forked from LeenkxTeam/LNXSDK
419 lines
14 KiB
Python
419 lines
14 KiB
Python
import bpy
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from bpy.props import *
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class LnxTilesheetEventListItem(bpy.types.PropertyGroup):
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"""An event triggered on a specific frame within a tilesheet action."""
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name: StringProperty(
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name="Event Name",
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description="Name of the event to trigger",
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default="event")
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frame_prop: IntProperty(
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name="Frame",
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description="Frame number when this event triggers",
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default=0,
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min=0)
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class LnxTilesheetActionListItem(bpy.types.PropertyGroup):
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"""An action (animation sequence) within a tilesheet with per-action properties."""
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name: StringProperty(
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name="Name",
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description="Name of this tilesheet action",
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default="Untitled")
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start_prop: IntProperty(
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name="Start",
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description="Starting frame index",
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default=0)
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end_prop: IntProperty(
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name="End",
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description="Ending frame index",
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default=0)
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loop_prop: BoolProperty(
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name="Loop",
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description="Whether this action should loop",
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default=True)
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tilesx_prop: IntProperty(
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name="Tiles X",
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description="Number of horizontal tiles for this action",
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default=1,
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min=1)
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tilesy_prop: IntProperty(
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name="Tiles Y",
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description="Number of vertical tiles for this action",
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default=1,
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min=1)
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framerate_prop: IntProperty(
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name="Frame Rate",
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description="Animation frame rate for this action (frames per second)",
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default=4,
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min=1)
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mesh_prop: StringProperty(
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name="Mesh",
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description="Optional mesh data to swap to when playing this action (brings its own material/texture/UVs)",
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default="")
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# Events list for this action
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events: CollectionProperty(type=LnxTilesheetEventListItem)
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events_index: IntProperty(name="Event Index", default=0)
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class LNX_UL_TilesheetActionList(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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custom_icon = 'PLAY'
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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layout.prop(item, "name", text="", emboss=False, icon=custom_icon)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="", icon=custom_icon)
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class LnxTilesheetActionListNewItem(bpy.types.Operator):
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"""Add a new action to the tilesheet"""
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bl_idname = "lnx_tilesheetactionlist.new_item"
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bl_label = "Add Action"
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def execute(self, context):
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obj = context.object
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if obj is None:
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return {'CANCELLED'}
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obj.lnx_tilesheet_actionlist.add()
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obj.lnx_tilesheet_actionlist_index = len(obj.lnx_tilesheet_actionlist) - 1
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return {'FINISHED'}
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class LnxTilesheetActionListDeleteItem(bpy.types.Operator):
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"""Delete the selected action from the tilesheet"""
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bl_idname = "lnx_tilesheetactionlist.delete_item"
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bl_label = "Delete Action"
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@classmethod
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def poll(cls, context):
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obj = context.object
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return obj is not None and len(obj.lnx_tilesheet_actionlist) > 0
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def execute(self, context):
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obj = context.object
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action_list = obj.lnx_tilesheet_actionlist
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index = obj.lnx_tilesheet_actionlist_index
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action_list.remove(index)
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if index > 0:
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index = index - 1
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obj.lnx_tilesheet_actionlist_index = index
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return {'FINISHED'}
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class LnxTilesheetActionListMoveItem(bpy.types.Operator):
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"""Move an action in the list"""
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bl_idname = "lnx_tilesheetactionlist.move_item"
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bl_label = "Move Action"
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bl_options = {'INTERNAL'}
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direction: EnumProperty(
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items=(
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('UP', 'Up', ""),
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('DOWN', 'Down', "")
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))
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@classmethod
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def poll(cls, context):
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obj = context.object
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return obj is not None and len(obj.lnx_tilesheet_actionlist) > 0
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def execute(self, context):
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obj = context.object
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action_list = obj.lnx_tilesheet_actionlist
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index = obj.lnx_tilesheet_actionlist_index
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list_length = len(action_list) - 1
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if self.direction == 'UP':
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new_index = max(0, index - 1)
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else: # DOWN
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new_index = min(list_length, index + 1)
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action_list.move(index, new_index)
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obj.lnx_tilesheet_actionlist_index = new_index
