m_scratch_v.resize(bod->getNumLinks()+1);
 | |
| 				m_scratch_m.resize(bod->getNumLinks()+1);
 | |
| 
 | |
| 				bod->addBaseForce(m_gravity * bod->getBaseMass());
 | |
| 
 | |
| 				for (int j = 0; j < bod->getNumLinks(); ++j) 
 | |
| 				{
 | |
| 					bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
 | |
| 				}
 | |
| 			}//if (!isSleeping)
 | |
| 		}
 | |
| 	}
 | |
| #endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | |
| 	
 | |
| 
 | |
| 	{
 | |
| 		BT_PROFILE("btMultiBody stepVelocities");
 | |
| 		for (int i=0;i<this->m_multiBodies.size();i++)
 | |
| 		{
 | |
| 			btMultiBody* bod = m_multiBodies[i];
 | |
| 
 | |
| 			bool isSleeping = false;
 | |
| 			
 | |
| 			if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | |
| 			{
 | |
| 				isSleeping = true;
 | |
| 			} 
 | |
| 			for (int b=0;b<bod->getNumLinks();b++)
 | |
| 			{
 | |
| 				if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
 | |
| 					isSleeping = true;
 | |
| 			} 
 | |
| 
 | |
| 			if (!isSleeping)
 | |
| 			{
 | |
| 				//useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
 | |
| 				m_scratch_r.resize(bod->getNumLinks()+1);			//multidof? ("Y"s use it and it is used to store qdd)
 | |
| 				m_scratch_v.resize(bod->getNumLinks()+1);
 | |
| 				m_scratch_m.resize(bod->getNumLinks()+1);
 | |
| 				bool doNotUpdatePos = false;
 | |
| 
 | |
| 				{
 | |
| 					if(!bod->isUsingRK4Integration())
 | |
| 					{
 | |
| 						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m);
 | |
| 					}
 | |
| 					else
 | |
| 					{						
 | |
| 						//
 | |
| 						int numDofs = bod->getNumDofs() + 6;
 | |
| 						int numPosVars = bod->getNumPosVars() + 7;
 | |
| 						btAlignedObjectArray<btScalar> scratch_r2; scratch_r2.resize(2*numPosVars + 8*numDofs);
 | |
| 						//convenience
 | |
| 						btScalar *pMem = &scratch_r2[0];
 | |
| 						btScalar *scratch_q0 = pMem; pMem += numPosVars;
 | |
| 						btScalar *scratch_qx = pMem; pMem += numPosVars;
 | |
| 						btScalar *scratch_qd0 = pMem; pMem += numDofs;
 | |
| 						btScalar *scratch_qd1 = pMem; pMem += numDofs;
 | |
| 						btScalar *scratch_qd2 = pMem; pMem += numDofs;
 | |
| 						btScalar *scratch_qd3 = pMem; pMem += numDofs;
 | |
| 						btScalar *scratch_qdd0 = pMem; pMem += numDofs;
 | |
| 						btScalar *scratch_qdd1 = pMem; pMem += numDofs;
 | |
| 						btScalar *scratch_qdd2 = pMem; pMem += numDofs;
 | |
| 						btScalar *scratch_qdd3 = pMem; pMem += numDofs;
 | |
| 						btAssert((pMem - (2*numPosVars + 8*numDofs)) == &scratch_r2[0]);
 | |
| 
 | |
| 						/////						
 | |
| 						//copy q0 to scratch_q0 and qd0 to scratch_qd0
 | |
| 						scratch_q0[0] = bod->getWorldToBaseRot().x();
 | |
| 						scratch_q0[1] = bod->getWorldToBaseRot().y();
 | |
| 						scratch_q0[2] = bod->getWorldToBaseRot().z();
 | |
| 						scratch_q0[3] = bod->getWorldToBaseRot().w();
 | |
| 						scratch_q0[4] = bod->getBasePos().x();
 | |
| 						scratch_q0[5] = bod->getBasePos().y();
 | |
| 						scratch_q0[6] = bod->getBasePos().z();
 | |
| 						//
 | |
| 						for(int link = 0; link < bod->getNumLinks(); ++link)
 | |
| 						{
 | |
| 							for(int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof)
 | |
| 								scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof];							
 | |
| 						}
 | |
| 						//
 | |
| 						for(int dof = 0; dof < numDofs; ++dof)								
 | |
| 							scratch_qd0[dof] = bod->getVelocityVector()[dof];
 | |
| 						////
 | |
| 						struct
 | |
| 						{
 | |
| 						    btMultiBody *bod;
 | |
|                             btScalar *scratch_qx, *scratch_q0;
 | |
| 
 | |
| 						    void operator()()
 | |
| 						    {
 | |
| 						        for(int dof = 0; dof < bod->getNumPosVars() + 7; ++dof)
 | |
|                                     scratch_qx[dof] = scratch_q0[dof];
 | |
| 						    }
 | |
| 						} pResetQx = {bod, scratch_qx, scratch_q0};
 | |
| 						//
 | |
| 						struct
 | |
| 						{
 | |
| 						    void operator()(btScalar dt, const btScalar *pDer, const btScalar *pCurVal, btScalar *pVal, int size)
