forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			206 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package iron.object;
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| 
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| import kha.graphics4.Graphics;
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| import kha.graphics4.TextureFormat;
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| import kha.graphics4.DepthStencilFormat;
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| import kha.graphics4.CubeMap;
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| import iron.data.ProbeData;
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| import iron.data.CameraData;
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| import iron.data.SceneFormat;
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| import iron.math.Vec4;
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| import iron.math.Mat4;
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| 
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| class ProbeObject extends Object {
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| 
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| #if rp_probes
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| 
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| 	public var data: ProbeData;
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| 	public var renderTarget: kha.Image = null;
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| 	public var camera: CameraObject = null;
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| 	public var ready = false;
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| 
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| 	// Cubemap update
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| 	public var perFrame = false; // Update probe every frame
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| 	public var redraw = true; // Update probe next frame
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| 
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| 	var m1: Mat4;
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| 	var m2: Mat4;
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| 	var proben: Vec4;
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| 	var probep: Vec4;
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| 	// static var v = new Vec4();
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| 	static var p = new Vec4();
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| 	static var q = new Vec4();
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| 
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| 	public function new(data: ProbeData) {
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| 		super();
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| 		this.data = data;
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| 		Scene.active.probes.push(this);
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| 		iron.App.notifyOnInit(init);
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| 	}
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| 
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| 	public override function remove() {
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| 		if (Scene.active != null) Scene.active.probes.remove(this);
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| 		// if (camera != null) camera.remove();
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| 		super.remove();
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| 	}
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| 
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| 	function init() {
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| 		probep = transform.world.getLoc();
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| 		proben = transform.up().normalize();
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| 		proben.w = -probep.dot(proben);
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| 
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| 		if (data.raw.type == "planar") {
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| 			m1 = Mat4.identity();
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| 			m2 = Mat4.identity();
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| 			reflect(m1, proben, probep);
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| 			reflect(m2, new Vec4(0, 1, 0), probep);
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| 
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| 			transform.scale.z = 1.0; // Only take dim.z into account
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| 			transform.buildMatrix();
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| 
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| 			// var aspect = transform.scale.x / transform.scale.y;
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| 			var aspect = iron.App.w() / iron.App.h(); // TODO
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| 			var craw: TCameraData = {
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| 				name: raw.name + "_Camera",
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| 				near_plane: Scene.active.camera.data.raw.near_plane,
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| 				far_plane: Scene.active.camera.data.raw.far_plane,
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| 				fov: Scene.active.camera.data.raw.fov,
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| 				aspect: aspect
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| 			};
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| 			new CameraData(craw, function(cdata: CameraData) {
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| 				camera = new CameraObject(cdata);
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| 				camera.renderTarget = kha.Image.createRenderTarget(
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| 					iron.App.w(), // TODO
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| 					iron.App.h(),
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| 					TextureFormat.RGBA32,
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| 					DepthStencilFormat.NoDepthAndStencil
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| 				);
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| 				camera.name = craw.name;
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| 				camera.setParent(iron.Scene.active.root);
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| 				// Make target bindable from render path
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| 				var rt = new RenderPath.RenderTarget(new RenderPath.RenderTargetRaw());
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| 				rt.raw.name = raw.name;
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| 				rt.image = camera.renderTarget;
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| 				RenderPath.active.renderTargets.set(rt.raw.name, rt);
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| 				ready = true;
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| 			});
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| 		}
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| 		else if (data.raw.type == "cubemap") {
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| 			transform.scale.x *= transform.dim.x;
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| 			transform.scale.y *= transform.dim.y;
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| 			transform.scale.z *= transform.dim.z;
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| 			transform.buildMatrix();
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| 
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| 			var craw: TCameraData = {
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| 				name: data.raw.name + "_Camera",
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| 				near_plane: Scene.active.camera.data.raw.near_plane,
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| 				far_plane: Scene.active.camera.data.raw.far_plane,
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| 				fov: 1.5708, // pi/2
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| 				aspect: 1.0
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| 			};
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| 			new CameraData(craw, function(cdata: CameraData) {
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| 				camera = new CameraObject(cdata);