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return {'FINISHED'}
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class LnxTilesheetEventListNewItem(bpy.types.Operator):
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"""Add a new event to the current action"""
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bl_idname = "lnx_tilesheetactionlist.new_event"
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bl_label = "Add Event"
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@classmethod
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def poll(cls, context):
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obj = context.object
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return obj is not None and len(obj.lnx_tilesheet_actionlist) > 0
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def execute(self, context):
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obj = context.object
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if obj.lnx_tilesheet_actionlist_index < 0:
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return {'CANCELLED'}
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action = obj.lnx_tilesheet_actionlist[obj.lnx_tilesheet_actionlist_index]
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action.events.add()
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action.events_index = len(action.events) - 1
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return {'FINISHED'}
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class LnxTilesheetEventListDeleteItem(bpy.types.Operator):
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"""Delete the selected event from the current action"""
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bl_idname = "lnx_tilesheetactionlist.delete_event"
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bl_label = "Delete Event"
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj is None or len(obj.lnx_tilesheet_actionlist) == 0:
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return False
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if obj.lnx_tilesheet_actionlist_index < 0:
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return False
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action = obj.lnx_tilesheet_actionlist[obj.lnx_tilesheet_actionlist_index]
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return len(action.events) > 0
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def execute(self, context):
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obj = context.object
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action = obj.lnx_tilesheet_actionlist[obj.lnx_tilesheet_actionlist_index]
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events = action.events
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index = action.events_index
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events.remove(index)
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if index > 0:
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action.events_index = index - 1
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return {'FINISHED'}
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class LnxTilesheetSlice(bpy.types.Operator):
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"""Slice the UV map based on tile dimensions - scales UVs to fit one tile"""
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bl_idname = "lnx_tilesheet.slice"
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bl_label = "Slice"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj is None or obj.type != 'MESH':
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return False
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if len(obj.lnx_tilesheet_actionlist) == 0:
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return False
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if obj.lnx_tilesheet_actionlist_index < 0:
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return False
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action = obj.lnx_tilesheet_actionlist[obj.lnx_tilesheet_actionlist_index]
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# Check if action has a mesh specified, and that mesh has UVs
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if action.mesh_prop != '':
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mesh_data = bpy.data.meshes.get(action.mesh_prop)
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if mesh_data is None or not mesh_data.uv_layers:
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return False
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else:
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# Fall back to object's own mesh
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if not obj.data.uv_layers:
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return False
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return True
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def execute(self, context):
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obj = context.object
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if obj.lnx_tilesheet_actionlist_index < 0:
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self.report({'ERROR'}, "No action selected")
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return {'CANCELLED'}
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action = obj.lnx_tilesheet_actionlist[obj.lnx_tilesheet_actionlist_index]
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tiles_x = action.tilesx_prop
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tiles_y = action.tilesy_prop
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if tiles_x < 1 or tiles_y < 1:
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self.report({'ERROR'}, "Tiles X and Y must be at least 1")
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return {'CANCELLED'}
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# Get mesh from action's mesh_prop, or fall back to object's mesh
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if action.mesh_prop != '':
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mesh = bpy.data.meshes.get(action.mesh_prop)
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if mesh is None:
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self.report({'ERROR'}, f"Mesh '{action.mesh_prop}' not found")
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return {'CANCELLED'}
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mesh_name = action.mesh_prop
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else:
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mesh = obj.data
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mesh_name = obj.data.name
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if not mesh.uv_layers:
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self.report({'ERROR'}, f"Mesh '{mesh_name}' has no UV layers")
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return {'CANCELLED'}
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uv_layer = mesh.uv_layers.active.data
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# Calculate target tile size
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tile_width = 1.0 / tiles_x
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tile_height = 1.0 / tiles_y
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# Find current UV bounding box
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min_u = min_v = float('inf')
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max_u = max_v = float('-inf')
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for loop_uv in uv_layer:
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min_u = min(min_u, loop_uv.uv[0])
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max_u = max(max_u, loop_uv.uv[0])
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min_v = min(min_v, loop_uv.uv[1])
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max_v = max(max_v, loop_uv.uv[1])
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current_width = max_u - min_u
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current_height = max_v - min_v
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if current_width == 0 or current_height == 0:
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self.report({'ERROR'}, f"UV map on '{mesh_name}' has zero dimensions")
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return {'CANCELLED'}
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# Scale and position UVs to fit in first tile (0,0) to (tile_width, tile_height)
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for loop_uv in uv_layer:
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# Normalize to 0-1 range
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norm_u = (loop_uv.uv[0] - min_u) / current_width
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norm_v = (loop_uv.uv[1] - min_v) / current_height
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# Scale to tile size
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loop_uv.uv[0] = norm_u * tile_width
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loop_uv.uv[1] = norm_v * tile_height