 | |
| 						    {
 | |
| 						        for(int i = 0; i < size; ++i)
 | |
|                                     pVal[i] = pCurVal[i] + dt * pDer[i];
 | |
| 						    }
 | |
| 
 | |
| 						} pEulerIntegrate;
 | |
| 						//
 | |
| 						struct
 | |
|                         {
 | |
|                             void operator()(btMultiBody *pBody, const btScalar *pData)
 | |
|                             {
 | |
|                                 btScalar *pVel = const_cast<btScalar*>(pBody->getVelocityVector());
 | |
| 
 | |
|                                 for(int i = 0; i < pBody->getNumDofs() + 6; ++i)
 | |
|                                     pVel[i] = pData[i];
 | |
| 
 | |
|                             }
 | |
|                         } pCopyToVelocityVector;
 | |
| 						//
 | |
|                         struct
 | |
| 						{
 | |
| 						    void operator()(const btScalar *pSrc, btScalar *pDst, int start, int size)
 | |
| 						    {
 | |
| 						        for(int i = 0; i < size; ++i)
 | |
|                                     pDst[i] = pSrc[start + i];
 | |
| 						    }
 | |
| 						} pCopy;
 | |
| 						//
 | |
| 
 | |
| 						btScalar h = solverInfo.m_timeStep;
 | |
| 						#define output &m_scratch_r[bod->getNumDofs()]
 | |
| 						//calc qdd0 from: q0 & qd0	
 | |
| 						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
 | |
| 						pCopy(output, scratch_qdd0, 0, numDofs);
 | |
| 						//calc q1 = q0 + h/2 * qd0
 | |
| 						pResetQx();
 | |
| 						bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd0);
 | |
| 						//calc qd1 = qd0 + h/2 * qdd0
 | |
| 						pEulerIntegrate(btScalar(.5)*h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs);
 | |
| 						//
 | |
| 						//calc qdd1 from: q1 & qd1
 | |
| 						pCopyToVelocityVector(bod, scratch_qd1);
 | |
| 						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
 | |
| 						pCopy(output, scratch_qdd1, 0, numDofs);
 | |
| 						//calc q2 = q0 + h/2 * qd1
 | |
| 						pResetQx();
 | |
| 						bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd1);
 | |
| 						//calc qd2 = qd0 + h/2 * qdd1
 | |
| 						pEulerIntegrate(btScalar(.5)*h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs);
 | |
| 						//
 | |
| 						//calc qdd2 from: q2 & qd2
 | |
| 						pCopyToVelocityVector(bod, scratch_qd2);
 | |
| 						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
 | |
| 						pCopy(output, scratch_qdd2, 0, numDofs);
 | |
| 						//calc q3 = q0 + h * qd2
 | |
| 						pResetQx();
 | |
| 						bod->stepPositionsMultiDof(h, scratch_qx, scratch_qd2);
 | |
| 						//calc qd3 = qd0 + h * qdd2
 | |
| 						pEulerIntegrate(h, scratch_qdd2, scratch_qd0, scratch_qd3, numDofs);
 | |
| 						//
 | |
| 						//calc qdd3 from: q3 & qd3
 | |
| 						pCopyToVelocityVector(bod, scratch_qd3);
 | |
| 						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
 | |
| 						pCopy(output, scratch_qdd3, 0, numDofs);
 | |
| 
 | |
| 						//
 | |
| 						//calc q = q0 + h/6(qd0 + 2*(qd1 + qd2) + qd3)
 | |
| 						//calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3)						
 | |
| 						btAlignedObjectArray<btScalar> delta_q; delta_q.resize(numDofs);
 | |
| 						btAlignedObjectArray<btScalar> delta_qd; delta_qd.resize(numDofs);
 | |
| 						for(int i = 0; i < numDofs; ++i)
 | |
| 						{
 | |
| 							delta_q[i] = h/btScalar(6.)*(scratch_qd0[i] + 2*scratch_qd1[i] + 2*scratch_qd2[i] + scratch_qd3[i]);
 | |
| 							delta_qd[i] = h/btScalar(6.)*(scratch_qdd0[i] + 2*scratch_qdd1[i] + 2*scratch_qdd2[i] + scratch_qdd3[i]);							
 | |
| 							//delta_q[i] = h*scratch_qd0[i];
 | |
| 							//delta_qd[i] = h*scratch_qdd0[i];
 | |
| 						}
 | |
| 						//
 | |
| 						pCopyToVelocityVector(bod, scratch_qd0);
 | |
| 						bod->applyDeltaVeeMultiDof(&delta_qd[0], 1);						
 | |
| 						//
 | |
| 						if(!doNotUpdatePos)
 | |
| 						{
 | |
| 							btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
 | |