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| 				camera.renderTargetCube = CubeMap.createRenderTarget(
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| 					1024, // TODO
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| 					TextureFormat.RGBA32,
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| 					DepthStencilFormat.NoDepthAndStencil
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| 				);
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| 				camera.name = craw.name;
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| 				camera.setParent(iron.Scene.active.root);
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| 				// Make target bindable from render path
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| 				var rt = new RenderPath.RenderTarget(new RenderPath.RenderTargetRaw());
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| 				rt.raw.name = raw.name;
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| 				rt.raw.is_cubemap = true;
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| 				rt.isCubeMap = true;
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| 				rt.cubeMap = camera.renderTargetCube;
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| 				RenderPath.active.renderTargets.set(rt.raw.name, rt);
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| 				ready = true;
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| 			});
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| 		}
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| 	}
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| 
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| 	static function reflect(m: Mat4, n: Vec4, p: Vec4) {
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| 		var c = -p.dot(n);
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| 		m._00 = 1 - 2 * n.x * n.x;
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| 		m._10 =   - 2 * n.x * n.y;
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| 		m._20 =   - 2 * n.x * n.z;
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| 		m._30 =   - 2 * n.x * c;
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| 		m._01 =   - 2 * n.x * n.y;
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| 		m._11 = 1 - 2 * n.y * n.y;
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| 		m._21 =   - 2 * n.y * n.z;
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| 		m._31 =   - 2 * n.y * c;
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| 		m._02 =   - 2 * n.x * n.z;
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| 		m._12 =   - 2 * n.y * n.z;
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| 		m._22 = 1 - 2 * n.z * n.z;
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| 		m._32 =   - 2 * n.z * c;
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| 		m._03 = 0;
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| 		m._13 = 0;
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| 		m._23 = 0;
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| 		m._33 = 1;
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| 	}
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| 
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| 	static inline function sign(f: Float): Float {
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| 		return f > 0.0 ? 1.0 : f < 0.0 ? -1.0 : 0.0;
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| 	}
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| 
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| 	static function obliqueProjection(m: Mat4, plane: Vec4) {
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| 		// http://www.terathon.com/code/oblique.html
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| 		p.x = (sign(plane.x) + m._20) / m._00;
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| 		p.y = (sign(plane.y) + m._21) / m._11;
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| 		p.z = -1.0;
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| 		p.w = (1.0 + m._22) / m._32;
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| 		q.setFrom(plane).mult(2.0 / plane.dot(p));
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| 		m._02 = q.x;
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| 		m._12 = q.y;
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| 		m._22 = q.z + 1.0;
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| 		m._32 = q.w;
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| 	}
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| 
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| 	function cullProbe(camera: CameraObject): Bool {
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| 		if (camera.data.raw.frustum_culling) {
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| 			if (!CameraObject.sphereInFrustum(camera.frustumPlanes, transform, 1.0)) {
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| 				culled = true;
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| 				return culled;
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| 			}
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| 		}
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| 		culled = false;
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| 		return culled;
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| 	}
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| 
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| 	public function render(g: Graphics, activeCamera: CameraObject) {
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| 		if (camera == null || !ready || !RenderPath.active.ready || !visible || cullProbe(activeCamera)) return;
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| 
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| 		if (data.raw.type == "planar") {
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| 			camera.V.setFrom(m1);
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| 			camera.V.multmat(activeCamera.V);
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| 			camera.V.multmat(m2);
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| 			camera.transform.local.getInverse(camera.V);
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| 			camera.transform.decompose();
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| 			// Skip objects below the reflection plane
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| 			// v.setFrom(proben).applyproj(camera.V);
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| 			// obliqueProjection(#if (lnx_taa) camera.noJitterP #else camera.P #end, v);
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| 			camera.renderFrame(g);
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| 		}
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| 		else if (data.raw.type == "cubemap") {
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| 			if (perFrame || redraw) {
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| 				for (i in 0...6) {
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| 					camera.currentFace = i;
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| 					#if (!kha_opengl && !kha_webgl)
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| 					var flip = (i == 2 || i == 3) ? true : false; // Flip +Y, -Y
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| 					#else
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| 					var flip = false;
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| 					#end
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| 					CameraObject.setCubeFace(camera.V, probep, i, flip);
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| 					camera.transform.local.getInverse(camera.V);
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| 					camera.transform.decompose();
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| 					camera.renderFrame(g);
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| 				}
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| 			}
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| 		}
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| 
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| 		redraw = false;
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| 	}
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| 
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| #end
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| }
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