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mesh.update()
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self.report({'INFO'}, f"UVs sliced to {tiles_x}x{tiles_y} grid (tile size: {tile_width:.3f} x {tile_height:.3f})")
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return {'FINISHED'}
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class LNX_PT_TilesheetPanel(bpy.types.Panel):
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bl_label = "Leenkx Tilesheet"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "object"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return context.object is not None and context.object.type == 'MESH'
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def draw_header(self, context):
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obj = context.object
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self.layout.prop(obj, "lnx_tilesheet_enabled", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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obj = context.object
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layout.enabled = obj.lnx_tilesheet_enabled
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# Start action dropdown
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layout.prop_search(obj, "lnx_tilesheet_default_action", obj, "lnx_tilesheet_actionlist", text="Start Action")
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row = layout.row()
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row.prop(obj, "lnx_tilesheet_flipx")
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row.prop(obj, "lnx_tilesheet_flipy")
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# Actions list
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layout.separator()
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layout.label(text="Actions")
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rows = 2
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if len(obj.lnx_tilesheet_actionlist) > 1:
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rows = 4
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row = layout.row()
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row.template_list("LNX_UL_TilesheetActionList", "The_List", obj, "lnx_tilesheet_actionlist", obj, "lnx_tilesheet_actionlist_index", rows=rows)
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col = row.column(align=True)
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col.operator("lnx_tilesheetactionlist.new_item", icon='ADD', text="")
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col.operator("lnx_tilesheetactionlist.delete_item", icon='REMOVE', text="")
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if len(obj.lnx_tilesheet_actionlist) > 1:
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col.separator()
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op = col.operator("lnx_tilesheetactionlist.move_item", icon='TRIA_UP', text="")
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op.direction = 'UP'
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op = col.operator("lnx_tilesheetactionlist.move_item", icon='TRIA_DOWN', text="")
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op.direction = 'DOWN'
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# Selected action details (per-action properties)
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if obj.lnx_tilesheet_actionlist_index >= 0 and len(obj.lnx_tilesheet_actionlist) > 0:
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adat = obj.lnx_tilesheet_actionlist[obj.lnx_tilesheet_actionlist_index]
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box = layout.box()
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# Grid dimensions
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row = box.row()
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row.use_property_split = False
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row.prop(adat, "tilesx_prop")
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row.prop(adat, "tilesy_prop")
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row = box.row()
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row.operator("lnx_tilesheet.slice", text="Slice")
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# Frame range
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row = box.row()
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row.use_property_split = False
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row.prop(adat, "start_prop")
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row.prop(adat, "end_prop")
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# Framerate and loop
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box.prop(adat, "framerate_prop")
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box.prop(adat, "loop_prop")
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# Optional mesh (dropdown from bpy.data.meshes)
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box.prop_search(adat, "mesh_prop", bpy.data, "meshes", text="Mesh")
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# Events section
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box.separator()
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box.label(text="Events")
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row = box.row()
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col = row.column()
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for i, evt in enumerate(adat.events):
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evt_row = col.row(align=True)
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evt_row.prop(evt, "name", text="")
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evt_row.prop(evt, "frame_prop", text="Frame")
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row = box.row(align=True)
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row.operator("lnx_tilesheetactionlist.new_event", icon='ADD', text="Add Event")
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row.operator("lnx_tilesheetactionlist.delete_event", icon='REMOVE', text="Remove Event")
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__REG_CLASSES = (
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LnxTilesheetEventListItem,
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LnxTilesheetActionListItem,
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LNX_UL_TilesheetActionList,
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LnxTilesheetActionListNewItem,
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LnxTilesheetActionListDeleteItem,
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LnxTilesheetActionListMoveItem,
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LnxTilesheetEventListNewItem,
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LnxTilesheetEventListDeleteItem,
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LnxTilesheetSlice,
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LNX_PT_TilesheetPanel,
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)
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__reg_classes, unregister = bpy.utils.register_classes_factory(__REG_CLASSES)
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def register():
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__reg_classes()
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# Tilesheet properties on Object (one tilesheet per object)
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bpy.types.Object.lnx_tilesheet_enabled = BoolProperty(
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name="Tilesheet",
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description="Enable tilesheet animation for this object",
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default=False)
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bpy.types.Object.lnx_tilesheet_default_action = StringProperty(
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name="Start Action",
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description="Start action to play on spawn",
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default="")
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bpy.types.Object.lnx_tilesheet_flipx = BoolProperty(
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name="Flip X",
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description="Flip the tilesheet horizontally",
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default=False)
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bpy.types.Object.lnx_tilesheet_flipy = BoolProperty(
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name="Flip Y",
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description="Flip the tilesheet vertically",
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default=False)
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bpy.types.Object.lnx_tilesheet_actionlist = CollectionProperty(type=LnxTilesheetActionListItem)
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bpy.types.Object.lnx_tilesheet_actionlist_index = IntProperty(
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name="Action Index",
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default=0)
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