| 							pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
 | |
| 
 | |
| 							for(int i = 0; i < numDofs; ++i)
 | |
| 								pRealBuf[i] = delta_q[i];
 | |
| 
 | |
| 							//bod->stepPositionsMultiDof(1, 0, &delta_q[0]);
 | |
| 							bod->setPosUpdated(true);							
 | |
| 						}
 | |
| 
 | |
| 						//ugly hack which resets the cached data to t0 (needed for constraint solver)
 | |
| 						{
 | |
| 							for(int link = 0; link < bod->getNumLinks(); ++link)
 | |
| 								bod->getLink(link).updateCacheMultiDof();
 | |
| 							bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m);
 | |
| 						}
 | |
| 						
 | |
| 					}
 | |
| 				}
 | |
| 				
 | |
| #ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | |
| 				bod->clearForcesAndTorques();
 | |
| #endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | |
| 			}//if (!isSleeping)
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	clearMultiBodyConstraintForces();
 | |
| 
 | |
| 	m_solverMultiBodyIslandCallback->processConstraints();
 | |
| 	
 | |
| 	m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
 | |
| 
 | |
| 	{
 | |
|                 BT_PROFILE("btMultiBody stepVelocities");
 | |
|                 for (int i=0;i<this->m_multiBodies.size();i++)
 | |
|                 {
 | |
|                         btMultiBody* bod = m_multiBodies[i];
 | |
| 
 | |
|                         bool isSleeping = false;
 | |
| 
 | |
|                         if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | |
|                         {
 | |
|                                 isSleeping = true;
 | |
|                         }
 | |
|                         for (int b=0;b<bod->getNumLinks();b++)
 | |
|                         {
 | |
|                                 if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
 | |
|                                         isSleeping = true;
 | |
|                         }
 | |
| 
 | |
|                         if (!isSleeping)
 | |
|                         {
 | |
|                                 //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
 | |
|                                 m_scratch_r.resize(bod->getNumLinks()+1);                 //multidof? ("Y"s use it and it is used to store qdd)
 | |
|                                 m_scratch_v.resize(bod->getNumLinks()+1);
 | |
|                                 m_scratch_m.resize(bod->getNumLinks()+1);
 | |
| 
 | |
|                                 
 | |
|                             {
 | |
|                                 if(!bod->isUsingRK4Integration())
 | |
|                                 {
 | |
| 									bool isConstraintPass = true;
 | |
|                                     bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass);
 | |
|                                 }
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i=0;i<this->m_multiBodies.size();i++)
 | |
| 	{
 | |
| 		btMultiBody* bod = m_multiBodies[i];
 | |
| 		bod->processDeltaVeeMultiDof2();
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| void	btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
 | |
| {
 | |
| 	btDiscreteDynamicsWorld::integrateTransforms(timeStep);
 | |
| 
 | |
| 	{
 | |
| 		BT_PROFILE("btMultiBody stepPositions");
 | |
| 		//integrate and update the Featherstone hierarchies
 | |
| 	
 | |
| 		for (int b=0;b<m_multiBodies.size();b++)
 | |
| 		{
 | |
| 			btMultiBody* bod = m_multiBodies[b];
 | |
| 			bool isSleeping = false;
 | |
| 			if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | |
| 			{
 | |
| 				isSleeping = true;
 | |
| 			} 
 | |
| 			for (int b=0;b<bod->getNumLinks();b++)
 | |
| 			{
 | |
| 				if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
 | |
| 					isSleeping = true;
 | |
| 			}
 | |
| 
 | |
| 
 | |
| 			if (!isSleeping)
 | |
| 			{
 | |
| 				int nLinks = bod->getNumLinks();
 | |
| 
 | |
| 				///base + num m_links
 | |
| 			
 | |
| 				
 | |
| 				{
 | |
| 					if(!bod->isPosUpdated())
 | |
| 						bod->stepPositionsMultiDof(timeStep);
 | |
| 					else
 | |
| 					{
 | |
| 						btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
 | |
| 						pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
 | |
| 
 | |
| 						bod->stepPositionsMultiDof(1, 0, pRealBuf);
 | |
| 						bod->setPosUpdated(false);
 | |
| 					}
 | |
| 				}
 | |
| 				
 | |
| 				m_scratch_world_to_local.resize(nLinks+1);
 | |
| 				m_scratch_local_origin.resize(nLinks+1);
 | |
| 
 | |
| 				bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local,m_scratch_local_origin);
 | |
| 				
 | |
| 			} else
 | |
| 			{
 | |
| 				bod->clearVelocities();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void	btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint)
 | |
| {
 | |
| 	m_multiBodyConstraints.push_back(constraint);
 | |
| }
 | |
| 
 | |
| void	btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint)
 | |
| {
 | |
| 	m_multiBodyConstraints.remove(constraint);
 | |
| }
 | |
| 
 | |
| void btMultiBodyDynamicsWorld::debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint)
 | |
| {
 | |
| 	constraint->debugDraw(getDebugDrawer());
 | |
| }
 | |
| 
 | |
| 
 | |
| void	btMultiBodyDynamicsWorld::debugDrawWorld()
 | |
| {
 | |
| 	BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
 | |
| 
 | |
| 	btDiscreteDynamicsWorld::debugDrawWorld();
 | |
| 
 | |
| 	bool drawConstraints = false;
 | |
| 	if (getDebugDrawer())
 | |
| 	{
 | |
| 		int mode = getDebugDrawer()->getDebugMode();
 | |
| 		if (mode  & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
 | |
| 		{
 | |
| 			drawConstraints = true;
 | |
| 		}
 | |
| 
 | |
| 		if (drawConstraints)
 | |
| 		{
 | |
| 			BT_PROFILE("btMultiBody debugDrawWorld");
 | |
| 			
 | |
| 
 | |
| 			for (int c=0;c<m_multiBodyConstraints.size();c++)
 | |
| 			{
 | |
| 				btMultiBodyConstraint* constraint = m_multiBodyConstraints[c];
 | |
| 				debugDrawMultiBodyConstraint(constraint);
 | |
| 			}
 | |
| 
 | |
| 			for (int b = 0; b<m_multiBodies.size(); b++)
 | |
| 			{
 | |
| 				btMultiBody* bod = m_multiBodies[b];
 | |
| 				bod->forwardKinematics(m_scratch_world_to_local1,m_scratch_local_origin1);
 | |
| 				
 | |
| 				getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
 | |
| 
 | |
| 
 | |
| 				for (int m = 0; m<bod->getNumLinks(); m++)
 | |
| 				{
 | |
| 					
 | |
| 					const btTransform& tr = bod->getLink(m).m_cachedWorldTransform;
 | |
| 
 | |
| 					getDebugDrawer()->drawTransform(tr, 0.1);
 | |
| 
 | |
| 						//draw the joint axis
 | |
| 					if (bod->getLink(m).m_jointType==btMultibodyLink::eRevolute)
 | |
| 					{
 | |
| 						btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec);
 | |
| 					
 | |
| 						btVector4 color(0,0,0,1);//1,1,1);
 | |
| 						btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | |
| 						btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | |
| 						getDebugDrawer()->drawLine(from,to,color);
 | |
| 					}
 | |
| 					if (bod->getLink(m).m_jointType==btMultibodyLink::eFixed)
 | |
| 					{
 | |
| 						btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
 | |
| 					
 | |
| 						btVector4 color(0,0,0,1);//1,1,1);
 | |
| 						btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | |
| 						btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | |
| 						getDebugDrawer()->drawLine(from,to,color);
 | |
| 					}
 | |
| 					if (bod->getLink(m).m_jointType==btMultibodyLink::ePrismatic)
 | |
| 					{
 | |
| 						btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
 | |
| 					
 | |
| 						btVector4 color(0,0,0,1);//1,1,1);
 | |
| 						btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | |
| 						btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | |
| 						getDebugDrawer()->drawLine(from,to,color);
 | |
| 					}
 | |
| 					
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void btMultiBodyDynamicsWorld::applyGravity()
 | |
| {
 | |
|         btDiscreteDynamicsWorld::applyGravity();
 | |
| #ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | |
|         BT_PROFILE("btMultiBody addGravity");
 | |
|         for (int i=0;i<this->m_multiBodies.size();i++)
 | |
|         {
 | |
|                 btMultiBody* bod = m_multiBodies[i];
 | |
| 
 | |
|                 bool isSleeping = false;
 | |
| 
 | |
|                 if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | |
|                 {
 | |
|                         isSleeping = true;
 | |
|                 }
 | |
|                 for (int b=0;b<bod->getNumLinks();b++)
 | |
|                 {
 | |
|                         if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
 | |
|                                 isSleeping = true;
 | |
|                 }
 | |
| 
 | |
|                 if (!isSleeping)
 | |
|                 {
 | |
|                         bod->addBaseForce(m_gravity * bod->getBaseMass());
 | |
| 
 | |
|                         for (int j = 0; j < bod->getNumLinks(); ++j)
 | |
|                         {
 | |
|                                 bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
 | |
|                         }
 | |
|                 }//if (!isSleeping)
 | |
|         }
 | |
| #endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | |
| }
 | |
| 
 | |
| void btMultiBodyDynamicsWorld::clearMultiBodyConstraintForces()
 | |
| { 
 | |
|   for (int i=0;i<this->m_multiBodies.size();i++)
 | |
|                 {       
 | |
|                         btMultiBody* bod = m_multiBodies[i];
 | |
| 			bod->clearConstraintForces();
 | |
|                   } 
 | |
| }
 | |
| void btMultiBodyDynamicsWorld::clearMultiBodyForces()
 | |
| {
 | |
|               {
 | |
|                // BT_PROFILE("clearMultiBodyForces");
 | |
|                 for (int i=0;i<this->m_multiBodies.size();i++)
 | |
|                 {
 | |
|                         btMultiBody* bod = m_multiBodies[i];
 | |
| 
 | |
|                         bool isSleeping = false;
 | |
| 
 | |
|                         if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | |
|                         {       
 | |
|                                 isSleeping = true;
 | |
|                         }
 | |
|                         for (int b=0;b<bod->getNumLinks();b++)
 | |
|                         {       
 | |
|                                 if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)     
 | |
|                                         isSleeping = true;
 | |
|                         }
 | |
| 
 | |
|                         if (!isSleeping)
 | |
|                         {
 | |
|                         btMultiBody* bod = m_multiBodies[i];
 | |
|                         bod->clearForcesAndTorques();
 | |
|                 	}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| }
 | |
| void btMultiBodyDynamicsWorld::clearForces()
 | |
| {
 | |
|         btDiscreteDynamicsWorld::clearForces();
 | |
| 
 | |
| #ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | |
| 	clearMultiBodyForces();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| void	btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
 | |
| {
 | |
| 
 | |
| 	serializer->startSerialization();
 | |
| 
 | |
| 	serializeDynamicsWorldInfo( serializer);
 | |
| 
 | |
| 	serializeMultiBodies(serializer);
 | |
| 
 | |
| 	serializeRigidBodies(serializer);
 | |
| 
 | |
| 	serializeCollisionObjects(serializer);
 | |
| 
 | |
| 	serializer->finishSerialization();
 | |
| }
 | |
| 
 | |
| void	btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
 | |
| {
 | |
| 	int i;
 | |
| 	//serialize all collision objects
 | |
| 	for (i=0;i<m_multiBodies.size();i++)
 | |
| 	{
 | |
| 		btMultiBody* mb = m_multiBodies[i];
 | |
| 		{
 | |
| 			int len = mb->calculateSerializeBufferSize();
 | |
| 			btChunk* chunk = serializer->allocate(len,1);
 | |
| 			const char* structType = mb->serialize(chunk->m_oldPtr, serializer);
 | |
| 			serializer->finalizeChunk(chunk,structType,BT_MULTIBODY_CODE,mb);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| } |